Files
SVSimServer/SVSim.BattleEngine/Engine/ChapterExtraData.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

58 lines
1.4 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class ChapterExtraData
{
public int SectionId { get; set; }
public int ExtraTextureChapter { get; set; }
public CardBasePrm.ClanType ClanType { get; set; } = CardBasePrm.ClanType.NONE;
public string BGSuffix { get; set; } = string.Empty;
public List<int> ExtraTextureIndex { get; set; } = new List<int>();
public int BGSectionId { get; set; } = -1;
public Dictionary<int, Texture> BGTexture { get; set; } = new Dictionary<int, Texture>();
public string BGExtraEffectPath { get; set; } = string.Empty;
public bool AttachExtraEffectToBgRoot { get; set; }
public GameObject ExtraEffect { get; set; }
public Se.TYPE SeType { get; set; }
public float ChapterMoveTime { get; set; } = 1.5f;
public string BGFirstClearEffectPath { get; set; } = string.Empty;
public GameObject FirstClearEffect { get; set; }
public Se.TYPE FirstClearSeType { get; set; }
public float FirstClearEffectDelayTime { get; set; }
public float FirstClearMoveDelayTime { get; set; }
public float FirstClearMoveOutDelayTime { get; set; }
public bool AddTreeEffect { get; set; }
public bool IsUseOtherSectionBG()
{
return BGSectionId != -1;
}
public bool IsChangeBG()
{
if (!IsUseOtherSectionBG())
{
return ExtraTextureIndex.Count > 0;
}
return true;
}
}