Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
158 lines
3.8 KiB
C#
158 lines
3.8 KiB
C#
using LitJson;
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public class BattleSettingData
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{
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public int DeckClassId { get; }
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public int DeckSkinId { get; }
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public int PlayerCharaId { get; }
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public string PlayerEmotionId { get; }
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public int EnemyCharaId { get; }
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public string EnemyEmotionId { get; }
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public int EnemyClassId { get; }
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public int EnemyAiId { get; }
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public int FieldId { get; }
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public string BgmId { get; }
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public BattleSettingData(JsonData jsonData, BattleSettingBaseData baseData)
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{
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DeckClassId = jsonData["deck_class_id"].ToInt();
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DeckSkinId = GetDeckSkinId(jsonData, DeckClassId);
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PlayerCharaId = GetPlayerCharaId(jsonData, baseData.PlayerCharaId, DeckClassId);
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PlayerEmotionId = GetPlayerEmotionId(jsonData, PlayerCharaId);
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EnemyCharaId = baseData.EnemyCharaId;
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EnemyEmotionId = GetEnemyEmotionId(jsonData, EnemyCharaId);
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EnemyClassId = baseData.EnemyClassId;
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EnemyAiId = baseData.EnemyAiId;
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FieldId = GetFieldId(jsonData, baseData.FieldId);
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BgmId = GetBgmId(jsonData, baseData.BgmId);
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}
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private static int GetDeckSkinId(JsonData jsonData, int deckClassId)
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{
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int num = jsonData["deck_skin_id_override"].ToInt();
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if (num == 0)
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{
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return GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId(deckClassId, isCurrentChara: false)
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.skin_id;
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}
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return num;
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}
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private static int GetPlayerCharaId(JsonData jsonData, int baseCharaId, int classId)
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{
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int? overridePlayerCharaId = GetOverridePlayerCharaId(jsonData);
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if (overridePlayerCharaId.HasValue)
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{
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return overridePlayerCharaId.Value;
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}
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if (baseCharaId == 0)
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{
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return GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId(classId, isCurrentChara: false)
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.chara_id;
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}
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return baseCharaId;
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}
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private static int? GetOverridePlayerCharaId(JsonData jsonData)
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{
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int num = jsonData["skin_id_override"].ToInt();
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if (num == 0)
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{
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return null;
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}
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return num;
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}
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private static string GetPlayerEmotionId(JsonData jsonData, int charaId)
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{
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int? overridePlayerEmotionId = GetOverridePlayerEmotionId(jsonData);
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return GetEmotionId(charaId, overridePlayerEmotionId);
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}
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private static int? GetOverridePlayerEmotionId(JsonData jsonData)
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{
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int num = jsonData["player_emotion_override"].ToInt();
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if (num == 0)
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{
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return null;
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}
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return num;
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}
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private static string GetEnemyEmotionId(JsonData jsonData, int charaId)
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{
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int? overrideEnemyEmotionId = GetOverrideEnemyEmotionId(jsonData);
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return GetEmotionId(charaId, overrideEnemyEmotionId);
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}
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private static int? GetOverrideEnemyEmotionId(JsonData jsonData)
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{
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int num = jsonData["enemy_emotion_override"].ToInt();
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if (num == 0)
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{
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return null;
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}
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return num;
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}
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private static string GetEmotionId(int charaId, int? variationId)
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{
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int skin_id = GameMgr.GetIns().GetDataMgr().GetCharaPrmByCharaId(charaId)
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.skin_id;
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if (!variationId.HasValue)
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{
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return $"{skin_id}";
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}
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return $"{skin_id}_{variationId.Value}";
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}
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private static int GetFieldId(JsonData jsonData, int baseFieldId)
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{
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int? overrideFieldId = GetOverrideFieldId(jsonData);
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if (!overrideFieldId.HasValue)
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{
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return baseFieldId;
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}
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return overrideFieldId.Value;
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}
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private static int? GetOverrideFieldId(JsonData jsonData)
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{
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int num = jsonData["battle3dfield_id_override"].ToInt();
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if (num == 0)
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{
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return null;
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}
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return num;
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}
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private static string GetBgmId(JsonData jsonData, string baseBgmId)
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{
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string overrideBgmId = GetOverrideBgmId(jsonData);
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if (overrideBgmId == null)
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{
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return baseBgmId;
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}
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return overrideBgmId;
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}
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private static string GetOverrideBgmId(JsonData jsonData)
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{
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string text = jsonData["bgm_id_override"].ToString();
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if (!(text != "0"))
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{
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return null;
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}
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return text;
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}
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}
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