Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
37 lines
640 B
C#
37 lines
640 B
C#
using System;
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using Cute;
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using UnityEngine;
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public class CardDetailFilterOffButton : MonoBehaviour
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{
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[SerializeField]
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private UILabel _label;
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[SerializeField]
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private UIButton _button;
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[SerializeField]
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private UISprite _backGround;
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private string _keyword;
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public Action<string> OnClick { get; set; }
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private void Start()
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{
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EventDelegate.Add(_button.onClick, delegate
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{
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OnClick.Call(_keyword);
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});
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}
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public void Initialize(string text)
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{
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_keyword = text;
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_label.text = text;
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_label.InitializeFont();
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_label.ProcessText();
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_backGround.ResetAndUpdateAnchors();
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}
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}
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