Files
SVSimServer/SVSim.BattleEngine/Engine/CardBasePrm.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

318 lines
5.8 KiB
C#

using System;
using System.Collections.Generic;
using Wizard;
public static class CardBasePrm
{
public enum CharaType
{
CLASS = 0,
NORMAL = 1,
FIELD = 2,
CHANT_FIELD = 3,
SPELL = 4,
EVOLUTION = 5,
MAX = 6,
NONE = 6
}
public enum ClanType
{
ALL = 0,
MIN = 1,
ELF = 1,
ROYAL = 2,
WITCH = 3,
DRAGON = 4,
NECRO = 5,
VAMPIRE = 6,
BISHOP = 7,
NEMESIS = 8,
MAX = 9,
NONE = 10,
SHADOW = 99
}
public enum TribeType
{
ALL = 0,
LORD = 1,
LEGION = 2,
WHITE_RITUAL = 3,
MANARIA = 4,
ARTIFACT = 5,
LOOTING = 6,
MACHINE = 7,
FOOD = 8,
LEVIN = 9,
NATURE = 10,
BANQUET = 11,
HERO = 12,
ARMED = 13,
CHESS = 14,
HELLBOUND = 15,
SCHOOL = 16,
MAX = 17,
NONE = 17
}
public enum TribeChangeType
{
CHANGE,
ADD
}
public class TribeInfo
{
public List<TribeType> TribeTypeList { get; private set; }
public TribeChangeType ChangeType { get; private set; }
public TribeInfo(List<TribeType> tribe, TribeChangeType type)
{
TribeTypeList = tribe;
ChangeType = type;
}
}
public const int MAX_LIFE = 20;
public const int BERSERK_COUNT = 10;
public const int AVARICE_COUNT = 2;
public const int WRATH_COUNT = 7;
public const int AWAKE_PP = 7;
public const int MAX_DRAW_CARD = 8;
private static List<TribeType> _defaultType;
public static List<TribeType> DefaultType
{
get
{
if (_defaultType == null)
{
_defaultType = new List<TribeType> { TribeType.ALL };
}
return _defaultType;
}
}
public static CharaType ToStrCharaType(string str)
{
CharaType result = CharaType.MAX;
try
{
result = (CharaType)Enum.Parse(typeof(CharaType), str);
}
catch
{
}
return result;
}
public static bool ToBoolIsFoil(string str)
{
int num = int.Parse(str);
bool result = false;
if (num == 1)
{
result = true;
}
return result;
}
public static ClanType ToStrClanType(string str)
{
int value = int.Parse(str);
ClanType result = ClanType.NONE;
try
{
result = (ClanType)Enum.ToObject(typeof(ClanType), value);
}
catch
{
}
return result;
}
public static bool ClanTypeIsUseable(ClanType type)
{
if (type >= ClanType.MIN)
{
return type < ClanType.MAX;
}
return false;
}
public static TribeType ToStrTribeType(string str)
{
TribeType result = TribeType.MAX;
try
{
result = (TribeType)Enum.Parse(typeof(TribeType), str);
}
catch
{
}
return result;
}
public static ClanType GetClanType(string clan)
{
using (IEnumerator<string> enumerator = ((IEnumerable<string>)clan.Split('.', '=')).GetEnumerator())
{
while (enumerator.MoveNext())
{
switch (enumerator.Current)
{
case "all":
return ClanType.ALL;
case "elf":
return ClanType.MIN;
case "royal":
return ClanType.ROYAL;
case "witch":
return ClanType.WITCH;
case "dragon":
return ClanType.DRAGON;
case "necro":
return ClanType.NECRO;
case "vampire":
return ClanType.VAMPIRE;
case "bishop":
return ClanType.BISHOP;
case "nemesis":
return ClanType.NEMESIS;
}
}
}
return ClanType.NONE;
}
public static List<TribeType> CreateTribeTypeList(string tribe, bool isTribeCheck = false, bool notEqual = false)
{
string text = "";
List<TribeType> list = new List<TribeType>();
if (isTribeCheck)
{
text = (notEqual ? "tribe!=" : "tribe=");
}
if (tribe.Contains(text + "all"))
{
list.Add(TribeType.ALL);
}
if (tribe.Contains(text + "legion"))
{
list.Add(TribeType.LEGION);
}
if (tribe.Contains(text + "lord"))
{
list.Add(TribeType.LORD);
}
if (tribe.Contains(text + "white_ritual"))
{
list.Add(TribeType.WHITE_RITUAL);
}
if (tribe.Contains(text + "manaria"))
{
list.Add(TribeType.MANARIA);
}
if (tribe.Contains(text + "artifact"))
{
list.Add(TribeType.ARTIFACT);
}
if (tribe.Contains(text + "looting"))
{
list.Add(TribeType.LOOTING);
}
if (tribe.Contains(text + "machine"))
{
list.Add(TribeType.MACHINE);
}
if (tribe.Contains(text + "food"))
{
list.Add(TribeType.FOOD);
}
if (tribe.Contains(text + "levin"))
{
list.Add(TribeType.LEVIN);
}
if (tribe.Contains(text + "nature"))
{
list.Add(TribeType.NATURE);
}
if (tribe.Contains(text + "banquet"))
{
list.Add(TribeType.BANQUET);
}
if (tribe.Contains(text + "hero"))
{
list.Add(TribeType.HERO);
}
if (tribe.Contains(text + "armed"))
{
list.Add(TribeType.ARMED);
}
if (tribe.Contains(text + "chess"))
{
list.Add(TribeType.CHESS);
}
if (tribe.Contains(text + "hellbound"))
{
list.Add(TribeType.HELLBOUND);
}
if (tribe.Contains(text + "school"))
{
list.Add(TribeType.SCHOOL);
}
if (list.Count == 0)
{
list.Add(TribeType.MAX);
}
return list;
}
public static bool IsFollowerCard(CharaType type)
{
return type == CharaType.NORMAL;
}
public static bool IsSpellCard(CharaType type)
{
return type == CharaType.SPELL;
}
public static bool IsAmuletCard(CharaType type)
{
if (type != CharaType.FIELD)
{
return type == CharaType.CHANT_FIELD;
}
return true;
}
public static string GetCardTypeName(CharaType type)
{
string result = string.Empty;
switch (type)
{
case CharaType.NORMAL:
case CharaType.EVOLUTION:
result = Data.SystemText.Get("Card_0044");
break;
case CharaType.SPELL:
result = Data.SystemText.Get("Card_0045");
break;
case CharaType.FIELD:
case CharaType.CHANT_FIELD:
result = Data.SystemText.Get("Card_0046");
break;
}
return result;
}
}