Files
SVSimServer/SVSim.BattleEngine/Engine/BattleLifeTimeSharedObject.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

30 lines
736 B
C#

using System.Collections.Generic;
public class BattleLifeTimeSharedObject
{
private Dictionary<string, SkillCreator.SkillBuildInfo> _skillBuildInfoSharedObject;
public BattleLifeTimeSharedObject()
{
_skillBuildInfoSharedObject = new Dictionary<string, SkillCreator.SkillBuildInfo>();
}
~BattleLifeTimeSharedObject()
{
_skillBuildInfoSharedObject.Clear();
}
public void SetSkillBuildInfo(string key, SkillCreator.SkillBuildInfo value)
{
if (!_skillBuildInfoSharedObject.ContainsKey(key))
{
_skillBuildInfoSharedObject.Add(key, value);
}
}
public SkillCreator.SkillBuildInfo GetSkillBuildInfo(string key)
{
return _skillBuildInfoSharedObject.GetValueOrDefault(key, null);
}
}