Files
SVSimServer/SVSim.BattleEngine/Engine/ConventionInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

42 lines
1015 B
C#

using System;
using LitJson;
using Wizard;
public class ConventionInfo
{
public enum ConventionStatus
{
DeckEntry = 1,
GameStart
}
public ConventionStatus Status { get; private set; }
public string Id { get; private set; }
public string Name { get; private set; }
public string DeckEntryLimitText { get; private set; }
public string StartTime { get; private set; }
public BattleParameter BattleParameterInstance { get; set; }
public bool IsSelectableTurn { get; private set; }
public ConventionInfo(JsonData data)
{
Id = data["tournament_id"].ToString();
Name = data["name"].ToString();
BattleParameterInstance = BattleParameter.JsonToBattleParameter(data);
Status = (ConventionStatus)data["status"].ToInt();
DeckEntryLimitText = ConvertTime.ToLocal(DateTime.Parse(data["tournament_start_date"].ToString())).ToString();
IsSelectableTurn = data["is_selectable_turn"].ToInt() == 1;
}
public ConventionInfo(string id)
{
Id = id;
}
}