Files
SVSimServer/SVSim.BattleEngine/Engine/BattleFinishToOpponentDisConnectChecker.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

150 lines
4.0 KiB
C#

using System;
using Cute;
using Wizard;
public class BattleFinishToOpponentDisConnectChecker : NetworkBattleIntervalCheckerBase
{
private NetworkBattleManagerBase networkBattleManager;
private DialogBase BattleFinishWaitDialog;
private SystemText _systemText;
private int _dispScene;
private const int WINDOW_DISP_WAIT = 0;
private const int WINDOW_UPDATE = 1;
private const int FINISH_SEND_WAIT = 2;
private const int FINISH_OPPONENT_DISCONNECT_INTERVAL = 8;
private const int FINISH_OPPONENT_DISP_COUNTER_INTERVAL = 98;
private const int FINISH_BATTLE_SEND_INTERVAL = 128;
private bool _isDisconnect;
public bool IsStart { get; private set; }
public event Action OnDisConnectWin;
public BattleFinishToOpponentDisConnectChecker(NetworkBattleManagerBase manager)
{
networkBattleManager = manager;
_systemText = Data.SystemText;
}
public override void StartChecker(string log = "")
{
if (BattleFinishWaitDialog == null)
{
LocalLog.AccumulateTraceLog("#6911825CreateBattleFinishWaitDialog" + log);
}
base.StartChecker();
IsStart = true;
CreateBattleFinishWaitDialog();
BattleFinishWaitDialog.SetActive(inActive: false);
UIManager.GetInstance().closeInSceneNotNetwork();
}
public override void StopChecker()
{
base.StopChecker();
if (BattleFinishWaitDialog != null)
{
BattleFinishWaitDialog.Close();
LocalLog.AccumulateTraceLog("#691182DialogCloseStopChecker");
}
UIManager.GetInstance().closeInSceneNotNetwork();
}
protected override void IntervalCheck()
{
base.IntervalCheck();
switch (_dispScene)
{
case 0:
if (!networkBattleManager.VfxMgr.IsEnd)
{
InitTimer();
}
else if (NetworkUtility.GetTimeSpanSecond(base.startTick) >= 8)
{
if (networkBattleManager.disconnectToLoseChecker.IsDisconnect())
{
ShowDisconnectAlert();
}
_dispScene++;
}
break;
case 1:
if (networkBattleManager.disconnectToLoseChecker.IsDisconnect())
{
ShowDisconnectAlert();
break;
}
ShowBattleFinishWaitDialog();
if (NetworkUtility.GetTimeSpanSecond(base.startTick) <= 98)
{
int num = 98 - NetworkUtility.GetTimeSpanSecond(base.startTick);
BattleFinishWaitDialog.SetText(_systemText.Get("Battle_0425", num.ToString() ?? ""));
}
else
{
BattleFinishWaitDialog.SetText(_systemText.Get("Battle_0426"));
_dispScene++;
}
break;
case 2:
if (NetworkUtility.GetTimeSpanSecond(base.startTick) >= 128)
{
BattleFinishWaitDialog.Close();
LocalLog.AccumulateTraceLog("#691182DialogClose");
this.OnDisConnectWin.Call();
StopChecker();
}
break;
}
}
private void ShowDisconnectAlert()
{
BattleFinishWaitDialog.SetActive(inActive: false);
if (!_isDisconnect)
{
_isDisconnect = true;
UIManager.GetInstance().closeInSceneNotNetwork();
BattleManagerBase.GetIns().BattlePlayer.PlayerBattleView.ShowAlert(PanelMgr.BattleAlertType.DisconnectInfomation, isClass: false);
}
}
private void ShowBattleFinishWaitDialog()
{
if (!BattleFinishWaitDialog.gameObject.activeSelf)
{
LocalLog.AccumulateTraceLog("#691182ShowBattleFinishWaitDialog");
}
BattleFinishWaitDialog.SetActive(inActive: true);
if (_isDisconnect)
{
_isDisconnect = false;
UIManager.GetInstance().createInSceneNotNetwork();
BattleManagerBase.GetIns().BattlePlayer.PlayerBattleView.OffNotHideAndNotCreate();
BattleManagerBase.GetIns().BattlePlayer.PlayerBattleView.HideAlertDialogue();
}
}
private void CreateBattleFinishWaitDialog()
{
UIManager.GetInstance().closeInSceneNotNetwork();
UIManager.GetInstance().createInSceneNotNetwork();
BattleFinishWaitDialog = UIManager.GetInstance().CreateDialogClose();
BattleFinishWaitDialog.SetTitleLabel(Data.SystemText.Get("Battle_0423"));
BattleFinishWaitDialog.SetButtonLayout(DialogBase.ButtonLayout.NONE);
BattleFinishWaitDialog.SetFadeButtonEnabled(flag: false);
BattleFinishWaitDialog.SetPanelDepth(5000);
}
}