Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
176 lines
4.0 KiB
C#
176 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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using Wizard;
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public class CardMake : MonoBehaviour
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{
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public const int CAN_CREATE_MAX = 3;
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public const string FORMAT_CARD_CRAFT_PARAM = "{0},{1}";
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private IDictionary<string, string> DestructDict;
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private IDictionary<string, string> _craftDict;
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public Action OnCardSell;
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public Action<int> OnCardSellId;
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public Action OnCardBuy;
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public Action OnClose;
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private Action _onFinishCardDestruct;
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public void StartCardDestruct(int cardId)
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{
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if (DestructDict == null)
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{
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DestructDict = new Dictionary<string, string>();
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}
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else
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{
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DestructDict.Clear();
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}
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int possessionCardNum = GameMgr.GetIns().GetDataMgr().GetPossessionCardNum(cardId, isIncludingSpotCard: false);
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DestructDict = new Dictionary<string, string>();
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DestructDict.Add(cardId.ToString(), "1," + possessionCardNum);
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DestructCard();
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}
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private void DestructCard()
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{
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CardDestructTask cardDestructTask = GameMgr.GetIns().GetCardDestructTask();
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cardDestructTask.SetParameter(DestructDict);
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StartCoroutine(Toolbox.NetworkManager.Connect(cardDestructTask, OnRequestFinishDestruct, OnError, OnError));
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}
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private void OnRequestFinishDestruct(NetworkTask.ResultCode error)
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{
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TriggerUpdateUserDeck();
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if (_onFinishCardDestruct != null)
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{
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_onFinishCardDestruct();
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}
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}
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private void TriggerUpdateUserDeck()
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{
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List<string> list = new List<string>(DestructDict.Keys);
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for (int i = 0; i < list.Count; i++)
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{
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int obj = int.Parse(list[i]);
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if (OnCardSellId != null)
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{
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OnCardSellId(obj);
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}
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}
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if (OnCardSell != null)
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{
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OnCardSell();
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}
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if (OnClose != null)
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{
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OnClose();
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}
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list = null;
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}
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public void StartCardCraft(int cardId)
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{
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if (_craftDict == null)
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{
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_craftDict = new Dictionary<string, string>();
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}
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else
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{
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_craftDict.Clear();
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}
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int possessionCardNum = GameMgr.GetIns().GetDataMgr().GetPossessionCardNum(cardId, isIncludingSpotCard: false);
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_craftDict.Add(cardId.ToString(), $"{1},{possessionCardNum}");
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CraftCard();
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}
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private void CraftCard()
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{
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CardCreateTask cardCreateTask = GameMgr.GetIns().GetCardCreateTask();
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cardCreateTask.SetParameter(_craftDict);
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StartCoroutine(Toolbox.NetworkManager.Connect(cardCreateTask, OnRequestFinishCraft, OnError, OnError));
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}
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private void OnRequestFinishCraft(NetworkTask.ResultCode error)
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{
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if (OnCardBuy != null)
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{
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OnCardBuy();
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}
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if (OnClose != null)
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{
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OnClose();
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}
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}
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public void StartDestructAll(IDictionary<string, string> destructDict, Action onFinishCallBack = null)
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{
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_onFinishCardDestruct = onFinishCallBack;
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DestructDict = destructDict;
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if (DestructDict.Count > 0)
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{
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DestructCard();
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}
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}
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public void StartDestructAll(IDictionary<int, int> destructDict, Action callback = null)
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{
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Dictionary<string, string> dictionary = new Dictionary<string, string>();
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foreach (KeyValuePair<int, int> item in destructDict)
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{
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string value = CreateRequestParam(item.Key, item.Value);
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dictionary.Add(item.Key.ToString(), value);
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}
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StartDestructAll(dictionary, callback);
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}
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public void StartCraftAll(IDictionary<int, int> craftDict)
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{
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if (_craftDict == null)
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{
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_craftDict = new Dictionary<string, string>();
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}
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else
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{
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_craftDict.Clear();
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}
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foreach (KeyValuePair<int, int> item in craftDict)
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{
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if (item.Value > 0)
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{
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string value = CreateRequestParam(item.Key, item.Value);
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_craftDict.Add(item.Key.ToString(), value);
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}
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}
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if (_craftDict.Count > 0)
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{
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CraftCard();
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}
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}
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private string CreateRequestParam(int cardId, int num)
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{
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int possessionCardNum = GameMgr.GetIns().GetDataMgr().GetPossessionCardNum(cardId, isIncludingSpotCard: false);
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return $"{num},{possessionCardNum}";
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}
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private void OnError(NetworkTask.ResultCode code)
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{
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OnClose.Call();
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}
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private void OnError(int code)
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{
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OnClose.Call();
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}
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}
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