Files
SVSimServer/SVSim.BattleEngine/Engine/BattleKeywordInfoListMgr.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

424 lines
15 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEngine;
using Wizard;
using Wizard.Battle.View;
public class BattleKeywordInfoListMgr : MonoBehaviour
{
private const string KEYWORD = "KEYWORD";
private static readonly string[] KEYWORD_PATTERNS = new string[2] { "\\[u\\]\\[(ffcd45|524522)\\](?<KEYWORD>.*?)\\[-\\]\\[/u\\]", "\\[b\\](?<KEYWORD>.*?)\\[/b\\]" };
private static readonly string KEYWORD_TITLE_REMOVE_PATTERN = "<<\\{me.hand_self.count\\}\\+\\d\\?\\?>>";
private const int LABEL_KEYWORD = 0;
private const int LABEL_DESC = 1;
private const int LINE_SPRITE = 0;
private const int PADDING_OBJECT = 1;
private const int LINE_SPRITE_OFFSET = -12;
private const int CLASS_EFFECT_TABLE_PADDING_Y = 30;
private const int CLASS_EFFECT_FONT_SIZE = 21;
[SerializeField]
public UIScrollView ScrollView;
[SerializeField]
private NguiObjs SkillInfo;
[SerializeField]
public UITable _table;
[SerializeField]
private UIPanel _panel;
private IList<NguiObjs> SkillInfoList = new List<NguiObjs>();
private Action ResetTableFinishAction;
public static IList<string> GetKeywords(CardParameter cardParameter)
{
return GetKeywords(cardParameter.SkillDescription + cardParameter.EvoSkillDescription);
}
public static IList<string> GetKeywords(string skillDescription)
{
List<string> list = new List<string>();
for (int i = 0; i < KEYWORD_PATTERNS.Length; i++)
{
foreach (Match item in Regex.Matches(skillDescription, KEYWORD_PATTERNS[i]))
{
string value = item.Groups["KEYWORD"].Value;
if (!list.Contains(value))
{
list.Add(value);
}
}
}
return list;
}
public void SetKeywordInfos(IList<string> currentWords, CardMaster.CardMasterId cardMasterId)
{
List<string> list = new List<string>();
for (int i = 0; i < currentWords.Count; i++)
{
string keywordTitle = string.Empty;
string skillinfo = string.Empty;
string text = currentWords[i];
string valueOrDefault = Data.Master.BattleKeywordReplaceDic.GetValueOrDefault(text, text);
if (GetKeywordData(valueOrDefault, cardMasterId, out keywordTitle, out skillinfo) && !list.Contains(keywordTitle))
{
AddKeywordInfo(keywordTitle, skillinfo, LabelDefine.TEXT_COLOR_KEYWORD, cardMasterId);
list.Add(keywordTitle);
}
}
StartCoroutine(RepositionTable());
}
public void SetBuffInfos(List<int> baseCardID, List<string> buff)
{
string empty = string.Empty;
for (int i = 0; i < baseCardID.Count; i++)
{
empty = ((CardMaster.GetInstanceForBattle().GetCardParameterFromId(baseCardID[i]).CardName != null && !(CardMaster.GetInstanceForBattle().GetCardParameterFromId(baseCardID[i]).CardName == string.Empty)) ? CardMaster.GetInstanceForBattle().GetCardParameterFromId(baseCardID[i]).CardName : Data.SystemText.Get("BattleLog_0097"));
AddKeywordInfo(empty, buff[i], LabelDefine.TEXT_COLOR_NORMAL, CardMaster.BatttleCardMasterId);
}
StartCoroutine(RepositionTable());
}
public IEnumerator RepositionTable()
{
yield return null;
_table.Reposition();
ScrollView.verticalScrollBar.value = 0f;
ScrollView.ResetPosition();
if (ResetTableFinishAction != null)
{
ResetTableFinishAction();
}
}
public void AddKeywordInfo(string keyword, string desc, Color32 keywordColor, CardMaster.CardMasterId cardMasterId, bool isClassEffect = false, Action onClickCardName = null, bool isKeyWordDisp = true)
{
NguiObjs nguiObjs = UnityEngine.Object.Instantiate(SkillInfo);
keyword = Regex.Replace(keyword, KEYWORD_TITLE_REMOVE_PATTERN, "");
if (isClassEffect)
{
nguiObjs.labels[0].fontSize = 21;
nguiObjs.labels[1].fontSize = 21;
}
nguiObjs.transform.parent = _table.transform;
nguiObjs.labels[0].text = keyword;
nguiObjs.labels[0].color = keywordColor;
nguiObjs.labels[1].SetWrapText(desc);
nguiObjs.transform.localScale = new Vector3(1f, 1f, 1f);
nguiObjs.gameObject.name = SkillInfoList.Count.ToString();
nguiObjs.gameObject.SetActive(value: true);
if (isClassEffect)
{
GameObject gameObject = new GameObject("paddingObject");
gameObject.transform.SetParent(nguiObjs.labels[0].gameObject.transform);
gameObject.transform.localPosition = Vector3.zero;
gameObject.transform.localScale = Vector3.one;
UISprite uISprite = gameObject.AddComponent<UISprite>();
uISprite.alpha = 0f;
uISprite.height = 30;
gameObject.transform.localPosition = new Vector3(nguiObjs.labels[0].width / 2, gameObject.transform.localPosition.y);
nguiObjs.objs.Add(gameObject);
if (SkillInfoList.Count == 0)
{
gameObject.SetActive(value: false);
}
BoxCollider boxCollider = nguiObjs.labels[1].gameObject.AddComponent<BoxCollider>();
boxCollider.size = new Vector3(nguiObjs.labels[1].width, nguiObjs.labels[1].height);
boxCollider.center = new Vector3(nguiObjs.labels[1].width / 2, -nguiObjs.labels[1].height / 2);
List<string> keyWordList = BattlePlayerView.GetKeyWordList(nguiObjs.labels[1].text);
UIEventListener uIEventListener = UIEventListener.Get(nguiObjs.labels[1].gameObject);
uIEventListener.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener.onClick, (UIEventListener.VoidDelegate)delegate
{
if (keyWordList.Count == 0)
{
onClickCardName();
}
else
{
BattlePlayerView.CreateClassEffectPanel(keyWordList, cardMasterId);
}
});
BattlePlayerView.SetKeyWordColor(nguiObjs.labels[1].gameObject, nguiObjs.labels[1]);
BoxCollider boxCollider2 = nguiObjs.labels[0].gameObject.AddComponent<BoxCollider>();
boxCollider2.size = new Vector3(nguiObjs.labels[0].width, nguiObjs.labels[0].height);
boxCollider2.center = new Vector3(nguiObjs.labels[0].width / 2, -nguiObjs.labels[0].height / 2);
BattlePlayerView.SetLabelColorEvent(nguiObjs.labels[0]);
UIEventListener uIEventListener2 = UIEventListener.Get(nguiObjs.labels[0].gameObject);
uIEventListener2.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener2.onClick, (UIEventListener.VoidDelegate)delegate
{
onClickCardName();
});
if (!isKeyWordDisp)
{
nguiObjs.labels[0].gameObject.SetActive(value: false);
nguiObjs.labels[1].transform.localPosition = new Vector3(nguiObjs.labels[1].transform.localPosition.x, nguiObjs.labels[0].transform.localPosition.y);
SkillInfoList[SkillInfoList.Count - 1].objs[0].SetActive(value: false);
}
boxCollider.gameObject.AddComponent<UIDragScrollView>().scrollView = ScrollView;
boxCollider2.gameObject.AddComponent<UIDragScrollView>().scrollView = ScrollView;
UILabel uILabel = nguiObjs.labels[1];
uILabel.topAnchor.target = null;
uILabel.bottomAnchor.target = null;
uILabel.leftAnchor.target = null;
uILabel.rightAnchor.target = null;
UISprite component = nguiObjs.objs[0].GetComponent<UISprite>();
component.topAnchor.target = null;
component.bottomAnchor.target = null;
component.leftAnchor.target = null;
component.rightAnchor.target = null;
component.transform.localPosition = new Vector3(component.transform.localPosition.x, uILabel.transform.localPosition.y - (float)uILabel.height + -12f);
}
SkillInfoList.Add(nguiObjs);
}
public void RemoveKeyWord(int index)
{
bool activeSelf = SkillInfoList[index].labels[0].gameObject.activeSelf;
UnityEngine.Object.Destroy(SkillInfoList[index].gameObject);
if (SkillInfoList.Count > index + 1)
{
if (!SkillInfoList[index + 1].labels[0].gameObject.activeSelf)
{
Vector3 localPosition = SkillInfoList[index + 1].labels[1].transform.localPosition;
if (activeSelf)
{
SkillInfoList[index + 1].labels[0].gameObject.SetActive(value: true);
}
SkillInfoList[index + 1].labels[1].transform.localPosition = new Vector3(localPosition.x, SkillInfoList[index + 1].labels[0].transform.localPosition.y - (float)SkillInfoList[index + 1].labels[0].height);
SkillInfoList[index + 1].objs[0].transform.localPosition = new Vector3(SkillInfoList[index + 1].objs[0].transform.localPosition.x, -72 - SkillInfoList[index + 1].labels[1].height + -12);
}
}
else if (index - 1 > 0)
{
bool flag = false;
bool flag2 = false;
if (SkillInfoList[index - 1].labels[0].gameObject.activeSelf)
{
flag = true;
if (index + 1 < SkillInfoList.Count && !SkillInfoList[index + 1].labels[0].gameObject.activeSelf)
{
flag2 = true;
}
}
if (flag && !flag2)
{
SkillInfoList[index - 1].objs[0].SetActive(value: true);
}
}
SkillInfoList.RemoveAt(index);
if (SkillInfoList.Count != 0)
{
SkillInfoList[0].objs[1].SetActive(value: false);
}
if (base.gameObject.activeInHierarchy)
{
StartCoroutine(RepositionTable());
}
}
public void AddKeywordInfo(BattleCardBase card, string keyword, string desc, Color32 keywordColor)
{
NguiObjs nguiObjs = UnityEngine.Object.Instantiate(SkillInfo);
nguiObjs.transform.parent = _table.transform;
nguiObjs.labels[0].text = keyword;
nguiObjs.labels[0].color = keywordColor;
nguiObjs.labels[1].SetWrapText(desc);
nguiObjs.transform.localScale = new Vector3(1f, 1f, 1f);
nguiObjs.gameObject.name = SkillInfoList.Count.ToString();
nguiObjs.gameObject.SetActive(value: true);
UIRect[] componentsInChildren = nguiObjs.gameObject.GetComponentsInChildren<UIRect>();
for (int i = 0; i < componentsInChildren.Length; i++)
{
componentsInChildren[i].ResetAndUpdateAnchors();
}
SkillInfoList.Add(nguiObjs);
}
public void SetScrollView(DialogBase dia)
{
UIPanel component = ScrollView.GetComponent<UIPanel>();
GameObject gameObject = dia.WindowSprite.gameObject;
GameObject gameObject2 = dia.titleLine.gameObject;
component.topAnchor.target = gameObject2.transform;
component.topAnchor.relative = 0f;
component.topAnchor.absolute = -10;
component.bottomAnchor.target = gameObject.transform;
component.bottomAnchor.relative = 0f;
component.bottomAnchor.absolute = 25;
component.leftAnchor.target = gameObject.transform;
component.leftAnchor.relative = 0f;
component.leftAnchor.absolute = 25;
component.rightAnchor.target = gameObject.transform;
component.rightAnchor.relative = 1f;
component.rightAnchor.absolute = -25;
gameObject.GetComponent<UIDragScrollView>().scrollView = ScrollView;
component.UpdateAnchors();
}
private bool GetKeywordData(string skill, CardMaster.CardMasterId cardMasterId, out string keywordTitle, out string skillinfo)
{
keywordTitle = string.Empty;
skillinfo = string.Empty;
if (Data.Master.BattleKeyWordDic.ContainsKey(skill))
{
string skillToLower = skill.ToLower();
KeyValuePair<string, string> keyValuePair = Data.Master.BattleKeyWordDic.First((KeyValuePair<string, string> data) => data.Key.ToLower() == skillToLower);
keywordTitle = keyValuePair.Key;
skillinfo = keyValuePair.Value;
List<int> cardIdsInDesc = GetCardIdsInDesc(skillinfo);
if (cardIdsInDesc.Count > 0)
{
skillinfo = string.Empty;
for (int num = 0; num < cardIdsInDesc.Count; num++)
{
CardParameter cardParameterFromId = CardMaster.GetInstance(cardMasterId).GetCardParameterFromId(cardIdsInDesc[num]);
if (num > 0)
{
skillinfo += "\n";
skillinfo += Data.SystemText.Get("Card_0198_BattleKeyWord_01", cardParameterFromId.CardName);
skillinfo += "\n";
}
skillinfo += GetCardDescText(cardParameterFromId);
}
}
skillinfo = skillinfo.Trim();
return true;
}
return false;
}
public static string GetCardDescText(CardParameter param)
{
string empty = string.Empty;
string clanNameByKey = GameMgr.GetIns().GetDataMgr().GetClanNameByKey((int)param.Clan);
string cardTypeName = CardBasePrm.GetCardTypeName(param.CharType);
empty = ((!(param.TribeName == "ALL")) ? (Data.SystemText.Get("Card_0200_BattleKeyWord_03", param.Cost.ToString(), clanNameByKey, param.TribeName, cardTypeName) + "\n") : (Data.SystemText.Get("Card_0199_BattleKeyWord_02", param.Cost.ToString(), clanNameByKey, cardTypeName) + "\n"));
if (param.CharType == CardBasePrm.CharaType.NORMAL || param.CharType == CardBasePrm.CharaType.EVOLUTION)
{
if (!param.IsEvolveChoiceCard)
{
empty = empty + Data.SystemText.Get("Card_0201_BattleKeyWord_04", param.Atk.ToString(), param.Life.ToString()) + "\n";
if (param.ConvertedSkillDescription != string.Empty)
{
empty = empty + ConvertKeywordsInText(param.ConvertedSkillDescription) + "\n";
}
}
empty = empty + Data.SystemText.Get("Card_0202_BattleKeyWord_05") + "\n";
empty = empty + Data.SystemText.Get("Card_0201_BattleKeyWord_04", param.EvoAtk.ToString(), param.EvoLife.ToString()) + "\n";
if (param.ConvertedEvoSkillDescription != string.Empty)
{
empty = empty + ConvertKeywordsInText(param.ConvertedEvoSkillDescription) + "\n";
}
}
else
{
empty = empty + ConvertKeywordsInText(param.ConvertedSkillDescription) + "\n";
}
return empty;
}
private static string ConvertKeywordsInText(string skilldisc)
{
List<string> list = new List<string>();
List<string> list2 = new List<string>();
for (int i = 0; i < KEYWORD_PATTERNS.Length; i++)
{
foreach (Match item2 in Regex.Matches(skilldisc, KEYWORD_PATTERNS[i]))
{
string item = Regex.Escape(item2.Value);
if (list.Contains(item))
{
continue;
}
string value = item2.Groups["KEYWORD"].Value;
if (Data.Master.BattleKeyWordDic.ContainsKey(value))
{
List<int> cardIdsInDesc = GetCardIdsInDesc(Data.Master.BattleKeyWordDic[value]);
list.Add(item);
if (cardIdsInDesc.Count > 0)
{
list2.Add(Data.SystemText.Get("Card_0203_BattleKeyWord_06", value));
}
else
{
list2.Add(value);
}
}
}
}
for (int j = 0; j < list.Count; j++)
{
skilldisc = Regex.Replace(skilldisc, list[j], list2[j]);
}
return Global.ConvertToWithoutBBCode(skilldisc);
}
public static List<int> GetCardIdsInDesc(string desc)
{
string text = "KEYWORD";
string pattern = "\\[card\\](?<" + text + ">.*?)\\[/card\\]";
List<int> list = new List<int>();
foreach (Match item2 in Regex.Matches(desc, pattern))
{
int item = int.Parse(item2.Groups[text].Value);
if (!list.Contains(item))
{
list.Add(item);
}
}
return list;
}
public List<string> GetKeyWordNameList()
{
List<string> list = new List<string>(SkillInfoList.Count);
for (int i = 0; i < SkillInfoList.Count; i++)
{
list.Add(SkillInfoList[i].labels[0].text);
}
return list;
}
public IList<NguiObjs> GetSkillInfoList()
{
return SkillInfoList;
}
public float GetScrollViewSizeY()
{
return ScrollView.GetComponent<UIPanel>().GetViewSize().y;
}
public void SetResetTableFinishAction(Action inAction)
{
ResetTableFinishAction = inAction;
}
public void SetKeyWordFocus(float inScrollBarValue)
{
ScrollView.verticalScrollBar.value = inScrollBarValue;
}
public void SetPanelDepth(int depth)
{
_panel.depth = depth;
}
}