Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System;
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using LitJson;
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using Wizard;
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public class ChallengeData
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{
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public TwoPickFormat TwoPickFormat { get; private set; }
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public string CardPoolName { get; private set; }
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public string CardPoolUrl { get; private set; } = string.Empty;
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public string AnnounceId { get; private set; }
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public string StartTime { get; private set; }
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public string EndTime { get; private set; }
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public int LatestCardPackId { get; private set; }
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public int ChaosNum { get; private set; }
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public ChallengeData(JsonData forMatIndoJson)
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{
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TwoPickFormat = (TwoPickFormat)forMatIndoJson["two_pick_type"].ToInt();
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CardPoolName = forMatIndoJson["card_pool_name"].ToString();
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if (forMatIndoJson.TryGetValue("card_pool_url", out var value))
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{
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CardPoolUrl = value.ToString();
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}
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AnnounceId = forMatIndoJson["announce_id"].ToString();
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StartTime = ConvertTime.ToLocal(DateTime.Parse(forMatIndoJson["start_time"].ToString()));
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EndTime = ConvertTime.ToLocal(DateTime.Parse(forMatIndoJson["end_time"].ToString()));
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if (forMatIndoJson.TryGetValue("last_card_pack_set_id", out var value2))
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{
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LatestCardPackId = value2.ToInt();
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}
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if (forMatIndoJson.TryGetValue("strategy_pick_num", out var value3))
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{
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ChaosNum = value3.ToInt();
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}
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}
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}
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