Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
610 lines
23 KiB
C#
610 lines
23 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard;
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using Wizard.Battle.View;
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using Wizard.RoomMatch;
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public class BattleMenuMgr : NonDialogPopup
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{
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[SerializeField]
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private GameObject UserPanel;
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[SerializeField]
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private NguiObjs UserPanelP;
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[SerializeField]
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private NguiObjs UserPanelE;
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[SerializeField]
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private GameObject CharPanelP;
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[SerializeField]
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private GameObject CharPanelE;
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[SerializeField]
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private UITexture CharTextureP;
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[SerializeField]
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private UITexture CharTextureE;
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[SerializeField]
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private GameObject _roomIDRoot;
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[SerializeField]
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private UILabel _roomIDLabel;
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[SerializeField]
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private GameObject _winnerRewardRoot;
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[SerializeField]
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private UISprite _winnerRewardBox;
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[SerializeField]
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private UILabel _winnerRewardNameLabel;
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[SerializeField]
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private GameObject _vsRoot;
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[SerializeField]
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private GameObject _ratingRoot;
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[SerializeField]
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private GameObject _backSpriteRoot;
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[SerializeField]
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private UIButton _backSpriteButton;
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[SerializeField]
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private GameObject _defaultMenuRoot;
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[SerializeField]
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private GameObject _titleLine;
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[SerializeField]
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private GameObject _titleLineWithFormat;
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[SerializeField]
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private UILabel _formatLabel;
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[SerializeField]
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private UISprite _formatIcon;
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[SerializeField]
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private UILabel _tsRotaionFormatLabel;
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[SerializeField]
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private UIButton _retireButton;
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[SerializeField]
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private UILabel _retireButtonLabel;
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[SerializeField]
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private UIButton _settingButton;
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[SerializeField]
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private UILabel _settingButtonLabel;
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[SerializeField]
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private UIButton _backButton;
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[SerializeField]
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private UILabel _backButtonLabel;
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[SerializeField]
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private GameObject _questMenuRoot;
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[SerializeField]
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private UIButton _questRetireButton;
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[SerializeField]
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private UILabel _questRetireButtonLabel;
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[SerializeField]
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private UIButton _questSettingButton;
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[SerializeField]
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private UILabel _questSettingButtonLabel;
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[SerializeField]
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private UIButton _questBackButton;
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[SerializeField]
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private UILabel _questBackButtonLabel;
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[SerializeField]
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private UIButton _questMissionButton;
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[SerializeField]
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private UILabel _questMissionButtonLabel;
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[SerializeField]
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private GameObject _questMissionDialogPrefab;
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[SerializeField]
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private ClassInfoParts _classInfoP;
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[SerializeField]
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private ClassInfoParts _classInfoE;
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[SerializeField]
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private ClassInfoParts _classInfoWithSubClassP;
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[SerializeField]
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private ClassInfoParts _classInfoWithSubClassE;
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[SerializeField]
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private FlexibleGrid _subClassGridP;
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[SerializeField]
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private FlexibleGrid _subClassGridE;
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[SerializeField]
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private MyRotationParts _myRotationInfoP;
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[SerializeField]
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private MyRotationParts _myRotationInfoE;
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private Dictionary<string, Vector3> defPosDict = new Dictionary<string, Vector3>();
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public const float OPEN_DURATION_TIME = 0.3f;
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private bool IsQuestBattle => GameMgr.GetIns().GetDataMgr().IsQuestBattleType();
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public GameObject QuestMissionDialogPrefab => _questMissionDialogPrefab;
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public void DisplayBattleMenu(Action retireAction, Action settingAction, Action backAction, Action questMissionAction)
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{
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InitializeBattleMenu();
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iTween.MoveTo(UserPanel, iTween.Hash("position", defPosDict["UserPanel"], "time", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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iTween.MoveTo(CharPanelP, iTween.Hash("position", defPosDict["CharPanelP"], "time", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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iTween.MoveTo(CharPanelE, iTween.Hash("position", defPosDict["CharPanelE"], "time", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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TweenAlpha.Begin(UserPanel, 0f, 0f);
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TweenAlpha.Begin(UserPanel, 0.3f, 1f);
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if (IsQuestBattle && !BattleManagerBase.GetIns().IsPuzzleMgr && GameMgr.GetIns().GetDataMgr().m_BattleType != DataMgr.BattleType.BossRushQuest && GameMgr.GetIns().GetDataMgr().m_BattleType != DataMgr.BattleType.SecretBossQuest)
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{
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SetupQuestButtonMenu(retireAction, settingAction, backAction, questMissionAction);
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}
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else
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{
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SetupDefaultButtonMenu(retireAction, settingAction, backAction);
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}
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TweenAlpha.Begin(base.gameObject, 0f, 0f);
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TweenAlpha.Begin(base.gameObject, 0.3f, 1f);
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TweenAlpha.Begin(_backSpriteRoot.gameObject, 0f, 0f);
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TweenAlpha.Begin(_backSpriteRoot.gameObject, 0.3f, 1f);
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}
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private void InitializeBattleMenu()
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{
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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NetworkUserInfoData networkUserInfoData = GameMgr.GetIns().GetNetworkUserInfoData();
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PuzzleQuestData puzzleQuestData = null;
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bool isPuzzleMgr = BattleManagerBase.GetIns().IsPuzzleMgr;
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if (isPuzzleMgr)
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{
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puzzleQuestData = Data.Master.PuzzleQuestDataList.First((PuzzleQuestData data) => data.Id == GameMgr.GetIns().GetDataMgr().PuzzleQuestId);
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}
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string text = PlayerStaticData.UserName.ToString();
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if (GameMgr.GetIns().IsWatchBattle)
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{
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text = networkUserInfoData.GetSelfName();
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}
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UserPanelP.labels[0].text = text;
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if (GameMgr.GetIns().IsNetworkBattle)
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{
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UserPanelE.labels[0].text = VideoHostingUtil.GetUserNameHidden(networkUserInfoData.GetOpponentName().ToString());
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}
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else
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{
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UserPanelE.labels[0].text = dataMgr.GetEnemyCharaData().chara_name;
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}
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if (dataMgr.m_BattleType == DataMgr.BattleType.RankBattle)
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{
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if (PlayerStaticData.IsMasterRankCurrentFormat())
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{
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UserPanelP.labels[1].text = PlayerStaticData.UserMasterPointCurrentFormat().ToString();
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}
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else
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{
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int num = PlayerStaticData.UserBattlePointCurrentFormat();
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if (GameMgr.GetIns().IsWatchBattle)
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{
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num = networkUserInfoData.GetSelfBattlePoint();
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}
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UserPanelP.labels[1].text = num.ToString();
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}
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if (networkUserInfoData.GetOpponentIsMasterRank())
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{
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UserPanelE.labels[1].text = networkUserInfoData.GetOpponentMasterPoint().ToString();
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}
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else
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{
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UserPanelE.labels[1].text = networkUserInfoData.GetOpponentBattlePoint().ToString();
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}
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}
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else
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{
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UserPanelP.labels[1].gameObject.SetActive(value: false);
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UserPanelE.labels[1].gameObject.SetActive(value: false);
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}
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if (GameMgr.GetIns().IsWatchBattle)
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{
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UserPanelP.textures[0].mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath(networkUserInfoData.GetSelfEmblemId().ToString(), ResourcesManager.AssetLoadPathType.Emblem_M, isfetch: true));
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}
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else if (isPuzzleMgr)
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{
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UserPanelP.textures[0].mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath(puzzleQuestData.PlayerEmblemId.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M, isfetch: true));
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}
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else
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{
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PlayerStaticData.AttachUserEmblemTexture(UserPanelP.textures[0], PlayerStaticData.EmblemTexSize.M);
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}
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if (GameMgr.GetIns().IsNetworkBattle)
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{
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UserPanelE.textures[0].mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath(networkUserInfoData.GetOpponentEmblemId().ToString(), ResourcesManager.AssetLoadPathType.Emblem_M, isfetch: true));
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}
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else
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{
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int num2 = 100000000;
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if (isPuzzleMgr)
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{
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num2 = puzzleQuestData.EnemyEmblemId;
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}
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else if (dataMgr.m_BattleType == DataMgr.BattleType.Quest)
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{
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num2 = dataMgr.QuestBattleData.EmblemId;
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}
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else if (dataMgr.m_BattleType == DataMgr.BattleType.BossRushQuest || dataMgr.m_BattleType == DataMgr.BattleType.SecretBossQuest)
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{
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num2 = dataMgr.BossRushBattleData.EmblemId;
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}
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string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(num2.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M);
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if (Toolbox.ResourcesManager.IsLoadedAssetBundle(assetTypePath))
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{
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UserPanelE.textures[0].mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath(num2.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M, isfetch: true));
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}
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else
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{
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UserPanelE.textures[0].mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath(num2.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M, isfetch: true));
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}
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}
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if (GameMgr.GetIns().IsWatchBattle)
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{
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DegreeHelper.InitializeDegree(UserPanelP.textures[1], networkUserInfoData.GetSelfDegreeId(), DegreeHelper.DegreeType.SMALL);
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}
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else if (isPuzzleMgr)
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{
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DegreeHelper.InitializeDegree(UserPanelP.textures[1], puzzleQuestData.PlayerDegreeId, DegreeHelper.DegreeType.MIDDLE);
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}
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else
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{
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DegreeHelper.InitializeDegree(UserPanelP.textures[1], PlayerStaticData.UserDegreeID, DegreeHelper.DegreeType.SMALL);
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}
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int num3 = (GameMgr.GetIns().IsNetworkBattle ? networkUserInfoData.GetOpponentDegreeId() : (isPuzzleMgr ? puzzleQuestData.EnemyDegreeId : ((dataMgr.m_BattleType == DataMgr.BattleType.Quest) ? dataMgr.QuestBattleData.DegreeId : ((dataMgr.m_BattleType != DataMgr.BattleType.BossRushQuest && dataMgr.m_BattleType != DataMgr.BattleType.SecretBossQuest) ? dataMgr.PracticeDifficultyDegreeId : dataMgr.BossRushBattleData.DegreeId))));
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if ((dataMgr.m_BattleType != DataMgr.BattleType.Practice || dataMgr.PracticeDifficultyDegreeId != -1 || isPuzzleMgr) && (!dataMgr.IsQuestBattleType() || num3 != -1) && dataMgr.m_BattleType != DataMgr.BattleType.Story)
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{
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DegreeHelper.InitializeDegree(UserPanelE.textures[1], num3, DegreeHelper.DegreeType.SMALL);
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}
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UserPanelE.textures[1].gameObject.SetActive(value: true);
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if (dataMgr.m_BattleType != DataMgr.BattleType.Practice && dataMgr.m_BattleType != DataMgr.BattleType.Story && dataMgr.m_BattleType != DataMgr.BattleType.Quest && dataMgr.m_BattleType != DataMgr.BattleType.BossRushQuest && dataMgr.m_BattleType != DataMgr.BattleType.SecretBossQuest)
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{
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if (GameMgr.GetIns().IsWatchBattle || UserPanelP.textures[2].mainTexture == null)
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{
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UserPanelP.textures[2].mainTexture = Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath(networkUserInfoData.GetSelfRank().ToString("00"), ResourcesManager.AssetLoadPathType.RankIcon_S, isfetch: true)) as Texture;
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}
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else
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{
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PlayerStaticData.AttachUserRankTexture(UserPanelP.textures[2], PlayerStaticData.RankTexSize.S);
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}
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UserPanelE.textures[2].mainTexture = Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath(networkUserInfoData.GetOpponentRank().ToString("00"), ResourcesManager.AssetLoadPathType.RankIcon_S, isfetch: true)) as Texture;
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}
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else
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{
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UserPanelP.textures[2].gameObject.SetActive(value: false);
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UserPanelE.textures[2].gameObject.SetActive(value: false);
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}
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if (GameMgr.GetIns().IsWatchBattle)
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{
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UIUtil.SetCountryTexture(UserPanelP.textures[3], networkUserInfoData.GetSelfCountryCode());
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}
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else
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{
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bool flag = !string.IsNullOrEmpty(PlayerStaticData.UserCountryCode);
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UserPanelP.textures[3].gameObject.SetActive(flag);
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if (flag)
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{
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PlayerStaticData.AttachUserCountryTexture(UserPanelP.textures[3], PlayerStaticData.CountryTexSize.M);
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}
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else
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{
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UserPanelP.textures[3].mainTexture = null;
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}
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}
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if (GameMgr.GetIns().IsNetworkBattle)
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{
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UIUtil.SetCountryTexture(UserPanelE.textures[3], networkUserInfoData.GetOpponentCountryCode());
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}
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else
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{
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UserPanelE.textures[3].gameObject.SetActive(value: false);
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UserPanelE.textures[3].mainTexture = null;
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}
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_myRotationInfoP.gameObject.SetActive(value: false);
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if (dataMgr.TryGetPlayerSubClassId(out var subClassId))
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{
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SetClassInfoWithSubClass(dataMgr.GetPlayerCharaData(), networkUserInfoData.GetSelfChaosId(), subClassId, _classInfoP, _classInfoWithSubClassP, _subClassGridP);
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}
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else
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{
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if (dataMgr.TryGetPlayerMyRotationInfo(out var myRotationInfo))
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{
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_myRotationInfoP.gameObject.SetActive(value: true);
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_myRotationInfoP.SetMyRotationInfo(myRotationInfo);
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_myRotationInfoP.Reposition();
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}
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_classInfoP.InitByCharaPrm(dataMgr.GetPlayerCharaData(), networkUserInfoData.GetSelfChaosId());
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_classInfoWithSubClassP.gameObject.SetActive(value: false);
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}
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_myRotationInfoE.gameObject.SetActive(value: false);
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if (dataMgr.TryGetEnemySubClassId(out var subClassId2))
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{
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SetClassInfoWithSubClass(dataMgr.GetEnemyCharaData(), networkUserInfoData.GetOpponentChaosId(), subClassId2, _classInfoE, _classInfoWithSubClassE, _subClassGridE);
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}
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else
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{
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if (dataMgr.TryGetEnemyMyRotationInfo(out var myRotationInfo2))
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{
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_myRotationInfoE.gameObject.SetActive(value: true);
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_myRotationInfoE.SetMyRotationInfo(myRotationInfo2);
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_myRotationInfoE.Reposition();
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}
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_classInfoE.InitByCharaPrm(dataMgr.GetEnemyCharaData(), networkUserInfoData.GetOpponentChaosId());
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_classInfoWithSubClassE.gameObject.SetActive(value: false);
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}
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BattleManagerBase ins = BattleManagerBase.GetIns();
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string playerSkinId = dataMgr.GetPlayerSkinId().ToString("00");
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ResourcesManager.AssetLoadPathType assetTypePlayer = (ins.BattlePlayer.IsSkinEvolved ? ResourcesManager.AssetLoadPathType.ClassCharaEvolve : ResourcesManager.AssetLoadPathType.ClassCharaBase);
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string playerClassAssetName = Toolbox.ResourcesManager.GetAssetTypePath(playerSkinId, assetTypePlayer);
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if (Toolbox.ResourcesManager.IsLoadedAssetBundle(playerClassAssetName))
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{
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CharTextureP.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath(playerSkinId, assetTypePlayer, isfetch: true));
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}
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else
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{
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StartCoroutine(Toolbox.ResourcesManager.LoadAssetAsync(playerClassAssetName, delegate
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{
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Toolbox.ResourcesManager.BattleListAssetPathList.Add(playerClassAssetName);
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CharTextureP.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath(playerSkinId, assetTypePlayer, isfetch: true));
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}));
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}
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string enemySkinId = dataMgr.GetEnemySkinId().ToString("00");
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ResourcesManager.AssetLoadPathType assetTypeEnemy = (ins.BattleEnemy.IsSkinEvolved ? ResourcesManager.AssetLoadPathType.ClassCharaEvolve : ResourcesManager.AssetLoadPathType.ClassCharaBase);
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string enemyClassAssetName = Toolbox.ResourcesManager.GetAssetTypePath(enemySkinId, assetTypeEnemy);
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if (Toolbox.ResourcesManager.IsLoadedAssetBundle(enemyClassAssetName))
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{
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CharTextureE.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath(enemySkinId, assetTypeEnemy, isfetch: true));
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}
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else
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{
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StartCoroutine(Toolbox.ResourcesManager.LoadAssetAsync(enemyClassAssetName, delegate
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{
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Toolbox.ResourcesManager.BattleListAssetPathList.Add(enemyClassAssetName);
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CharTextureE.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath(enemySkinId, assetTypeEnemy, isfetch: true));
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}));
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}
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bool activeOfficialUserIconSprite = (GameMgr.GetIns().IsWatchBattle ? networkUserInfoData.GetSelfIsOfficialUser() : PlayerStaticData.IsOfficialUserDisplay);
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bool activeOfficialUserIconSprite2 = GameMgr.GetIns().IsNetworkBattle && networkUserInfoData.GetOpponentIsOfficialUser();
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UserPanelP.gameObject.GetComponent<BattleMenuUserPanel>().SetActiveOfficialUserIconSprite(activeOfficialUserIconSprite);
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UserPanelE.gameObject.GetComponent<BattleMenuUserPanel>().SetActiveOfficialUserIconSprite(activeOfficialUserIconSprite2);
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defPosDict["UserPanel"] = UserPanel.transform.localPosition + (IsQuestBattle ? new Vector3(0f, -7f, 0f) : Vector3.zero);
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defPosDict["CharPanelP"] = CharPanelP.transform.localPosition;
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defPosDict["CharPanelE"] = CharPanelE.transform.localPosition;
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UserPanel.transform.localPosition = defPosDict["UserPanel"] + Vector3.down * 50f;
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CharPanelP.transform.localPosition = defPosDict["CharPanelP"] + Vector3.left * 300f;
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CharPanelE.transform.localPosition = defPosDict["CharPanelE"] + Vector3.right * 300f;
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TweenAlpha.Begin(UserPanel, 0f, 0f);
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if (dataMgr.GetEnemyBattleSkillReverse() == 0)
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{
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CharTextureE.uvRect = new Rect(1f, 0f, -1f, 1f);
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}
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_SetupRoomIDObj();
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SetupRankWinnerReward();
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if (CustomPreference.GetTextLanguage() == Global.LANG_TYPE.Kor.ToString())
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{
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_ratingRoot.SetActive(value: true);
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}
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else
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{
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_ratingRoot.SetActive(value: false);
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}
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}
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private static void SetClassInfoWithSubClass(ClassCharacterMasterData charaData, int chaosId, int subClassId, ClassInfoParts defaultClassInfoParts, ClassInfoParts classInfoParts, FlexibleGrid grid)
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{
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classInfoParts.gameObject.SetActive(value: true);
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defaultClassInfoParts.ClassNameLabel.text = string.Empty;
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classInfoParts.InitByCharaPrm(charaData, chaosId);
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|
classInfoParts.SetSubClass((CardBasePrm.ClanType)subClassId);
|
|
UIUtil.AdjustClassInfoPartsSize(classInfoParts, grid, defaultClassInfoParts.ClassNameLabel.width);
|
|
}
|
|
|
|
private void _SetupRoomIDObj()
|
|
{
|
|
_roomIDRoot.SetActive(value: false);
|
|
if (GameMgr.GetIns().IsReplayBattle || !GameMgr.GetIns().GetDataMgr().IsRoomBattleType())
|
|
{
|
|
return;
|
|
}
|
|
if (RoomBase.IsConnectControllerActive())
|
|
{
|
|
if (!RoomBase.ConnectController.IsGathering)
|
|
{
|
|
_roomIDRoot.SetActive(value: true);
|
|
_roomIDLabel.text = $"{RoomBase.ConnectController.DisplayRoomID:00000}";
|
|
}
|
|
}
|
|
else if (Data.BattleRecoveryInfo != null && !Data.BattleRecoveryInfo.IsGatheringRoom)
|
|
{
|
|
_roomIDRoot.SetActive(value: true);
|
|
_roomIDLabel.text = $"{PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.ROOM_MATCH_DISPLAY_ID):00000}";
|
|
}
|
|
}
|
|
|
|
private void SetupRankWinnerReward()
|
|
{
|
|
if (GameMgr.GetIns().GetDataMgr().m_BattleType != DataMgr.BattleType.RankBattle && GameMgr.GetIns().GetDataMgr().m_BattleType != DataMgr.BattleType.TwoPick)
|
|
{
|
|
return;
|
|
}
|
|
RankWinnerReward rankWinnerReward = GameMgr.GetIns()._rankWinnerReward;
|
|
if (rankWinnerReward == null)
|
|
{
|
|
int value = PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.BATTLE_WINNER_REWARD_GRADE);
|
|
string value2 = PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.BATTLE_WINNER_REWARD_STRING);
|
|
if (value != 0 && value2 != "")
|
|
{
|
|
GameMgr.GetIns()._rankWinnerReward = UIManager.GetInstance().createRankWinnerReward();
|
|
GameMgr.GetIns()._rankWinnerReward.SetInfomation(value, value2);
|
|
GameMgr.GetIns()._rankWinnerReward.gameObject.SetActive(value: false);
|
|
rankWinnerReward = GameMgr.GetIns()._rankWinnerReward;
|
|
}
|
|
else
|
|
{
|
|
_winnerRewardRoot.SetActive(value: false);
|
|
}
|
|
}
|
|
if (rankWinnerReward != null)
|
|
{
|
|
UIManager.GetInstance().AttachAtlas(_winnerRewardRoot);
|
|
_winnerRewardNameLabel.text = rankWinnerReward.RewardString;
|
|
_winnerRewardBox.spriteName = rankWinnerReward.GetBoxSpriteName();
|
|
_winnerRewardBox.transform.localPosition = rankWinnerReward.GetBattleMenuBoxPosition();
|
|
_winnerRewardRoot.SetActive(value: true);
|
|
_vsRoot.SetActive(value: false);
|
|
}
|
|
}
|
|
|
|
private void SetupDefaultButtonMenu(Action retireAction, Action settingAction, Action backAction)
|
|
{
|
|
_defaultMenuRoot.SetActive(value: true);
|
|
_questMenuRoot.SetActive(value: false);
|
|
if (Data.CurrentFormat != Format.Max && DataMgr.IsEnableFormatIconBattleType(GameMgr.GetIns().GetDataMgr().m_BattleType))
|
|
{
|
|
_titleLine.SetActive(value: false);
|
|
_titleLineWithFormat.SetActive(value: true);
|
|
if (Data.CurrentFormat != Format.Rotation || CustomPreference.GetTextLanguage() != Global.LANG_TYPE.Jpn.ToString())
|
|
{
|
|
_formatLabel.gameObject.SetActive(value: true);
|
|
_formatIcon.gameObject.SetActive(value: true);
|
|
_tsRotaionFormatLabel.gameObject.SetActive(value: false);
|
|
_formatLabel.text = UIUtil.GetFormatName(Data.CurrentFormat);
|
|
_formatIcon.spriteName = UIUtil.GetFormatSmallSpriteName(Data.CurrentFormat);
|
|
}
|
|
else
|
|
{
|
|
_formatLabel.gameObject.SetActive(value: false);
|
|
_formatIcon.gameObject.SetActive(value: false);
|
|
_tsRotaionFormatLabel.gameObject.SetActive(value: true);
|
|
_tsRotaionFormatLabel.text = UIUtil.GetFormatName(Data.CurrentFormat);
|
|
}
|
|
UIUtil.AddPositionY(_retireButton.transform, -5f);
|
|
}
|
|
else
|
|
{
|
|
_titleLine.SetActive(value: true);
|
|
_titleLineWithFormat.SetActive(value: false);
|
|
_formatLabel.gameObject.SetActive(value: false);
|
|
_formatIcon.gameObject.SetActive(value: false);
|
|
_tsRotaionFormatLabel.gameObject.SetActive(value: false);
|
|
}
|
|
SetButton(_retireButton, _retireButtonLabel, GetRetireButtonText(), delegate
|
|
{
|
|
UnityEngine.Object.Destroy(base.gameObject);
|
|
retireAction();
|
|
}, Se.TYPE.SYS_BTN_DECIDE);
|
|
SetButton(_settingButton, _settingButtonLabel, Data.SystemText.Get("Common_0209"), delegate
|
|
{
|
|
UnityEngine.Object.Destroy(base.gameObject);
|
|
settingAction();
|
|
}, Se.TYPE.SYS_BTN_DECIDE);
|
|
SetButton(_backButton, _backButtonLabel, Data.SystemText.Get("Battle_0406"), delegate
|
|
{
|
|
backAction();
|
|
UnityEngine.Object.Destroy(base.gameObject);
|
|
}, Se.TYPE.SYS_BTN_CANCEL);
|
|
_backSpriteButton.onClick.Add(new EventDelegate(Close));
|
|
}
|
|
|
|
private void SetupQuestButtonMenu(Action retireAction, Action settingAction, Action backAction, Action questMissionAction)
|
|
{
|
|
_defaultMenuRoot.SetActive(value: false);
|
|
_questMenuRoot.SetActive(value: true);
|
|
SetButton(_questRetireButton, _questRetireButtonLabel, GetRetireButtonText(), delegate
|
|
{
|
|
UnityEngine.Object.Destroy(base.gameObject);
|
|
retireAction();
|
|
}, Se.TYPE.SYS_BTN_DECIDE);
|
|
SetButton(_questSettingButton, _questSettingButtonLabel, Data.SystemText.Get("Common_0209"), delegate
|
|
{
|
|
UnityEngine.Object.Destroy(base.gameObject);
|
|
settingAction();
|
|
}, Se.TYPE.SYS_BTN_DECIDE);
|
|
SetButton(_questBackButton, _questBackButtonLabel, Data.SystemText.Get("Battle_0406"), delegate
|
|
{
|
|
backAction();
|
|
UnityEngine.Object.Destroy(base.gameObject);
|
|
}, Se.TYPE.SYS_BTN_CANCEL);
|
|
SetButton(_questMissionButton, _questMissionButtonLabel, Data.SystemText.Get("Quest_0013"), delegate
|
|
{
|
|
UnityEngine.Object.Destroy(base.gameObject);
|
|
questMissionAction();
|
|
}, Se.TYPE.SYS_BTN_DECIDE);
|
|
_backSpriteButton.onClick.Add(new EventDelegate(Close));
|
|
}
|
|
|
|
private string GetRetireButtonText()
|
|
{
|
|
string result = Data.SystemText.Get("Common_0051");
|
|
if (GameMgr.GetIns().IsReplayBattle)
|
|
{
|
|
result = Data.SystemText.Get("Common_0149");
|
|
}
|
|
else if (GameMgr.GetIns().IsWatchBattle)
|
|
{
|
|
result = Data.SystemText.Get("Common_0147");
|
|
}
|
|
return result;
|
|
}
|
|
|
|
private void SetButton(UIButton button, UILabel label, string text, Action action, Se.TYPE se)
|
|
{
|
|
label.text = text;
|
|
button.onClick.Add(new EventDelegate(delegate
|
|
{
|
|
GameMgr.GetIns().GetSoundMgr().PlaySe(se);
|
|
action();
|
|
}));
|
|
}
|
|
|
|
public void SetSettingButtonDisable()
|
|
{
|
|
UIManager.SetObjectToGrey(_settingButton.gameObject, b: true);
|
|
UIManager.SetObjectToGrey(_questSettingButton.gameObject, b: true);
|
|
}
|
|
|
|
public override void Close()
|
|
{
|
|
if (_defaultMenuRoot.activeSelf)
|
|
{
|
|
EventDelegate.Execute(_backButton.onClick);
|
|
}
|
|
else if (_questMenuRoot.activeSelf)
|
|
{
|
|
EventDelegate.Execute(_questBackButton.onClick);
|
|
}
|
|
}
|
|
}
|