Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
388 lines
16 KiB
C#
388 lines
16 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Cute;
|
|
using UnityEngine;
|
|
using Wizard;
|
|
using Wizard.Battle.Card;
|
|
using Wizard.Battle.Card.InnerOptions;
|
|
using Wizard.Battle.Resource;
|
|
using Wizard.Battle.UI;
|
|
using Wizard.Battle.View;
|
|
using Wizard.Battle.View.Vfx;
|
|
|
|
public abstract class ClassBattleCardBase : BattleCardBase
|
|
{
|
|
public class ClassBuildInfo
|
|
{
|
|
public int charaId;
|
|
|
|
public bool isPlayer;
|
|
|
|
public int life;
|
|
|
|
public BattlePlayerBase selfBattlePlayer;
|
|
|
|
public BattlePlayerBase opponentBattlePlayer;
|
|
|
|
public BattleManagerBase battleMgr;
|
|
|
|
public IBattleResourceMgr resourceMgr;
|
|
|
|
public ClassBuildInfo(bool _isPlayer, int _life, BattlePlayerBase _selfBattlePlayer, BattlePlayerBase _opponentBattlePlayer, BattleManagerBase _battleMgr, IBattleResourceMgr _resourceMgr)
|
|
{
|
|
isPlayer = _isPlayer;
|
|
life = _life;
|
|
selfBattlePlayer = _selfBattlePlayer;
|
|
opponentBattlePlayer = _opponentBattlePlayer;
|
|
battleMgr = _battleMgr;
|
|
resourceMgr = _resourceMgr;
|
|
}
|
|
|
|
public ClassBuildInfo VirtualClone(BattlePlayerBase virtualSelfBattlePlayer, BattlePlayerBase virtualOpponentBattlePlayer)
|
|
{
|
|
return new ClassBuildInfo(isPlayer, life, virtualSelfBattlePlayer, virtualOpponentBattlePlayer, battleMgr, resourceMgr);
|
|
}
|
|
}
|
|
|
|
protected readonly ClassBuildInfo _classBuildInfo;
|
|
|
|
private readonly ClassBattleCardViewBase _classCardView;
|
|
|
|
protected int _baseMaxLife;
|
|
|
|
public int BossRushStartLife;
|
|
|
|
private static SkillCreator.CardSkillsBuildInfo _sharedEmptySkillInfo;
|
|
|
|
public override int BaseMaxLife => _baseMaxLife;
|
|
|
|
public override bool IsDead
|
|
{
|
|
get
|
|
{
|
|
if (base.IsDead)
|
|
{
|
|
return true;
|
|
}
|
|
if (base.SelfBattlePlayer.IsShortageDeck && !base.SelfBattlePlayer.IsShortageDeckWin)
|
|
{
|
|
return true;
|
|
}
|
|
if (base.OpponentBattlePlayer.IsShortageDeck && base.OpponentBattlePlayer.IsShortageDeckWin)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public override bool IsLifeZeroDead
|
|
{
|
|
get
|
|
{
|
|
if (base.Life <= 0)
|
|
{
|
|
return !base.SkillApplyInformation.IsLifeZeroActivateLeonSkill;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public int CharaId
|
|
{
|
|
get
|
|
{
|
|
if (!_classBuildInfo.isPlayer)
|
|
{
|
|
return GameMgr.GetIns().GetDataMgr().GetEnemyCharaId();
|
|
}
|
|
return GameMgr.GetIns().GetDataMgr().GetPlayerCharaId();
|
|
}
|
|
}
|
|
|
|
public override bool Attackable => false;
|
|
|
|
public override bool IsClass => true;
|
|
|
|
public override bool IsOnDraw => false;
|
|
|
|
public override bool IsCantAttackClass => base.SkillApplyInformation.IsSkillCantAtkClass;
|
|
|
|
public IClassBattleCardView ClassBattleCardView { get; private set; }
|
|
|
|
public event Action OnDamageDestroy;
|
|
|
|
public event Action<BattlePlayerBase, int> OnForceBerserkChange;
|
|
|
|
public event Func<bool, VfxBase> OnBerserkCheck;
|
|
|
|
public event Action<BattlePlayerBase, int> OnForceAvariceChange;
|
|
|
|
public event Func<bool, VfxBase> OnAvariceCheck;
|
|
|
|
public event Action<BattlePlayerBase, int> OnForceWrathChange;
|
|
|
|
public event Func<bool, VfxBase> OnWrathCheck;
|
|
|
|
public event Func<BattleCardBase, SkillProcessor, VfxBase> OnRetire;
|
|
|
|
public VfxBase GetOnBerserkCheck(bool flg)
|
|
{
|
|
return this.OnBerserkCheck.GetAllFuncVfxResults(flg);
|
|
}
|
|
|
|
public void CallOnForceBerserkChange(int num)
|
|
{
|
|
this.OnForceBerserkChange.Call(base.SelfBattlePlayer, num);
|
|
}
|
|
|
|
public VfxBase GetOnAvariceCheck(bool flag)
|
|
{
|
|
return this.OnAvariceCheck.GetAllFuncVfxResults(flag);
|
|
}
|
|
|
|
public void CallOnForceAvariceChange(int number)
|
|
{
|
|
this.OnForceAvariceChange.Call(base.SelfBattlePlayer, number);
|
|
}
|
|
|
|
public VfxBase GetOnWrathCheck(bool flag)
|
|
{
|
|
return this.OnWrathCheck.GetAllFuncVfxResults(flag);
|
|
}
|
|
|
|
public void CallOnForceWrathChange(int number)
|
|
{
|
|
this.OnForceWrathChange.Call(base.SelfBattlePlayer, number);
|
|
}
|
|
|
|
protected ClassBattleCardBase(ClassBuildInfo classBuildInfo)
|
|
: base(CreateBaseBuildInfo(classBuildInfo))
|
|
{
|
|
_classBuildInfo = classBuildInfo;
|
|
}
|
|
|
|
public override void Setup(bool createNullView = false, bool isRecreate = false)
|
|
{
|
|
base.Setup();
|
|
_CacheBattlePlayer();
|
|
ClassBattleCardView = (IClassBattleCardView)base.BattleCardView;
|
|
}
|
|
|
|
public void InitBaseMaxLife(int baseMaxLife)
|
|
{
|
|
_baseMaxLife = baseMaxLife;
|
|
}
|
|
|
|
protected virtual void _CacheBattlePlayer()
|
|
{
|
|
base.SelfBattlePlayer = (base.IsPlayer ? ((BattlePlayerBase)_classBuildInfo.battleMgr.BattlePlayer) : ((BattlePlayerBase)_classBuildInfo.battleMgr.BattleEnemy));
|
|
base.OpponentBattlePlayer = ((!base.IsPlayer) ? ((BattlePlayerBase)_classBuildInfo.battleMgr.BattlePlayer) : ((BattlePlayerBase)_classBuildInfo.battleMgr.BattleEnemy));
|
|
}
|
|
|
|
public override DamageResult ApplyDamage(SkillBase skill, DamageParam damageParam, bool doesAttackerPossessKiller, bool isReflectedDamage, SkillProcessor skillProcessor, BattleCardBase reflectCard)
|
|
{
|
|
int damage = damageParam.Damage;
|
|
bool isSkillDamage = skill != null;
|
|
bool isSpellDamage = skill?.SkillPrm.ownerCard.IsSpell ?? false;
|
|
BattleCardBase damageReflectionTarget = GetDamageReflectionTarget(isSkillDamage);
|
|
if (damageReflectionTarget != this)
|
|
{
|
|
return damageReflectionTarget.ApplyDamage(skill, damageParam, doesAttackerPossessKiller: false, isReflectedDamage: true, skillProcessor, this);
|
|
}
|
|
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
|
|
damageParam.Damage = CalculateFinalDamageAmount(damageParam.Damage, isSkillDamage, isSpellDamage, parallelVfxPlayer);
|
|
int damage2 = damageParam.Damage;
|
|
new SkillConditionCheckerOption
|
|
{
|
|
DefaultDamage = new DamageInfo(skill, damage),
|
|
FixedDamage = new DamageInfo(skill, damage2)
|
|
};
|
|
BattleManagerBase ins = BattleManagerBase.GetIns();
|
|
base.SkillApplyInformation.DamageLife(damageParam.Damage, ins.CurrentTurn, ins.BattlePlayer.IsSelfTurn);
|
|
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
|
|
sequentialVfxPlayer.Register(ParallelVfxPlayer.Create(CreateVfxWithCardPlayabilityRefresh(base.VfxCreator.CreateDamage(damageParam.Damage, base.Life, base.MaxLife, BaseMaxLife, isReflectedDamage, isSkillDamage)), parallelVfxPlayer));
|
|
SequentialVfxPlayer sequentialVfxPlayer2 = SequentialVfxPlayer.Create();
|
|
if (IsDead)
|
|
{
|
|
sequentialVfxPlayer2.Register(CreatePullHandInVfx());
|
|
this.OnDamageDestroy.Call();
|
|
}
|
|
base.SelfBattlePlayer.BattleMgr.VfxMgr.RegisterImmediateVfx(this.OnBerserkCheck.GetAllFuncVfxResults(arg1: false));
|
|
skillProcessor?.Register(base.Skills.CreateWhenDamageInfo(skill, skillProcessor, new BattlePlayerReadOnlyInfoPair(base.SelfBattlePlayer, base.OpponentBattlePlayer), damage, damageParam.Damage));
|
|
sequentialVfxPlayer.Register(base.ApplyDamage(skill, damageParam, doesAttackerPossessKiller, isReflectedDamage, skillProcessor, reflectCard).Vfx);
|
|
sequentialVfxPlayer.Register(base.SelfBattlePlayer.StartSkillWhenChangeClassLife(skillProcessor));
|
|
return new DamageResult(sequentialVfxPlayer, damageParam.Damage, damage2, sequentialVfxPlayer2, null, isReflectedDamage);
|
|
}
|
|
|
|
public override HealResult ApplyHealing(HealParam healParam, SkillProcessor skillProcessor)
|
|
{
|
|
BattleManagerBase ins = BattleManagerBase.GetIns();
|
|
int num = HealLife(healParam.HealAmount, ins.CurrentTurn, ins.BattlePlayer.IsSelfTurn);
|
|
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
|
|
sequentialVfxPlayer.Register(CreateVfxWithCardPlayabilityRefresh(base.VfxCreator.CreateHealing(num, base.Life, base.MaxLife, BaseMaxLife)));
|
|
new SkillConditionCheckerOption().HealingCardAndValue = new List<BattlePlayerBase.CardAndValue>
|
|
{
|
|
new BattlePlayerBase.CardAndValue(this, num)
|
|
};
|
|
base.SelfBattlePlayer.BattleMgr.VfxMgr.RegisterImmediateVfx(this.OnBerserkCheck.GetAllFuncVfxResults(arg1: false));
|
|
if (skillProcessor != null)
|
|
{
|
|
sequentialVfxPlayer.Register(base.SelfBattlePlayer.StartSkillWhenChangeClassLife(skillProcessor));
|
|
}
|
|
return new HealResult(num, sequentialVfxPlayer, CreatePullHandInVfx());
|
|
}
|
|
|
|
private VfxBase CreatePullHandInVfx()
|
|
{
|
|
return base.SelfBattlePlayer.BattleView.HandView.HandUnfocus();
|
|
}
|
|
|
|
private VfxBase CreatePullHandOutVfx()
|
|
{
|
|
if (base.IsSelfTurn)
|
|
{
|
|
return base.SelfBattlePlayer.BattleView.HandView.HandFocus();
|
|
}
|
|
return NullVfx.GetInstance();
|
|
}
|
|
|
|
public VfxBase DestroyBySpecialWin()
|
|
{
|
|
return ((ClassCardVfxCreatorBase)base.VfxCreator).CreateDestroy(base.DeathTypeInfo, base.SelfBattlePlayer);
|
|
}
|
|
|
|
public VfxBase Retire()
|
|
{
|
|
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
|
|
sequentialVfxPlayer.Register(this.OnRetire.GetAllFuncVfxResults(this, new SkillProcessor()));
|
|
sequentialVfxPlayer.Register(((ClassCardVfxCreatorBase)base.VfxCreator).CreateRetire(base.SelfBattlePlayer));
|
|
return sequentialVfxPlayer;
|
|
}
|
|
|
|
public VfxBase LifeZeroActivateLeonSkill()
|
|
{
|
|
if (base.IsDestroyedBySkill || base.SelfBattlePlayer.IsShortageDeck || base.OpponentBattlePlayer.Class.IsDead || (base.OpponentBattlePlayer.IsShortageDeck && base.OpponentBattlePlayer.IsShortageDeckWin))
|
|
{
|
|
base.SkillApplyInformation.DepriveLifeZeroActivateLeonSkill();
|
|
return NullVfx.GetInstance();
|
|
}
|
|
int num = 10;
|
|
int cardId = 104741020;
|
|
string fileName = "stt_quest_leon_1";
|
|
string criSeName = "se_stt_quest_leon_1";
|
|
float waitTime = 0.6f;
|
|
string fileName2 = "stt_quest_leon_2";
|
|
string criSeName2 = "se_stt_quest_leon_2";
|
|
float waitTime2 = 0.5f;
|
|
float num2 = 2f;
|
|
float num3 = 3.5f;
|
|
float waitTime3 = 0f;
|
|
float waitTime4 = 1.5f;
|
|
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
|
|
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
|
|
ParallelVfxPlayer parallelVfxPlayer2 = ParallelVfxPlayer.Create();
|
|
List<BattleCardBase> list = new List<BattleCardBase>();
|
|
list.AddRange(base.SelfBattlePlayer.InPlayCards);
|
|
list.AddRange(base.OpponentBattlePlayer.InPlayCards);
|
|
VfxBase vfxBase = null;
|
|
vfxBase = ((!base.OpponentBattlePlayer.IsSelfTurn) ? WaitVfx.Create(waitTime3) : WaitVfx.Create(waitTime4));
|
|
parallelVfxPlayer.Register(SequentialVfxPlayer.Create(vfxBase, base.SelfBattlePlayer.Emotion.PlayEmotion(ClassCharaPrm.EmotionType.PROVOCATION, 0f)));
|
|
sequentialVfxPlayer.Register(WaitVfx.Create(base.OpponentBattlePlayer.IsSelfTurn ? num3 : num2));
|
|
MaxLifeSetModifier lifeModifier = new MaxLifeSetModifier(num);
|
|
sequentialVfxPlayer.Register(base.SkillApplyInformation.GiveCombatValueModifier(null, lifeModifier, new SkillProcessor()));
|
|
int num4 = ((base.Life < 0) ? (base.Life * -1) : 0);
|
|
if (num4 != 0)
|
|
{
|
|
HealLife(num4, base.SelfBattlePlayer.Turn, base.SelfBattlePlayer.IsSelfTurn);
|
|
}
|
|
sequentialVfxPlayer.Register(new LoadAndPlayEffectVfx(fileName, criSeName, base.SelfBattlePlayer.BattleMgr.IsRecovery ? null : base.BattleCardView.Transform, waitTime));
|
|
HealParam healParam = new HealParam(num, this, this, applyModifier: false);
|
|
HealResult healResult = ApplyHealing(healParam, new SkillProcessor());
|
|
sequentialVfxPlayer.Register(healResult.PrehealVfxVfx);
|
|
sequentialVfxPlayer.Register(healResult.HealVfx);
|
|
sequentialVfxPlayer.Register(healResult.PosthealVfxVfx);
|
|
base.SkillApplyInformation.DepriveLifeZeroActivateLeonSkill();
|
|
sequentialVfxPlayer.Register(new LoadAndPlayEffectVfx(fileName2, criSeName2, Vector3.zero, waitTime2));
|
|
for (int i = 0; i < list.Count; i++)
|
|
{
|
|
if (list[i].SkillApplyInformation.IsIndependent)
|
|
{
|
|
sequentialVfxPlayer.Register(new OneShotHeavenlyAegisPlayVfx(list[i].BattleCardView));
|
|
continue;
|
|
}
|
|
list[i].FlagCardAsDestroyedBySkill();
|
|
parallelVfxPlayer2.Register(list[i].SelfBattlePlayer.CardManagement(list[i], new SkillProcessor(), BattlePlayerBase.CARD_MANAGEMENT.BANISH, isRandom: false));
|
|
}
|
|
sequentialVfxPlayer.Register(parallelVfxPlayer2);
|
|
SkillBaseSummon.SummonedCardsList summonedCardsList = new SkillBaseSummon.SummonedCardsList();
|
|
summonedCardsList.AddCardToSummonedCards(base.SelfBattlePlayer.CreateNextIndexCard(cardId));
|
|
BattlePlayerBase.SummonInfo summonInfo = new BattlePlayerBase.SummonInfo(base.SelfBattlePlayer.IsPlayer, summonedCardsList, SkillBaseSummon.SUMMON_TYPE.TOKEN);
|
|
VfxWithLoadingSequential vfxWithLoadingToRegister = base.SelfBattlePlayer.CardManagement(null, new SkillProcessor(), BattlePlayerBase.CARD_MANAGEMENT.SUMMON, isRandom: false, null, null, null, summonInfo) as VfxWithLoadingSequential;
|
|
base.SelfBattlePlayer.UpdateHandCardsPlayability();
|
|
StartPickMultiCardVfx vfxToRegister = new StartPickMultiCardVfx(summonedCardsList, BattleManagerBase.GetIns().BattleResourceMgr, base.SelfBattlePlayer.IsPlayer, isToken: true, isIgnoreVoice: false, isRandomVoice: false, isGetoff: false, isEvoVoice: false, 0f);
|
|
if (!base.SelfBattlePlayer.BattleMgr.IsVirtualBattle)
|
|
{
|
|
BattleLogManager.GetInstance().BeginLogBlockTurnChangeReactive();
|
|
BattleLogManager.GetInstance().AddLogSkillBuffSetLife(this, Wizard.Battle.UI.LogType.WhenDestroy, new List<BattleCardBase> { this }, num, isTargetInOpponentHand: false);
|
|
BattleLogManager.GetInstance().AddLogSkillHeal(new List<BattleCardBase> { this }, new List<HealResult> { healResult });
|
|
BattleLogManager.GetInstance().AddLogSkillDeath(list.Where((BattleCardBase c) => !c.SkillApplyInformation.IsIndependent).ToList());
|
|
BattleLogManager.GetInstance().AddLogSkillSummon(summonedCardsList.summonedCards.ToList());
|
|
BattleLogManager.GetInstance().EndLogBlockTurnChangeReactive();
|
|
}
|
|
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
|
|
vfxWithLoadingSequential.RegisterToMainVfx(vfxToRegister);
|
|
vfxWithLoadingSequential.RegisterVfxWithLoading(vfxWithLoadingToRegister);
|
|
sequentialVfxPlayer.Register(vfxWithLoadingSequential);
|
|
parallelVfxPlayer.Register(sequentialVfxPlayer);
|
|
return parallelVfxPlayer;
|
|
}
|
|
|
|
public override VfxBase LoadResource(bool isLogging = false)
|
|
{
|
|
return ClassBattleCardView.LoadResource();
|
|
}
|
|
|
|
public override VfxBase UnloadResource()
|
|
{
|
|
return ClassBattleCardView.UnloadResource();
|
|
}
|
|
|
|
public override VfxBase RecoveryInPlay(int inPlayIndex, bool newReplayMoveTurn = false)
|
|
{
|
|
return SequentialVfxPlayer.Create(base.BattleCardView.RecoveryInPlay(), new RefreshHealthVfx(base.SelfBattlePlayer));
|
|
}
|
|
|
|
public override BattleCardBase VirtualClone(BattlePlayerBase virtualSelfBattlePlayer, BattlePlayerBase virtualOpponentBattlePlayer)
|
|
{
|
|
VirtualClassBattleCard virtualClassBattleCard = new VirtualClassBattleCard(_classBuildInfo.VirtualClone(virtualSelfBattlePlayer, virtualOpponentBattlePlayer));
|
|
virtualClassBattleCard.InitBaseMaxLife(BaseMaxLife);
|
|
CopyToVirtualCardBase(virtualClassBattleCard);
|
|
return virtualClassBattleCard;
|
|
}
|
|
|
|
public void ClearSpineObject()
|
|
{
|
|
if (ClassBattleCardView != null)
|
|
{
|
|
ClassBattleCardView.ClearSpineObject();
|
|
}
|
|
}
|
|
|
|
private static BuildInfo CreateBaseBuildInfo(ClassBuildInfo classBuildInfo)
|
|
{
|
|
CardParameter cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(0);
|
|
if (_sharedEmptySkillInfo == null)
|
|
{
|
|
_sharedEmptySkillInfo = SkillCreator.CreateBuildInfo(cardParameterFromId);
|
|
}
|
|
return new BuildInfo(null, 0, classBuildInfo.selfBattlePlayer, classBuildInfo.opponentBattlePlayer, classBuildInfo.selfBattlePlayer, _isPlayer: classBuildInfo.isPlayer, _innerOptions: new CardInnerOptionsBase(), _normalSkillBuildInfos: _sharedEmptySkillInfo.normalSkillBuildInfos, _evolveSkillBuildInfos: _sharedEmptySkillInfo.evolveSkillBuildInfos, _battleCardIndex: 0, _battleMgr: classBuildInfo.battleMgr, _resourceMgr: classBuildInfo.resourceMgr);
|
|
}
|
|
|
|
protected override ISkillApplyInformation CreateSkillApplyInformation(BattleCardBase card, ICardVfxCreator vfxCreator)
|
|
{
|
|
return new ClassSkillApplyInformation(card, vfxCreator);
|
|
}
|
|
}
|