Files
SVSimServer/SVSim.BattleEngine/Engine/ClassBattleCardBase.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

388 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard;
using Wizard.Battle.Card;
using Wizard.Battle.Card.InnerOptions;
using Wizard.Battle.Resource;
using Wizard.Battle.UI;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
public abstract class ClassBattleCardBase : BattleCardBase
{
public class ClassBuildInfo
{
public int charaId;
public bool isPlayer;
public int life;
public BattlePlayerBase selfBattlePlayer;
public BattlePlayerBase opponentBattlePlayer;
public BattleManagerBase battleMgr;
public IBattleResourceMgr resourceMgr;
public ClassBuildInfo(bool _isPlayer, int _life, BattlePlayerBase _selfBattlePlayer, BattlePlayerBase _opponentBattlePlayer, BattleManagerBase _battleMgr, IBattleResourceMgr _resourceMgr)
{
isPlayer = _isPlayer;
life = _life;
selfBattlePlayer = _selfBattlePlayer;
opponentBattlePlayer = _opponentBattlePlayer;
battleMgr = _battleMgr;
resourceMgr = _resourceMgr;
}
public ClassBuildInfo VirtualClone(BattlePlayerBase virtualSelfBattlePlayer, BattlePlayerBase virtualOpponentBattlePlayer)
{
return new ClassBuildInfo(isPlayer, life, virtualSelfBattlePlayer, virtualOpponentBattlePlayer, battleMgr, resourceMgr);
}
}
protected readonly ClassBuildInfo _classBuildInfo;
private readonly ClassBattleCardViewBase _classCardView;
protected int _baseMaxLife;
public int BossRushStartLife;
private static SkillCreator.CardSkillsBuildInfo _sharedEmptySkillInfo;
public override int BaseMaxLife => _baseMaxLife;
public override bool IsDead
{
get
{
if (base.IsDead)
{
return true;
}
if (base.SelfBattlePlayer.IsShortageDeck && !base.SelfBattlePlayer.IsShortageDeckWin)
{
return true;
}
if (base.OpponentBattlePlayer.IsShortageDeck && base.OpponentBattlePlayer.IsShortageDeckWin)
{
return true;
}
return false;
}
}
public override bool IsLifeZeroDead
{
get
{
if (base.Life <= 0)
{
return !base.SkillApplyInformation.IsLifeZeroActivateLeonSkill;
}
return false;
}
}
public int CharaId
{
get
{
if (!_classBuildInfo.isPlayer)
{
return GameMgr.GetIns().GetDataMgr().GetEnemyCharaId();
}
return GameMgr.GetIns().GetDataMgr().GetPlayerCharaId();
}
}
public override bool Attackable => false;
public override bool IsClass => true;
public override bool IsOnDraw => false;
public override bool IsCantAttackClass => base.SkillApplyInformation.IsSkillCantAtkClass;
public IClassBattleCardView ClassBattleCardView { get; private set; }
public event Action OnDamageDestroy;
public event Action<BattlePlayerBase, int> OnForceBerserkChange;
public event Func<bool, VfxBase> OnBerserkCheck;
public event Action<BattlePlayerBase, int> OnForceAvariceChange;
public event Func<bool, VfxBase> OnAvariceCheck;
public event Action<BattlePlayerBase, int> OnForceWrathChange;
public event Func<bool, VfxBase> OnWrathCheck;
public event Func<BattleCardBase, SkillProcessor, VfxBase> OnRetire;
public VfxBase GetOnBerserkCheck(bool flg)
{
return this.OnBerserkCheck.GetAllFuncVfxResults(flg);
}
public void CallOnForceBerserkChange(int num)
{
this.OnForceBerserkChange.Call(base.SelfBattlePlayer, num);
}
public VfxBase GetOnAvariceCheck(bool flag)
{
return this.OnAvariceCheck.GetAllFuncVfxResults(flag);
}
public void CallOnForceAvariceChange(int number)
{
this.OnForceAvariceChange.Call(base.SelfBattlePlayer, number);
}
public VfxBase GetOnWrathCheck(bool flag)
{
return this.OnWrathCheck.GetAllFuncVfxResults(flag);
}
public void CallOnForceWrathChange(int number)
{
this.OnForceWrathChange.Call(base.SelfBattlePlayer, number);
}
protected ClassBattleCardBase(ClassBuildInfo classBuildInfo)
: base(CreateBaseBuildInfo(classBuildInfo))
{
_classBuildInfo = classBuildInfo;
}
public override void Setup(bool createNullView = false, bool isRecreate = false)
{
base.Setup();
_CacheBattlePlayer();
ClassBattleCardView = (IClassBattleCardView)base.BattleCardView;
}
public void InitBaseMaxLife(int baseMaxLife)
{
_baseMaxLife = baseMaxLife;
}
protected virtual void _CacheBattlePlayer()
{
base.SelfBattlePlayer = (base.IsPlayer ? ((BattlePlayerBase)_classBuildInfo.battleMgr.BattlePlayer) : ((BattlePlayerBase)_classBuildInfo.battleMgr.BattleEnemy));
base.OpponentBattlePlayer = ((!base.IsPlayer) ? ((BattlePlayerBase)_classBuildInfo.battleMgr.BattlePlayer) : ((BattlePlayerBase)_classBuildInfo.battleMgr.BattleEnemy));
}
public override DamageResult ApplyDamage(SkillBase skill, DamageParam damageParam, bool doesAttackerPossessKiller, bool isReflectedDamage, SkillProcessor skillProcessor, BattleCardBase reflectCard)
{
int damage = damageParam.Damage;
bool isSkillDamage = skill != null;
bool isSpellDamage = skill?.SkillPrm.ownerCard.IsSpell ?? false;
BattleCardBase damageReflectionTarget = GetDamageReflectionTarget(isSkillDamage);
if (damageReflectionTarget != this)
{
return damageReflectionTarget.ApplyDamage(skill, damageParam, doesAttackerPossessKiller: false, isReflectedDamage: true, skillProcessor, this);
}
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
damageParam.Damage = CalculateFinalDamageAmount(damageParam.Damage, isSkillDamage, isSpellDamage, parallelVfxPlayer);
int damage2 = damageParam.Damage;
new SkillConditionCheckerOption
{
DefaultDamage = new DamageInfo(skill, damage),
FixedDamage = new DamageInfo(skill, damage2)
};
BattleManagerBase ins = BattleManagerBase.GetIns();
base.SkillApplyInformation.DamageLife(damageParam.Damage, ins.CurrentTurn, ins.BattlePlayer.IsSelfTurn);
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
sequentialVfxPlayer.Register(ParallelVfxPlayer.Create(CreateVfxWithCardPlayabilityRefresh(base.VfxCreator.CreateDamage(damageParam.Damage, base.Life, base.MaxLife, BaseMaxLife, isReflectedDamage, isSkillDamage)), parallelVfxPlayer));
SequentialVfxPlayer sequentialVfxPlayer2 = SequentialVfxPlayer.Create();
if (IsDead)
{
sequentialVfxPlayer2.Register(CreatePullHandInVfx());
this.OnDamageDestroy.Call();
}
base.SelfBattlePlayer.BattleMgr.VfxMgr.RegisterImmediateVfx(this.OnBerserkCheck.GetAllFuncVfxResults(arg1: false));
skillProcessor?.Register(base.Skills.CreateWhenDamageInfo(skill, skillProcessor, new BattlePlayerReadOnlyInfoPair(base.SelfBattlePlayer, base.OpponentBattlePlayer), damage, damageParam.Damage));
sequentialVfxPlayer.Register(base.ApplyDamage(skill, damageParam, doesAttackerPossessKiller, isReflectedDamage, skillProcessor, reflectCard).Vfx);
sequentialVfxPlayer.Register(base.SelfBattlePlayer.StartSkillWhenChangeClassLife(skillProcessor));
return new DamageResult(sequentialVfxPlayer, damageParam.Damage, damage2, sequentialVfxPlayer2, null, isReflectedDamage);
}
public override HealResult ApplyHealing(HealParam healParam, SkillProcessor skillProcessor)
{
BattleManagerBase ins = BattleManagerBase.GetIns();
int num = HealLife(healParam.HealAmount, ins.CurrentTurn, ins.BattlePlayer.IsSelfTurn);
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
sequentialVfxPlayer.Register(CreateVfxWithCardPlayabilityRefresh(base.VfxCreator.CreateHealing(num, base.Life, base.MaxLife, BaseMaxLife)));
new SkillConditionCheckerOption().HealingCardAndValue = new List<BattlePlayerBase.CardAndValue>
{
new BattlePlayerBase.CardAndValue(this, num)
};
base.SelfBattlePlayer.BattleMgr.VfxMgr.RegisterImmediateVfx(this.OnBerserkCheck.GetAllFuncVfxResults(arg1: false));
if (skillProcessor != null)
{
sequentialVfxPlayer.Register(base.SelfBattlePlayer.StartSkillWhenChangeClassLife(skillProcessor));
}
return new HealResult(num, sequentialVfxPlayer, CreatePullHandInVfx());
}
private VfxBase CreatePullHandInVfx()
{
return base.SelfBattlePlayer.BattleView.HandView.HandUnfocus();
}
private VfxBase CreatePullHandOutVfx()
{
if (base.IsSelfTurn)
{
return base.SelfBattlePlayer.BattleView.HandView.HandFocus();
}
return NullVfx.GetInstance();
}
public VfxBase DestroyBySpecialWin()
{
return ((ClassCardVfxCreatorBase)base.VfxCreator).CreateDestroy(base.DeathTypeInfo, base.SelfBattlePlayer);
}
public VfxBase Retire()
{
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
sequentialVfxPlayer.Register(this.OnRetire.GetAllFuncVfxResults(this, new SkillProcessor()));
sequentialVfxPlayer.Register(((ClassCardVfxCreatorBase)base.VfxCreator).CreateRetire(base.SelfBattlePlayer));
return sequentialVfxPlayer;
}
public VfxBase LifeZeroActivateLeonSkill()
{
if (base.IsDestroyedBySkill || base.SelfBattlePlayer.IsShortageDeck || base.OpponentBattlePlayer.Class.IsDead || (base.OpponentBattlePlayer.IsShortageDeck && base.OpponentBattlePlayer.IsShortageDeckWin))
{
base.SkillApplyInformation.DepriveLifeZeroActivateLeonSkill();
return NullVfx.GetInstance();
}
int num = 10;
int cardId = 104741020;
string fileName = "stt_quest_leon_1";
string criSeName = "se_stt_quest_leon_1";
float waitTime = 0.6f;
string fileName2 = "stt_quest_leon_2";
string criSeName2 = "se_stt_quest_leon_2";
float waitTime2 = 0.5f;
float num2 = 2f;
float num3 = 3.5f;
float waitTime3 = 0f;
float waitTime4 = 1.5f;
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
ParallelVfxPlayer parallelVfxPlayer2 = ParallelVfxPlayer.Create();
List<BattleCardBase> list = new List<BattleCardBase>();
list.AddRange(base.SelfBattlePlayer.InPlayCards);
list.AddRange(base.OpponentBattlePlayer.InPlayCards);
VfxBase vfxBase = null;
vfxBase = ((!base.OpponentBattlePlayer.IsSelfTurn) ? WaitVfx.Create(waitTime3) : WaitVfx.Create(waitTime4));
parallelVfxPlayer.Register(SequentialVfxPlayer.Create(vfxBase, base.SelfBattlePlayer.Emotion.PlayEmotion(ClassCharaPrm.EmotionType.PROVOCATION, 0f)));
sequentialVfxPlayer.Register(WaitVfx.Create(base.OpponentBattlePlayer.IsSelfTurn ? num3 : num2));
MaxLifeSetModifier lifeModifier = new MaxLifeSetModifier(num);
sequentialVfxPlayer.Register(base.SkillApplyInformation.GiveCombatValueModifier(null, lifeModifier, new SkillProcessor()));
int num4 = ((base.Life < 0) ? (base.Life * -1) : 0);
if (num4 != 0)
{
HealLife(num4, base.SelfBattlePlayer.Turn, base.SelfBattlePlayer.IsSelfTurn);
}
sequentialVfxPlayer.Register(new LoadAndPlayEffectVfx(fileName, criSeName, base.SelfBattlePlayer.BattleMgr.IsRecovery ? null : base.BattleCardView.Transform, waitTime));
HealParam healParam = new HealParam(num, this, this, applyModifier: false);
HealResult healResult = ApplyHealing(healParam, new SkillProcessor());
sequentialVfxPlayer.Register(healResult.PrehealVfxVfx);
sequentialVfxPlayer.Register(healResult.HealVfx);
sequentialVfxPlayer.Register(healResult.PosthealVfxVfx);
base.SkillApplyInformation.DepriveLifeZeroActivateLeonSkill();
sequentialVfxPlayer.Register(new LoadAndPlayEffectVfx(fileName2, criSeName2, Vector3.zero, waitTime2));
for (int i = 0; i < list.Count; i++)
{
if (list[i].SkillApplyInformation.IsIndependent)
{
sequentialVfxPlayer.Register(new OneShotHeavenlyAegisPlayVfx(list[i].BattleCardView));
continue;
}
list[i].FlagCardAsDestroyedBySkill();
parallelVfxPlayer2.Register(list[i].SelfBattlePlayer.CardManagement(list[i], new SkillProcessor(), BattlePlayerBase.CARD_MANAGEMENT.BANISH, isRandom: false));
}
sequentialVfxPlayer.Register(parallelVfxPlayer2);
SkillBaseSummon.SummonedCardsList summonedCardsList = new SkillBaseSummon.SummonedCardsList();
summonedCardsList.AddCardToSummonedCards(base.SelfBattlePlayer.CreateNextIndexCard(cardId));
BattlePlayerBase.SummonInfo summonInfo = new BattlePlayerBase.SummonInfo(base.SelfBattlePlayer.IsPlayer, summonedCardsList, SkillBaseSummon.SUMMON_TYPE.TOKEN);
VfxWithLoadingSequential vfxWithLoadingToRegister = base.SelfBattlePlayer.CardManagement(null, new SkillProcessor(), BattlePlayerBase.CARD_MANAGEMENT.SUMMON, isRandom: false, null, null, null, summonInfo) as VfxWithLoadingSequential;
base.SelfBattlePlayer.UpdateHandCardsPlayability();
StartPickMultiCardVfx vfxToRegister = new StartPickMultiCardVfx(summonedCardsList, BattleManagerBase.GetIns().BattleResourceMgr, base.SelfBattlePlayer.IsPlayer, isToken: true, isIgnoreVoice: false, isRandomVoice: false, isGetoff: false, isEvoVoice: false, 0f);
if (!base.SelfBattlePlayer.BattleMgr.IsVirtualBattle)
{
BattleLogManager.GetInstance().BeginLogBlockTurnChangeReactive();
BattleLogManager.GetInstance().AddLogSkillBuffSetLife(this, Wizard.Battle.UI.LogType.WhenDestroy, new List<BattleCardBase> { this }, num, isTargetInOpponentHand: false);
BattleLogManager.GetInstance().AddLogSkillHeal(new List<BattleCardBase> { this }, new List<HealResult> { healResult });
BattleLogManager.GetInstance().AddLogSkillDeath(list.Where((BattleCardBase c) => !c.SkillApplyInformation.IsIndependent).ToList());
BattleLogManager.GetInstance().AddLogSkillSummon(summonedCardsList.summonedCards.ToList());
BattleLogManager.GetInstance().EndLogBlockTurnChangeReactive();
}
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterToMainVfx(vfxToRegister);
vfxWithLoadingSequential.RegisterVfxWithLoading(vfxWithLoadingToRegister);
sequentialVfxPlayer.Register(vfxWithLoadingSequential);
parallelVfxPlayer.Register(sequentialVfxPlayer);
return parallelVfxPlayer;
}
public override VfxBase LoadResource(bool isLogging = false)
{
return ClassBattleCardView.LoadResource();
}
public override VfxBase UnloadResource()
{
return ClassBattleCardView.UnloadResource();
}
public override VfxBase RecoveryInPlay(int inPlayIndex, bool newReplayMoveTurn = false)
{
return SequentialVfxPlayer.Create(base.BattleCardView.RecoveryInPlay(), new RefreshHealthVfx(base.SelfBattlePlayer));
}
public override BattleCardBase VirtualClone(BattlePlayerBase virtualSelfBattlePlayer, BattlePlayerBase virtualOpponentBattlePlayer)
{
VirtualClassBattleCard virtualClassBattleCard = new VirtualClassBattleCard(_classBuildInfo.VirtualClone(virtualSelfBattlePlayer, virtualOpponentBattlePlayer));
virtualClassBattleCard.InitBaseMaxLife(BaseMaxLife);
CopyToVirtualCardBase(virtualClassBattleCard);
return virtualClassBattleCard;
}
public void ClearSpineObject()
{
if (ClassBattleCardView != null)
{
ClassBattleCardView.ClearSpineObject();
}
}
private static BuildInfo CreateBaseBuildInfo(ClassBuildInfo classBuildInfo)
{
CardParameter cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(0);
if (_sharedEmptySkillInfo == null)
{
_sharedEmptySkillInfo = SkillCreator.CreateBuildInfo(cardParameterFromId);
}
return new BuildInfo(null, 0, classBuildInfo.selfBattlePlayer, classBuildInfo.opponentBattlePlayer, classBuildInfo.selfBattlePlayer, _isPlayer: classBuildInfo.isPlayer, _innerOptions: new CardInnerOptionsBase(), _normalSkillBuildInfos: _sharedEmptySkillInfo.normalSkillBuildInfos, _evolveSkillBuildInfos: _sharedEmptySkillInfo.evolveSkillBuildInfos, _battleCardIndex: 0, _battleMgr: classBuildInfo.battleMgr, _resourceMgr: classBuildInfo.resourceMgr);
}
protected override ISkillApplyInformation CreateSkillApplyInformation(BattleCardBase card, ICardVfxCreator vfxCreator)
{
return new ClassSkillApplyInformation(card, vfxCreator);
}
}