Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
96 lines
3.3 KiB
C#
96 lines
3.3 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard;
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using Wizard.Battle;
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public class CantPlayCardFilterInfo
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{
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private BattlePlayerPair _playerPair;
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private SkillOptionValue _optionValue;
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private SkillConditionCheckerOption _checkerOption;
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private ISkillBattlePlayerFilter _playerFilter;
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private ISkillTargetFilter _targetFilter;
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private List<ISkillCardFilter> _cardFilterList;
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private ValueWithOperator _cardId;
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private bool _hasCardIdFilter;
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public bool IsCantPlaySpell { get; private set; }
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public bool IsCantPlayField { get; private set; }
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public CantPlayCardFilterInfo(BattleCardBase owner, SkillBase skill)
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{
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_playerFilter = SkillFilterCreator.CreateBattlePlayerFilter(SkillFilterCreator.ContentKeyword.me);
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_targetFilter = new SkillTargetHandFilter();
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_cardFilterList = CreateCardFilterList(skill.OptionValue);
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_playerPair = new BattlePlayerPair(owner.SelfBattlePlayer, owner.OpponentBattlePlayer);
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_optionValue = skill.OptionValue;
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_checkerOption = new SkillConditionCheckerOption();
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_hasCardIdFilter = _cardFilterList.Any((ISkillCardFilter c) => c is SkillParameterBaseCardIdFilter);
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IsCantPlaySpell = _cardFilterList.Any((ISkillCardFilter c) => c is SkillSpellFilter);
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IsCantPlayField = _cardFilterList.Any((ISkillCardFilter c) => c is SkillFieldFilter);
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}
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private List<ISkillCardFilter> CreateCardFilterList(SkillOptionValue option)
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{
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List<ISkillCardFilter> list = new List<ISkillCardFilter>();
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switch (option.GetString(SkillFilterCreator.ContentKeyword.card_type))
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{
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case "unit":
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list.Add(new SkillUnitFilter());
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break;
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case "class":
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list.Add(new SkillClassFilter());
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break;
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case "spell":
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list.Add(new SkillSpellFilter());
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break;
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case "field":
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list.Add(new SkillFieldFilter());
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break;
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case "all":
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list.Add(new SkillAllCardFilter());
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break;
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}
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ValueWithOperator valueWithOperator = option.GetValueWithOperator(SkillFilterCreator.ContentKeyword.base_card_id);
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if (valueWithOperator != null)
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{
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_cardId = new ValueWithOperator(option.ParseInt(valueWithOperator.Value).ToString(), valueWithOperator.Operator);
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list.Add(new SkillParameterBaseCardIdFilter(_cardId.Value, _cardId.Operator));
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}
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return list;
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}
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public bool CheckCantPlay(BattleCardBase targetCard)
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{
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IEnumerable<IBattlePlayerReadOnlyInfo> battlePlayerInfos = _playerFilter.Filtering(_playerPair);
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IEnumerable<IReadOnlyBattleCardInfo> enumerable = _targetFilter.Filtering(battlePlayerInfos, _checkerOption);
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for (int i = 0; i < _cardFilterList.Count; i++)
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{
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enumerable = _cardFilterList[i].Filtering(enumerable, _optionValue);
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}
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return enumerable.Any((IReadOnlyBattleCardInfo c) => c.IsPlayer == targetCard.IsPlayer && c.Index == targetCard.Index);
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}
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public bool CheckCantPlayTransformId(BattleCardBase originalCard)
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{
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if (!_hasCardIdFilter || _cardId == null)
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{
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return false;
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}
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Skill_transform accelerateOrCrystallizeTransformSkill = originalCard.GetAccelerateOrCrystallizeTransformSkill();
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if (accelerateOrCrystallizeTransformSkill == null)
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{
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return false;
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}
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return SkillCompareFuncCreator.Create(_cardId.Operator)(_optionValue.ParseInt(_cardId.Value), accelerateOrCrystallizeTransformSkill.TransformId);
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}
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}
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