Files
SVSimServer/SVSim.BattleEngine/Engine/BattleSettingBaseData.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

37 lines
791 B
C#

using LitJson;
public class BattleSettingBaseData
{
public int PlayerCharaId { get; }
public int EnemyCharaId { get; }
public int EnemyClassId { get; }
public int EnemyAiId { get; }
public int FieldId { get; }
public string BgmId { get; }
public BattleSettingBaseData(JsonData jsonData)
{
PlayerCharaId = jsonData["chara_id"].ToInt();
EnemyCharaId = jsonData["enemy_chara_id"].ToInt();
EnemyClassId = jsonData["enemy_class"].ToInt();
EnemyAiId = jsonData["enemy_ai_id"].ToInt();
FieldId = jsonData["battle3dfield_id"].ToInt();
BgmId = GetBgmId(jsonData);
}
private static string GetBgmId(JsonData jsonData)
{
string text = jsonData["bgm_id"].ToString();
if (!(text == "0"))
{
return text;
}
return "NONE";
}
}