Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
29 lines
385 B
C#
29 lines
385 B
C#
using UnityEngine;
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public class CharIdx : MonoBehaviour
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{
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public int m_Idx { get; protected set; }
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public int m_CardId { get; protected set; }
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public void SetIdx(int idx)
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{
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m_Idx = idx;
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}
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public int GetIdx()
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{
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return m_Idx;
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}
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public void SetCardId(int cardid)
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{
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m_CardId = cardid;
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}
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public int GetCardId()
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{
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return m_CardId;
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}
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}
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