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gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

29 lines
385 B
C#

using UnityEngine;
public class CharIdx : MonoBehaviour
{
public int m_Idx { get; protected set; }
public int m_CardId { get; protected set; }
public void SetIdx(int idx)
{
m_Idx = idx;
}
public int GetIdx()
{
return m_Idx;
}
public void SetCardId(int cardid)
{
m_CardId = cardid;
}
public int GetCardId()
{
return m_CardId;
}
}