Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
479 lines
16 KiB
C#
479 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle.View.Vfx;
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public class ClassSkillApplyInformation : SkillApplyInformation
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{
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public class LifeInfomation
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{
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public int Life { get; private set; }
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public int MaxLife { get; private set; }
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public int BeforeLife { get; private set; }
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public int BeforeMaxLife { get; private set; }
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public LifeInfomation(int life, int maxLife, int beforeLife, int beforeMaxLife)
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{
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Life = life;
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MaxLife = maxLife;
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BeforeLife = beforeLife;
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BeforeMaxLife = beforeMaxLife;
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}
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}
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public class PpModifyInformation
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{
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public int AddPpValue { get; private set; }
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public PpModifyInformation(int addPpValue)
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{
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AddPpValue = addPpValue;
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}
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}
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public event Action<RegisterActionBase.ActionBaseParameter, LifeInfomation> OnLifeChange;
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public event Action<RegisterActionBase.ActionBaseParameter, PpModifyInformation> OnPpChange;
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public ClassSkillApplyInformation(BattleCardBase card, ICardVfxCreator vfxCreator)
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: base(card, vfxCreator)
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{
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}
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public override void DamageLife(int damage, int turn, bool isSelfTurn)
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{
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int life = _card.Life;
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int maxLife = _card.MaxLife;
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base.DamageLife(damage, turn, isSelfTurn);
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if (this.OnLifeChange != null)
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{
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this.OnLifeChange(RegisterActionBase.ActionBaseParameter.damage, new LifeInfomation(_card.Life, _card.MaxLife, life, maxLife));
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}
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}
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public override void HealLife(int healAmount, int turn, bool isSelfTurn)
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{
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int life = _card.Life;
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int maxLife = _card.MaxLife;
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base.HealLife(healAmount, turn, isSelfTurn);
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if (this.OnLifeChange != null)
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{
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this.OnLifeChange(RegisterActionBase.ActionBaseParameter.heal, new LifeInfomation(_card.Life, _card.MaxLife, life, maxLife));
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}
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}
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public override void AddPp(int addPp, int currentTurn, bool isSelfTurn)
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{
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base.AddPp(addPp, currentTurn, isSelfTurn);
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if (this.OnPpChange != null)
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{
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this.OnPpChange(RegisterActionBase.ActionBaseParameter.addPP, new PpModifyInformation(addPp));
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}
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}
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public override VfxBase GiveForceBerserk(SkillProcessor skillProcessor)
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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VfxBase vfx = SetForceBerserkCount(base.ForceBerserkCount + 1, skillProcessor);
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sequentialVfxPlayer.Register(((ClassBattleCardBase)_card).GetOnBerserkCheck(base.ForceBerserkCount == 1 && _card.Life > 10));
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sequentialVfxPlayer.Register(vfx);
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base.Player.BattleMgr.VfxMgr.RegisterImmediateVfx(SequentialVfxPlayer.Create(InstantVfx.Create(delegate
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{
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base.Player.UpdateHandCardsPlayability();
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})));
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return sequentialVfxPlayer;
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}
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public override VfxBase DepriveForceBerserk(SkillProcessor skillProcessor)
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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sequentialVfxPlayer.Register(SetForceBerserkCount(base.ForceBerserkCount - 1, skillProcessor));
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base.Player.BattleMgr.VfxMgr.RegisterImmediateVfx(SequentialVfxPlayer.Create(((ClassBattleCardBase)_card).GetOnBerserkCheck(flg: false), NullVfx.GetInstance(), InstantVfx.Create(delegate
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{
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base.Player.UpdateHandCardsPlayability();
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})));
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return sequentialVfxPlayer;
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}
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public override VfxBase ForceDepriveForceBerserk(SkillProcessor skillProcessor)
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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sequentialVfxPlayer.Register(SetForceBerserkCount(0, skillProcessor));
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base.Player.BattleMgr.VfxMgr.RegisterImmediateVfx(SequentialVfxPlayer.Create(((ClassBattleCardBase)_card).GetOnBerserkCheck(flg: false), NullVfx.GetInstance(), InstantVfx.Create(delegate
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{
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base.Player.UpdateHandCardsPlayability();
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})));
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return sequentialVfxPlayer;
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}
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private VfxBase SetForceBerserkCount(int count, SkillProcessor skillProcessor)
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{
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base.ForceBerserkCount = count;
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base.IsForceBerserk = base.ForceBerserkCount > 0;
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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if (skillProcessor != null)
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{
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sequentialVfxPlayer.Register(base.Player.StartSkillWhenChangeClassLife(skillProcessor));
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}
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((ClassBattleCardBase)_card).CallOnForceBerserkChange(base.ForceBerserkCount);
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return sequentialVfxPlayer;
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}
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public override VfxBase GiveForceAvarice(SkillProcessor skillProcessor)
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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SetForceAvariceCount(base.ForceAvariceCount + 1);
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sequentialVfxPlayer.Register(((ClassBattleCardBase)_card).GetOnAvariceCheck(base.ForceAvariceCount == 1 && base.Player.TurnDrawCards.Count() > 2));
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base.Player.BattleMgr.VfxMgr.RegisterImmediateVfx(SequentialVfxPlayer.Create(InstantVfx.Create(delegate
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{
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base.Player.UpdateHandCardsPlayability();
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})));
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return sequentialVfxPlayer;
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}
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public override VfxBase DepriveForceAvarice()
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{
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SequentialVfxPlayer result = SequentialVfxPlayer.Create();
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SetForceAvariceCount(base.ForceAvariceCount - 1);
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base.Player.BattleMgr.VfxMgr.RegisterImmediateVfx(SequentialVfxPlayer.Create(((ClassBattleCardBase)_card).GetOnAvariceCheck(flag: false), NullVfx.GetInstance(), InstantVfx.Create(delegate
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{
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base.Player.UpdateHandCardsPlayability();
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})));
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return result;
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}
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public override VfxBase ForceDepriveForceAvarice()
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{
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SequentialVfxPlayer result = SequentialVfxPlayer.Create();
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SetForceAvariceCount(0);
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base.Player.BattleMgr.VfxMgr.RegisterImmediateVfx(SequentialVfxPlayer.Create(((ClassBattleCardBase)_card).GetOnAvariceCheck(flag: false), NullVfx.GetInstance(), InstantVfx.Create(delegate
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{
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base.Player.UpdateHandCardsPlayability();
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})));
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return result;
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}
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private void SetForceAvariceCount(int count)
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{
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base.ForceAvariceCount = count;
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base.IsForceAvarice = base.ForceAvariceCount > 0;
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((ClassBattleCardBase)_card).CallOnForceAvariceChange(base.ForceAvariceCount);
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}
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public override VfxBase GiveForceWrath(SkillProcessor skillProcessor)
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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SetForceWrathCount(base.ForceWrathCount + 1);
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sequentialVfxPlayer.Register(((ClassBattleCardBase)_card).GetOnWrathCheck(base.ForceWrathCount == 1 && base.Player.SkillInfoClass.DamagedCounter.GetDamageCount(selfTurn: true) > 7));
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base.Player.BattleMgr.VfxMgr.RegisterImmediateVfx(SequentialVfxPlayer.Create(InstantVfx.Create(delegate
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{
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base.Player.UpdateHandCardsPlayability();
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})));
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return sequentialVfxPlayer;
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}
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public override VfxBase DepriveForceWrath()
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{
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SequentialVfxPlayer result = SequentialVfxPlayer.Create();
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SetForceWrathCount(base.ForceWrathCount - 1);
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base.Player.BattleMgr.VfxMgr.RegisterImmediateVfx(SequentialVfxPlayer.Create(((ClassBattleCardBase)_card).GetOnWrathCheck(flag: false), NullVfx.GetInstance(), InstantVfx.Create(delegate
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{
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base.Player.UpdateHandCardsPlayability();
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})));
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return result;
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}
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public override VfxBase ForceDepriveForceWrath()
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{
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SequentialVfxPlayer result = SequentialVfxPlayer.Create();
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SetForceWrathCount(0);
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base.Player.BattleMgr.VfxMgr.RegisterImmediateVfx(SequentialVfxPlayer.Create(((ClassBattleCardBase)_card).GetOnWrathCheck(flag: false), NullVfx.GetInstance(), InstantVfx.Create(delegate
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{
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base.Player.UpdateHandCardsPlayability();
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})));
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return result;
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}
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private void SetForceWrathCount(int count)
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{
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base.ForceWrathCount = count;
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base.IsForceWrath = base.ForceWrathCount > 0;
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((ClassBattleCardBase)_card).CallOnForceWrathChange(base.ForceWrathCount);
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}
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public override VfxBase GiveCantActivateFanfare(string type)
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{
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if (type == "unit")
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{
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base.CantActivateFanfareUnitCount++;
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}
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else if (type == "field")
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{
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base.CantActivateFanfareFieldCount++;
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}
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else
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{
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base.CantActivateFanfareUnitCount++;
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base.CantActivateFanfareFieldCount++;
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}
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base.IsCantActivateFanfareUnit = base.CantActivateFanfareUnitCount > 0;
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base.IsCantActivateFanfareField = base.CantActivateFanfareFieldCount > 0;
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return NullVfx.GetInstance();
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}
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public override VfxBase SetCantActivateFanfareCount(int count)
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{
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base.CantActivateFanfareUnitCount = count;
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base.CantActivateFanfareFieldCount = count;
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base.IsCantActivateFanfareUnit = base.CantActivateFanfareUnitCount > 0;
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base.IsCantActivateFanfareField = base.CantActivateFanfareFieldCount > 0;
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return NullVfx.GetInstance();
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}
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public override VfxBase DepriveCantActivateFanfare(string type)
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{
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if (type == "unit")
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{
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base.CantActivateFanfareUnitCount--;
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}
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else if (type == "field")
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{
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base.CantActivateFanfareFieldCount--;
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}
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else
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{
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base.CantActivateFanfareUnitCount--;
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base.CantActivateFanfareFieldCount--;
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}
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base.IsCantActivateFanfareUnit = base.CantActivateFanfareUnitCount > 0;
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base.IsCantActivateFanfareField = base.CantActivateFanfareFieldCount > 0;
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return NullVfx.GetInstance();
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}
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public override VfxBase ForceDepriveCantActivateFanfare(string type)
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{
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if (type == "unit")
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{
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base.CantActivateFanfareUnitCount = 0;
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}
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else if (type == "field")
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{
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base.CantActivateFanfareFieldCount = 0;
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}
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else
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{
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base.CantActivateFanfareUnitCount = 0;
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base.CantActivateFanfareFieldCount = 0;
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}
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base.IsCantActivateFanfareUnit = base.CantActivateFanfareUnitCount > 0;
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base.IsCantActivateFanfareField = base.CantActivateFanfareFieldCount > 0;
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return NullVfx.GetInstance();
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}
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public override VfxBase GiveCantActivateShortageDeckWin()
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{
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base.CantActivateShortageDeckWinCount++;
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base.IsCantActivateShortageDeckWin = base.CantActivateShortageDeckWinCount > 0;
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return NullVfx.GetInstance();
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}
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public override VfxBase DepriveCantActivateShortageDeckWin()
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{
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base.CantActivateShortageDeckWinCount--;
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base.IsCantActivateShortageDeckWin = base.CantActivateShortageDeckWinCount > 0;
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return NullVfx.GetInstance();
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}
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public override VfxBase ForceDepriveCantActivateShortageDeckWin()
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{
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base.CantActivateShortageDeckWinCount = 0;
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base.IsCantActivateShortageDeckWin = false;
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return NullVfx.GetInstance();
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}
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public override VfxBase GiveRepeatSkill(string repeatTiming, string repeatTarget, SkillBase skill)
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{
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base.RepeatSkillTimingList.Add(new RepeatSkillInfo(repeatTiming, repeatTarget, skill));
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return NullVfx.GetInstance();
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}
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public override VfxBase DepriveRepeatSkill(string repeatTiming, string repeatTarget, bool reservation, bool isProcess, SkillProcessor skillProcessor)
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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List<RepeatSkillInfo> list = new List<RepeatSkillInfo>();
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for (int i = 0; i < base.RepeatSkillTimingList.Count; i++)
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{
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if (base.RepeatSkillTimingList[i].Timing == repeatTiming && base.RepeatSkillTimingList[i].Target == repeatTarget)
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{
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if (reservation)
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{
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base.RepeatSkillTimingList[i].IsRemoveReservation = true;
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}
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else if (isProcess || !base.RepeatSkillTimingList.Any((RepeatSkillInfo s) => s.IsRemoveReservation && s.Timing == repeatTiming && s.Target == repeatTarget))
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{
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sequentialVfxPlayer.Register(base.RepeatSkillTimingList[i].Skill.Stop(skillProcessor));
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list.Add(base.RepeatSkillTimingList[i]);
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}
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}
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}
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if (list.Count != 0 && !reservation)
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{
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for (int num = 0; num < list.Count; num++)
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{
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base.RepeatSkillTimingList.Remove(list[num]);
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}
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}
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return sequentialVfxPlayer;
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}
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public override VfxBase ReservationAllDepriveRepeatSkill()
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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List<RepeatSkillInfo> list = new List<RepeatSkillInfo>();
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for (int i = 0; i < base.RepeatSkillTimingList.Count; i++)
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{
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if (base.RepeatSkillTimingList[i].IsRemoveReservation)
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{
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sequentialVfxPlayer.Register(base.RepeatSkillTimingList[i].Skill.Stop(null));
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list.Add(base.RepeatSkillTimingList[i]);
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}
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}
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if (list.Count != 0)
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{
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for (int j = 0; j < list.Count; j++)
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{
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base.RepeatSkillTimingList.Remove(list[j]);
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}
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}
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return sequentialVfxPlayer;
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}
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public override VfxBase ForceDepriveRepeatSkill()
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{
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base.RepeatSkillTimingList.Clear();
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return NullVfx.GetInstance();
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}
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public override VfxBase GiveCantPlay(CantPlayCardFilterInfo cantPlayCardFilter)
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{
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base.CantPlayFilterList.Add(cantPlayCardFilter);
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return InstantVfx.Create(delegate
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{
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foreach (BattleCardBase handCard in _card.SelfBattlePlayer.HandCardList)
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{
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handCard.BattleCardView.UpdateMovability();
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}
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});
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}
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public override VfxBase DepriveCantPlay(CantPlayCardFilterInfo cantPlayCardFilter)
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{
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base.CantPlayFilterList.Remove(cantPlayCardFilter);
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return InstantVfx.Create(delegate
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{
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foreach (BattleCardBase handCard in _card.SelfBattlePlayer.HandCardList)
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{
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handCard.BattleCardView.UpdateMovability();
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}
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});
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}
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public override VfxBase ForceDepriveCantPlay()
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{
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base.CantPlayFilterList.Clear();
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return InstantVfx.Create(delegate
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{
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foreach (BattleCardBase handCard in _card.SelfBattlePlayer.HandCardList)
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{
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handCard.BattleCardView.UpdateMovability();
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}
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});
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}
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public override VfxBase GiveAddTarget(AddTargetInfo info)
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{
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base.AddTargetList.Add(info);
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return NullVfx.GetInstance();
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}
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public override VfxBase DepriveAddTarget(AddTargetInfo info)
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{
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base.AddTargetList.Remove(info);
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return NullVfx.GetInstance();
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}
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public override VfxBase ForceDepriveAddTarget()
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{
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base.AddTargetList.Clear();
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return NullVfx.GetInstance();
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}
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public override VfxBase GiveDecreaseTurnStartPP(int value)
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{
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base.DecreaseTurnStartPPList.Add(value);
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return NullVfx.GetInstance();
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}
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public override VfxBase DepriveDecreaseTurnStartPP(int value)
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{
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base.DecreaseTurnStartPPList.Remove(value);
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return NullVfx.GetInstance();
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}
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public override VfxBase ForceDepriveDecreaseTurnStartPP()
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{
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base.DecreaseTurnStartPPList.Clear();
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return NullVfx.GetInstance();
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}
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public override VfxBase GiveCombatValueModifier(ICardOffenseModifier offenseModifier, ICardLifeModifier lifeModifier, SkillProcessor skillProcessor)
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{
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int life = _card.Life;
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int maxLife = _card.MaxLife;
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VfxBase vfxBase = base.GiveCombatValueModifier(offenseModifier, lifeModifier, skillProcessor);
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VfxBase vfxBase2 = _card.SelfBattlePlayer.StartSkillWhenChangeClassLife(skillProcessor);
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if (this.OnLifeChange != null)
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{
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this.OnLifeChange(RegisterActionBase.ActionBaseParameter.set, new LifeInfomation(_card.Life, _card.MaxLife, life, maxLife));
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}
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return SequentialVfxPlayer.Create(vfxBase, vfxBase2);
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}
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public override VfxBase DepriveCombatValueModifire(ICardOffenseModifier offenseModifier, ICardLifeModifier lifeModifier)
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{
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VfxBase vfxBase = base.DepriveCombatValueModifire(offenseModifier, lifeModifier);
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return SequentialVfxPlayer.Create(vfxBase);
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}
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public override VfxBase ForceDepriveCombatValueModifire()
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{
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VfxBase vfxBase = base.ForceDepriveCombatValueModifire();
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return SequentialVfxPlayer.Create(vfxBase);
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}
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protected override VfxBase CombatModifierChangeCalc(bool isOldAtkBuff, bool isNowAtkBuff, bool isOldMaxLifeBuff, bool isNowMaxLifeBuff, bool isOldAtkDebuff, bool isNowAtkDebuff, bool isOldMaxLifeDebuff, bool isNowMaxLifeDebuff, bool isSkillPowerDown = false, bool isNoBuff = false, bool skipWait = false)
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{
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return _vfxCreator.CreateParameterChange(_card.CreateParameterChangeInfo());
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}
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public override void AddTokenDrawModifier(TokenDrawModifier modifier)
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{
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base.TokenDrawModifiers.Add(modifier);
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}
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public override void RemoveTokenDrawModifier(TokenDrawModifier modifier)
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{
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foreach (TokenDrawModifier tokenDrawModifier in base.TokenDrawModifiers)
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{
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if (tokenDrawModifier.Equals(modifier))
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{
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base.TokenDrawModifiers.Remove(tokenDrawModifier);
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break;
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}
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}
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}
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}
|