Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
37 lines
791 B
C#
37 lines
791 B
C#
using LitJson;
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public class BattleSettingBaseData
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{
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public int PlayerCharaId { get; }
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public int EnemyCharaId { get; }
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public int EnemyClassId { get; }
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public int EnemyAiId { get; }
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public int FieldId { get; }
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public string BgmId { get; }
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public BattleSettingBaseData(JsonData jsonData)
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{
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PlayerCharaId = jsonData["chara_id"].ToInt();
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EnemyCharaId = jsonData["enemy_chara_id"].ToInt();
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EnemyClassId = jsonData["enemy_class"].ToInt();
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EnemyAiId = jsonData["enemy_ai_id"].ToInt();
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FieldId = jsonData["battle3dfield_id"].ToInt();
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BgmId = GetBgmId(jsonData);
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}
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private static string GetBgmId(JsonData jsonData)
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{
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string text = jsonData["bgm_id"].ToString();
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if (!(text == "0"))
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{
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return text;
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}
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return "NONE";
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}
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}
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