Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
52 lines
954 B
C#
52 lines
954 B
C#
using System;
|
|
using System.Collections;
|
|
using Cute;
|
|
using UnityEngine;
|
|
|
|
public class ConnectionReporter
|
|
{
|
|
private const float DEFAULT_INTERVAL = 10f;
|
|
|
|
private Coroutine coroutine;
|
|
|
|
private readonly MonoBehaviour runner;
|
|
|
|
private readonly Action report;
|
|
|
|
private readonly float interval;
|
|
|
|
public ConnectionReporter(MonoBehaviour runner, Action report, float interval = 10f)
|
|
{
|
|
this.runner = runner;
|
|
this.report = report;
|
|
this.interval = interval;
|
|
}
|
|
|
|
public void StopReporter()
|
|
{
|
|
if (coroutine != null)
|
|
{
|
|
runner.StopCoroutine(coroutine);
|
|
coroutine = null;
|
|
}
|
|
}
|
|
|
|
public void StartReporter()
|
|
{
|
|
if (coroutine == null && runner != null)
|
|
{
|
|
coroutine = runner.StartCoroutine(LoopCoroutine());
|
|
}
|
|
}
|
|
|
|
private IEnumerator LoopCoroutine()
|
|
{
|
|
WaitForSeconds secondWait = new WaitForSeconds(interval);
|
|
while (true)
|
|
{
|
|
report.Call();
|
|
yield return secondWait;
|
|
}
|
|
}
|
|
}
|