Files
SVSimServer/SVSim.BattleEngine/Engine/CardDetailFilterOffButton.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

37 lines
640 B
C#

using System;
using Cute;
using UnityEngine;
public class CardDetailFilterOffButton : MonoBehaviour
{
[SerializeField]
private UILabel _label;
[SerializeField]
private UIButton _button;
[SerializeField]
private UISprite _backGround;
private string _keyword;
public Action<string> OnClick { get; set; }
private void Start()
{
EventDelegate.Add(_button.onClick, delegate
{
OnClick.Call(_keyword);
});
}
public void Initialize(string text)
{
_keyword = text;
_label.text = text;
_label.InitializeFont();
_label.ProcessText();
_backGround.ResetAndUpdateAnchors();
}
}