Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
25 lines
462 B
C#
25 lines
462 B
C#
using System;
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using Cute;
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public class BattleStopChecker : NetworkBattleIntervalCheckerBase
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{
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private const int JUDGE_RESULT_RETRY_TIMER = 95;
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public event Action OnBattleStop;
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public override void StopChecker()
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{
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base.StopChecker();
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}
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protected override void IntervalCheck()
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{
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base.IntervalCheck();
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if (NetworkUtility.GetTimeSpanSecond(base.startTick) >= 95)
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{
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this.OnBattleStop.Call();
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StartChecker();
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}
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}
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}
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