Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
424 lines
15 KiB
C#
424 lines
15 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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using UnityEngine;
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using Wizard;
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using Wizard.Battle.View;
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public class BattleKeywordInfoListMgr : MonoBehaviour
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{
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private const string KEYWORD = "KEYWORD";
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private static readonly string[] KEYWORD_PATTERNS = new string[2] { "\\[u\\]\\[(ffcd45|524522)\\](?<KEYWORD>.*?)\\[-\\]\\[/u\\]", "\\[b\\](?<KEYWORD>.*?)\\[/b\\]" };
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private static readonly string KEYWORD_TITLE_REMOVE_PATTERN = "<<\\{me.hand_self.count\\}\\+\\d\\?\\?>>";
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private const int LABEL_KEYWORD = 0;
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private const int LABEL_DESC = 1;
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private const int LINE_SPRITE = 0;
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private const int PADDING_OBJECT = 1;
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private const int LINE_SPRITE_OFFSET = -12;
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private const int CLASS_EFFECT_TABLE_PADDING_Y = 30;
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private const int CLASS_EFFECT_FONT_SIZE = 21;
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[SerializeField]
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public UIScrollView ScrollView;
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[SerializeField]
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private NguiObjs SkillInfo;
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[SerializeField]
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public UITable _table;
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[SerializeField]
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private UIPanel _panel;
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private IList<NguiObjs> SkillInfoList = new List<NguiObjs>();
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private Action ResetTableFinishAction;
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public static IList<string> GetKeywords(CardParameter cardParameter)
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{
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return GetKeywords(cardParameter.SkillDescription + cardParameter.EvoSkillDescription);
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}
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public static IList<string> GetKeywords(string skillDescription)
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{
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List<string> list = new List<string>();
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for (int i = 0; i < KEYWORD_PATTERNS.Length; i++)
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{
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foreach (Match item in Regex.Matches(skillDescription, KEYWORD_PATTERNS[i]))
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{
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string value = item.Groups["KEYWORD"].Value;
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if (!list.Contains(value))
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{
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list.Add(value);
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}
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}
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}
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return list;
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}
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public void SetKeywordInfos(IList<string> currentWords, CardMaster.CardMasterId cardMasterId)
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{
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List<string> list = new List<string>();
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for (int i = 0; i < currentWords.Count; i++)
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{
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string keywordTitle = string.Empty;
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string skillinfo = string.Empty;
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string text = currentWords[i];
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string valueOrDefault = Data.Master.BattleKeywordReplaceDic.GetValueOrDefault(text, text);
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if (GetKeywordData(valueOrDefault, cardMasterId, out keywordTitle, out skillinfo) && !list.Contains(keywordTitle))
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{
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AddKeywordInfo(keywordTitle, skillinfo, LabelDefine.TEXT_COLOR_KEYWORD, cardMasterId);
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list.Add(keywordTitle);
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}
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}
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StartCoroutine(RepositionTable());
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}
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public void SetBuffInfos(List<int> baseCardID, List<string> buff)
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{
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string empty = string.Empty;
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for (int i = 0; i < baseCardID.Count; i++)
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{
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empty = ((CardMaster.GetInstanceForBattle().GetCardParameterFromId(baseCardID[i]).CardName != null && !(CardMaster.GetInstanceForBattle().GetCardParameterFromId(baseCardID[i]).CardName == string.Empty)) ? CardMaster.GetInstanceForBattle().GetCardParameterFromId(baseCardID[i]).CardName : Data.SystemText.Get("BattleLog_0097"));
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AddKeywordInfo(empty, buff[i], LabelDefine.TEXT_COLOR_NORMAL, CardMaster.BatttleCardMasterId);
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}
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StartCoroutine(RepositionTable());
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}
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public IEnumerator RepositionTable()
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{
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yield return null;
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_table.Reposition();
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ScrollView.verticalScrollBar.value = 0f;
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ScrollView.ResetPosition();
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if (ResetTableFinishAction != null)
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{
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ResetTableFinishAction();
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}
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}
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public void AddKeywordInfo(string keyword, string desc, Color32 keywordColor, CardMaster.CardMasterId cardMasterId, bool isClassEffect = false, Action onClickCardName = null, bool isKeyWordDisp = true)
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{
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NguiObjs nguiObjs = UnityEngine.Object.Instantiate(SkillInfo);
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keyword = Regex.Replace(keyword, KEYWORD_TITLE_REMOVE_PATTERN, "");
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if (isClassEffect)
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{
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nguiObjs.labels[0].fontSize = 21;
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nguiObjs.labels[1].fontSize = 21;
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}
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nguiObjs.transform.parent = _table.transform;
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nguiObjs.labels[0].text = keyword;
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nguiObjs.labels[0].color = keywordColor;
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nguiObjs.labels[1].SetWrapText(desc);
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nguiObjs.transform.localScale = new Vector3(1f, 1f, 1f);
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nguiObjs.gameObject.name = SkillInfoList.Count.ToString();
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nguiObjs.gameObject.SetActive(value: true);
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if (isClassEffect)
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{
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GameObject gameObject = new GameObject("paddingObject");
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gameObject.transform.SetParent(nguiObjs.labels[0].gameObject.transform);
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gameObject.transform.localPosition = Vector3.zero;
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gameObject.transform.localScale = Vector3.one;
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UISprite uISprite = gameObject.AddComponent<UISprite>();
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uISprite.alpha = 0f;
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uISprite.height = 30;
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gameObject.transform.localPosition = new Vector3(nguiObjs.labels[0].width / 2, gameObject.transform.localPosition.y);
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nguiObjs.objs.Add(gameObject);
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if (SkillInfoList.Count == 0)
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{
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gameObject.SetActive(value: false);
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}
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BoxCollider boxCollider = nguiObjs.labels[1].gameObject.AddComponent<BoxCollider>();
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boxCollider.size = new Vector3(nguiObjs.labels[1].width, nguiObjs.labels[1].height);
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boxCollider.center = new Vector3(nguiObjs.labels[1].width / 2, -nguiObjs.labels[1].height / 2);
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List<string> keyWordList = BattlePlayerView.GetKeyWordList(nguiObjs.labels[1].text);
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UIEventListener uIEventListener = UIEventListener.Get(nguiObjs.labels[1].gameObject);
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uIEventListener.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener.onClick, (UIEventListener.VoidDelegate)delegate
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{
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if (keyWordList.Count == 0)
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{
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onClickCardName();
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}
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else
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{
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BattlePlayerView.CreateClassEffectPanel(keyWordList, cardMasterId);
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}
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});
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BattlePlayerView.SetKeyWordColor(nguiObjs.labels[1].gameObject, nguiObjs.labels[1]);
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BoxCollider boxCollider2 = nguiObjs.labels[0].gameObject.AddComponent<BoxCollider>();
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boxCollider2.size = new Vector3(nguiObjs.labels[0].width, nguiObjs.labels[0].height);
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boxCollider2.center = new Vector3(nguiObjs.labels[0].width / 2, -nguiObjs.labels[0].height / 2);
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BattlePlayerView.SetLabelColorEvent(nguiObjs.labels[0]);
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UIEventListener uIEventListener2 = UIEventListener.Get(nguiObjs.labels[0].gameObject);
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uIEventListener2.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener2.onClick, (UIEventListener.VoidDelegate)delegate
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{
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onClickCardName();
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});
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if (!isKeyWordDisp)
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{
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nguiObjs.labels[0].gameObject.SetActive(value: false);
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nguiObjs.labels[1].transform.localPosition = new Vector3(nguiObjs.labels[1].transform.localPosition.x, nguiObjs.labels[0].transform.localPosition.y);
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SkillInfoList[SkillInfoList.Count - 1].objs[0].SetActive(value: false);
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}
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boxCollider.gameObject.AddComponent<UIDragScrollView>().scrollView = ScrollView;
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boxCollider2.gameObject.AddComponent<UIDragScrollView>().scrollView = ScrollView;
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UILabel uILabel = nguiObjs.labels[1];
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uILabel.topAnchor.target = null;
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uILabel.bottomAnchor.target = null;
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uILabel.leftAnchor.target = null;
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uILabel.rightAnchor.target = null;
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UISprite component = nguiObjs.objs[0].GetComponent<UISprite>();
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component.topAnchor.target = null;
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component.bottomAnchor.target = null;
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component.leftAnchor.target = null;
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component.rightAnchor.target = null;
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component.transform.localPosition = new Vector3(component.transform.localPosition.x, uILabel.transform.localPosition.y - (float)uILabel.height + -12f);
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}
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SkillInfoList.Add(nguiObjs);
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}
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public void RemoveKeyWord(int index)
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{
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bool activeSelf = SkillInfoList[index].labels[0].gameObject.activeSelf;
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UnityEngine.Object.Destroy(SkillInfoList[index].gameObject);
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if (SkillInfoList.Count > index + 1)
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{
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if (!SkillInfoList[index + 1].labels[0].gameObject.activeSelf)
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{
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Vector3 localPosition = SkillInfoList[index + 1].labels[1].transform.localPosition;
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if (activeSelf)
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{
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SkillInfoList[index + 1].labels[0].gameObject.SetActive(value: true);
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}
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SkillInfoList[index + 1].labels[1].transform.localPosition = new Vector3(localPosition.x, SkillInfoList[index + 1].labels[0].transform.localPosition.y - (float)SkillInfoList[index + 1].labels[0].height);
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SkillInfoList[index + 1].objs[0].transform.localPosition = new Vector3(SkillInfoList[index + 1].objs[0].transform.localPosition.x, -72 - SkillInfoList[index + 1].labels[1].height + -12);
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}
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}
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else if (index - 1 > 0)
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{
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bool flag = false;
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bool flag2 = false;
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if (SkillInfoList[index - 1].labels[0].gameObject.activeSelf)
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{
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flag = true;
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if (index + 1 < SkillInfoList.Count && !SkillInfoList[index + 1].labels[0].gameObject.activeSelf)
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{
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flag2 = true;
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}
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}
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if (flag && !flag2)
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{
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SkillInfoList[index - 1].objs[0].SetActive(value: true);
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}
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}
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SkillInfoList.RemoveAt(index);
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if (SkillInfoList.Count != 0)
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{
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SkillInfoList[0].objs[1].SetActive(value: false);
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}
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if (base.gameObject.activeInHierarchy)
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{
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StartCoroutine(RepositionTable());
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}
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}
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public void AddKeywordInfo(BattleCardBase card, string keyword, string desc, Color32 keywordColor)
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{
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NguiObjs nguiObjs = UnityEngine.Object.Instantiate(SkillInfo);
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nguiObjs.transform.parent = _table.transform;
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nguiObjs.labels[0].text = keyword;
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nguiObjs.labels[0].color = keywordColor;
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nguiObjs.labels[1].SetWrapText(desc);
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nguiObjs.transform.localScale = new Vector3(1f, 1f, 1f);
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nguiObjs.gameObject.name = SkillInfoList.Count.ToString();
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nguiObjs.gameObject.SetActive(value: true);
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UIRect[] componentsInChildren = nguiObjs.gameObject.GetComponentsInChildren<UIRect>();
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for (int i = 0; i < componentsInChildren.Length; i++)
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{
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componentsInChildren[i].ResetAndUpdateAnchors();
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}
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SkillInfoList.Add(nguiObjs);
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}
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public void SetScrollView(DialogBase dia)
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{
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UIPanel component = ScrollView.GetComponent<UIPanel>();
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GameObject gameObject = dia.WindowSprite.gameObject;
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GameObject gameObject2 = dia.titleLine.gameObject;
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component.topAnchor.target = gameObject2.transform;
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component.topAnchor.relative = 0f;
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component.topAnchor.absolute = -10;
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component.bottomAnchor.target = gameObject.transform;
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component.bottomAnchor.relative = 0f;
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component.bottomAnchor.absolute = 25;
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component.leftAnchor.target = gameObject.transform;
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component.leftAnchor.relative = 0f;
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component.leftAnchor.absolute = 25;
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component.rightAnchor.target = gameObject.transform;
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component.rightAnchor.relative = 1f;
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component.rightAnchor.absolute = -25;
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gameObject.GetComponent<UIDragScrollView>().scrollView = ScrollView;
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component.UpdateAnchors();
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}
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private bool GetKeywordData(string skill, CardMaster.CardMasterId cardMasterId, out string keywordTitle, out string skillinfo)
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{
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keywordTitle = string.Empty;
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skillinfo = string.Empty;
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if (Data.Master.BattleKeyWordDic.ContainsKey(skill))
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{
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string skillToLower = skill.ToLower();
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KeyValuePair<string, string> keyValuePair = Data.Master.BattleKeyWordDic.First((KeyValuePair<string, string> data) => data.Key.ToLower() == skillToLower);
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keywordTitle = keyValuePair.Key;
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skillinfo = keyValuePair.Value;
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List<int> cardIdsInDesc = GetCardIdsInDesc(skillinfo);
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if (cardIdsInDesc.Count > 0)
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{
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skillinfo = string.Empty;
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for (int num = 0; num < cardIdsInDesc.Count; num++)
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{
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CardParameter cardParameterFromId = CardMaster.GetInstance(cardMasterId).GetCardParameterFromId(cardIdsInDesc[num]);
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if (num > 0)
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{
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skillinfo += "\n";
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skillinfo += Data.SystemText.Get("Card_0198_BattleKeyWord_01", cardParameterFromId.CardName);
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skillinfo += "\n";
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}
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skillinfo += GetCardDescText(cardParameterFromId);
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}
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}
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skillinfo = skillinfo.Trim();
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return true;
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}
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return false;
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}
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public static string GetCardDescText(CardParameter param)
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{
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string empty = string.Empty;
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string clanNameByKey = GameMgr.GetIns().GetDataMgr().GetClanNameByKey((int)param.Clan);
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string cardTypeName = CardBasePrm.GetCardTypeName(param.CharType);
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empty = ((!(param.TribeName == "ALL")) ? (Data.SystemText.Get("Card_0200_BattleKeyWord_03", param.Cost.ToString(), clanNameByKey, param.TribeName, cardTypeName) + "\n") : (Data.SystemText.Get("Card_0199_BattleKeyWord_02", param.Cost.ToString(), clanNameByKey, cardTypeName) + "\n"));
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if (param.CharType == CardBasePrm.CharaType.NORMAL || param.CharType == CardBasePrm.CharaType.EVOLUTION)
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{
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if (!param.IsEvolveChoiceCard)
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{
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empty = empty + Data.SystemText.Get("Card_0201_BattleKeyWord_04", param.Atk.ToString(), param.Life.ToString()) + "\n";
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if (param.ConvertedSkillDescription != string.Empty)
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{
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empty = empty + ConvertKeywordsInText(param.ConvertedSkillDescription) + "\n";
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}
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}
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empty = empty + Data.SystemText.Get("Card_0202_BattleKeyWord_05") + "\n";
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empty = empty + Data.SystemText.Get("Card_0201_BattleKeyWord_04", param.EvoAtk.ToString(), param.EvoLife.ToString()) + "\n";
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if (param.ConvertedEvoSkillDescription != string.Empty)
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{
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empty = empty + ConvertKeywordsInText(param.ConvertedEvoSkillDescription) + "\n";
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}
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}
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else
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{
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empty = empty + ConvertKeywordsInText(param.ConvertedSkillDescription) + "\n";
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}
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return empty;
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}
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private static string ConvertKeywordsInText(string skilldisc)
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{
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List<string> list = new List<string>();
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List<string> list2 = new List<string>();
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for (int i = 0; i < KEYWORD_PATTERNS.Length; i++)
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{
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foreach (Match item2 in Regex.Matches(skilldisc, KEYWORD_PATTERNS[i]))
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{
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string item = Regex.Escape(item2.Value);
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if (list.Contains(item))
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{
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continue;
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}
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string value = item2.Groups["KEYWORD"].Value;
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if (Data.Master.BattleKeyWordDic.ContainsKey(value))
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{
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List<int> cardIdsInDesc = GetCardIdsInDesc(Data.Master.BattleKeyWordDic[value]);
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list.Add(item);
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if (cardIdsInDesc.Count > 0)
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{
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list2.Add(Data.SystemText.Get("Card_0203_BattleKeyWord_06", value));
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}
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else
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{
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list2.Add(value);
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}
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}
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}
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}
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for (int j = 0; j < list.Count; j++)
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{
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skilldisc = Regex.Replace(skilldisc, list[j], list2[j]);
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}
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return Global.ConvertToWithoutBBCode(skilldisc);
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}
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public static List<int> GetCardIdsInDesc(string desc)
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{
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string text = "KEYWORD";
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string pattern = "\\[card\\](?<" + text + ">.*?)\\[/card\\]";
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List<int> list = new List<int>();
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foreach (Match item2 in Regex.Matches(desc, pattern))
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{
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int item = int.Parse(item2.Groups[text].Value);
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if (!list.Contains(item))
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{
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list.Add(item);
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}
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}
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return list;
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}
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public List<string> GetKeyWordNameList()
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{
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List<string> list = new List<string>(SkillInfoList.Count);
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for (int i = 0; i < SkillInfoList.Count; i++)
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{
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list.Add(SkillInfoList[i].labels[0].text);
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}
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return list;
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}
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public IList<NguiObjs> GetSkillInfoList()
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{
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return SkillInfoList;
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}
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public float GetScrollViewSizeY()
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{
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return ScrollView.GetComponent<UIPanel>().GetViewSize().y;
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}
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public void SetResetTableFinishAction(Action inAction)
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{
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ResetTableFinishAction = inAction;
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}
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public void SetKeyWordFocus(float inScrollBarValue)
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{
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ScrollView.verticalScrollBar.value = inScrollBarValue;
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}
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public void SetPanelDepth(int depth)
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{
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_panel.depth = depth;
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}
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}
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