Files
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

176 lines
4.0 KiB
C#

using System;
using System.Collections.Generic;
using Cute;
using UnityEngine;
using Wizard;
public class CardMake : MonoBehaviour
{
public const int CAN_CREATE_MAX = 3;
public const string FORMAT_CARD_CRAFT_PARAM = "{0},{1}";
private IDictionary<string, string> DestructDict;
private IDictionary<string, string> _craftDict;
public Action OnCardSell;
public Action<int> OnCardSellId;
public Action OnCardBuy;
public Action OnClose;
private Action _onFinishCardDestruct;
public void StartCardDestruct(int cardId)
{
if (DestructDict == null)
{
DestructDict = new Dictionary<string, string>();
}
else
{
DestructDict.Clear();
}
int possessionCardNum = GameMgr.GetIns().GetDataMgr().GetPossessionCardNum(cardId, isIncludingSpotCard: false);
DestructDict = new Dictionary<string, string>();
DestructDict.Add(cardId.ToString(), "1," + possessionCardNum);
DestructCard();
}
private void DestructCard()
{
CardDestructTask cardDestructTask = GameMgr.GetIns().GetCardDestructTask();
cardDestructTask.SetParameter(DestructDict);
StartCoroutine(Toolbox.NetworkManager.Connect(cardDestructTask, OnRequestFinishDestruct, OnError, OnError));
}
private void OnRequestFinishDestruct(NetworkTask.ResultCode error)
{
TriggerUpdateUserDeck();
if (_onFinishCardDestruct != null)
{
_onFinishCardDestruct();
}
}
private void TriggerUpdateUserDeck()
{
List<string> list = new List<string>(DestructDict.Keys);
for (int i = 0; i < list.Count; i++)
{
int obj = int.Parse(list[i]);
if (OnCardSellId != null)
{
OnCardSellId(obj);
}
}
if (OnCardSell != null)
{
OnCardSell();
}
if (OnClose != null)
{
OnClose();
}
list = null;
}
public void StartCardCraft(int cardId)
{
if (_craftDict == null)
{
_craftDict = new Dictionary<string, string>();
}
else
{
_craftDict.Clear();
}
int possessionCardNum = GameMgr.GetIns().GetDataMgr().GetPossessionCardNum(cardId, isIncludingSpotCard: false);
_craftDict.Add(cardId.ToString(), $"{1},{possessionCardNum}");
CraftCard();
}
private void CraftCard()
{
CardCreateTask cardCreateTask = GameMgr.GetIns().GetCardCreateTask();
cardCreateTask.SetParameter(_craftDict);
StartCoroutine(Toolbox.NetworkManager.Connect(cardCreateTask, OnRequestFinishCraft, OnError, OnError));
}
private void OnRequestFinishCraft(NetworkTask.ResultCode error)
{
if (OnCardBuy != null)
{
OnCardBuy();
}
if (OnClose != null)
{
OnClose();
}
}
public void StartDestructAll(IDictionary<string, string> destructDict, Action onFinishCallBack = null)
{
_onFinishCardDestruct = onFinishCallBack;
DestructDict = destructDict;
if (DestructDict.Count > 0)
{
DestructCard();
}
}
public void StartDestructAll(IDictionary<int, int> destructDict, Action callback = null)
{
Dictionary<string, string> dictionary = new Dictionary<string, string>();
foreach (KeyValuePair<int, int> item in destructDict)
{
string value = CreateRequestParam(item.Key, item.Value);
dictionary.Add(item.Key.ToString(), value);
}
StartDestructAll(dictionary, callback);
}
public void StartCraftAll(IDictionary<int, int> craftDict)
{
if (_craftDict == null)
{
_craftDict = new Dictionary<string, string>();
}
else
{
_craftDict.Clear();
}
foreach (KeyValuePair<int, int> item in craftDict)
{
if (item.Value > 0)
{
string value = CreateRequestParam(item.Key, item.Value);
_craftDict.Add(item.Key.ToString(), value);
}
}
if (_craftDict.Count > 0)
{
CraftCard();
}
}
private string CreateRequestParam(int cardId, int num)
{
int possessionCardNum = GameMgr.GetIns().GetDataMgr().GetPossessionCardNum(cardId, isIncludingSpotCard: false);
return $"{num},{possessionCardNum}";
}
private void OnError(NetworkTask.ResultCode code)
{
OnClose.Call();
}
private void OnError(int code)
{
OnClose.Call();
}
}