Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
247 lines
7.5 KiB
C#
247 lines
7.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard;
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using Wizard.Battle;
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using Wizard.Battle.Player.Emotion;
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using Wizard.Battle.View;
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using Wizard.Battle.View.Vfx;
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public class BattleEnemy : BattlePlayerBase
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{
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private readonly Vector3 OFFSET_THINK_ICON_FROM_CLASSVIEW = new Vector3(0.62f, 0.15f, 0f);
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private IEmotion _emotion;
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private readonly Vector3 FIELD_CENTER_POSITION = new Vector3(0f, 0.25f, 0f);
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public override bool IsGameFirst => !base.BattleMgr.IsFirst;
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public override bool IsPlayer => false;
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public override IBattlePlayerView BattleView => BattleEnemyView;
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public override IEmotion Emotion => _emotion;
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public virtual IBattlePlayerView BattleEnemyView { get; protected set; }
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public bool EnableEnemyAI { get; set; }
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public override int Turn
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{
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get
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{
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if (!base.BattleMgr.IsFirst)
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{
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return base.BattleMgr.FirstTurn;
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}
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return base.BattleMgr.SecondTurn;
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}
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set
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{
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if (base.BattleMgr.IsFirst)
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{
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base.BattleMgr.SecondTurn = value;
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}
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else
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{
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base.BattleMgr.FirstTurn = value;
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}
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}
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}
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public event Action<List<int>> OnMulliganEndForReplay;
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public BattleEnemy(BattleManagerBase battleMgr, BattleCamera battleCamera, BackGroundBase backGround, IInnerOptionsBuilder innerOptionsBuilder)
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: base(battleMgr, battleCamera, backGround, innerOptionsBuilder)
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{
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}
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protected override void Initialize()
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{
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BattleEnemyView = new BattleEnemyView(this);
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}
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protected override void CreateSelfBattleCard()
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{
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EnemyClassBattleCard item = new EnemyClassBattleCard(new ClassBattleCardBase.ClassBuildInfo(_isPlayer: false, 20, this, base.BattleMgr.BattlePlayer, base.BattleMgr, base.BattleMgr.BattleResourceMgr));
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base.ClassAndInPlayCardList.Add(item);
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}
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public override void Setup(BattlePlayerBase opponentBattlePlayer)
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{
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_emotion = _innerOptionsBuilder.CreateEnemyEmotion((IClassBattleCardView)base.Class.BattleCardView);
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base.Setup(opponentBattlePlayer);
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}
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public override void SetupClone(BattlePlayerBase sourceBattlePlayer, BattlePlayerBase virtualOpponentBattlePlayer, CloneActualFlags cloneFlags)
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{
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sourceBattlePlayer.CopyToVirtualBase(this, virtualOpponentBattlePlayer, cloneFlags);
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}
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public override VfxBase StartTurnControl(string log = "")
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{
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if (GameMgr.GetIns().IsAdminWatch)
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{
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UpdateHandCardsPlayability();
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}
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Turn++;
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SequentialVfxPlayer sequentialVfxPlayer = TurnEvolveControl(BattleView.EpIcon);
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VfxBase vfx = TurnStart();
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sequentialVfxPlayer.Register(vfx);
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VfxBase vfx2 = BattleManagerBase.GetIns().JudgeBattleResult();
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sequentialVfxPlayer.Register(vfx2);
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sequentialVfxPlayer.Register(CreateThinkingVfx(base.BattleMgr));
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return sequentialVfxPlayer;
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}
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public VfxBase CreateThinkingVfx(BattleManagerBase battleMgr)
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{
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if (GameMgr.GetIns().IsAdminWatch)
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{
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return NullVfx.GetInstance();
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}
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return new DelaySetupVfx(() => new ThinkIconShowVfx(delegate
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{
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Vector3 position = base.BattleCamera.Get3DCamera().WorldToScreenPoint(base.Class.BattleCardView.Transform.position + OFFSET_THINK_ICON_FROM_CLASSVIEW);
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return UIManager.GetInstance().getCamera().ScreenToWorldPoint(position);
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}, battleMgr.BattleResourceMgr));
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}
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public override VfxBase UsePp(int pp, bool isNewReplayMoveTurn = false)
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{
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base.UsePp(pp);
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int usedPp = base.Pp;
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int maxPp = base.PpTotal;
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Vector3 labelPosition = default(Vector3);
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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sequentialVfxPlayer.Register(InstantVfx.Create(delegate
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{
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Vector3 position = base.BattleCamera.Get3DCamera().WorldToScreenPoint(StatusPanelControl.GetPPPanel().transform.Find("PPIcon/PPLabel").transform.position);
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labelPosition = UIManager.GetInstance().getCamera().ScreenToWorldPoint(position);
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}));
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sequentialVfxPlayer.Register(new DelaySetupVfx(() => m_vfxCreator.CreateUsePp(usedPp, maxPp, labelPosition, isNewReplayMoveTurn)));
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return sequentialVfxPlayer;
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}
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protected override VfxBase TurnStartDrawCard(SkillProcessor skillProcessor)
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{
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NullVfx.GetInstance();
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int drawCount = ((IsGameFirst || Turn != 1) ? 1 : 2);
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VfxWith<IEnumerable<BattleCardBase>> vfxWith = RandomCardDraw(drawCount, skillProcessor);
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VfxBase vfxBase = CardDrawVfx(vfxWith.Value);
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SequentialVfxPlayer result = SequentialVfxPlayer.Create(vfxWith.Vfx, vfxBase);
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if (!base.Class.IsDead && EnableEnemyAI)
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{
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base.BattleMgr.EnemyAI.ExecuteEnemyAI(useWait: true);
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}
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_ = base.Class.IsDead;
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return result;
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}
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public override VfxBase CardDrawVfx(IEnumerable<BattleCardBase> DrawList, bool skipShuffle = false, bool isOpenDrawSkill = false)
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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if (GameMgr.GetIns().IsAdminWatch)
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{
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foreach (BattleCardBase card in DrawList)
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{
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if (card.BaseCost != card.Cost)
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{
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List<int> costList = card.BattleCardView.GetUseCostList(card.Cost);
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sequentialVfxPlayer.Register(InstantVfx.Create(delegate
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{
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card.BattleCardView.UpdateCost(costList);
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}));
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}
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}
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}
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sequentialVfxPlayer.Register(new OpponentDrawCardVfx(DrawList, isOpenDrawSkill));
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sequentialVfxPlayer.Register(new OpponentDrawCardToHandVfx(DrawList.ToList(), 0.4f, isOpenDrawSkill, skipShuffle));
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return sequentialVfxPlayer;
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}
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public override VfxBase TurnEnd()
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{
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ParallelVfxPlayer result = ParallelVfxPlayer.Create(base.TurnEnd(), new ThinkIconHideVfx(base.BattleMgr.BattleResourceMgr));
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if (GameMgr.GetIns().IsAdminWatch)
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{
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foreach (BattleCardBase handCard in base.HandCardList)
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{
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handCard.BattleCardView.HideCanPlayEffect();
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}
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}
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return result;
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}
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protected override void SetActive()
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{
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if (GameMgr.GetIns().IsAdminWatch)
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{
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UpdateHandCardsPlayability();
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}
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if (!IsGameFirst || Turn != 1)
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{
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base.IsChoiceBraveEffectTiming = true;
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BattleEnemyView.UpdateChoiceBraveButtonPulsateEffectAndSprite();
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}
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}
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public override BattlePlayerBase CreateVirtualPlayer()
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{
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return new VirtualBattleEnemy(base.BattleMgr, base.BattleCamera, base.BackGround);
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}
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public override void UpdateHandCardsPlayability(bool areArrowsForcedOff = false)
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{
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foreach (BattleCardBase handCard in _opponentBattlePlayer.HandCardList)
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{
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handCard.BattleCardView.areArrowsForcedOff = areArrowsForcedOff;
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handCard.BattleCardView.UpdateMovability();
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}
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if (!GameMgr.GetIns().IsAdmin)
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{
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return;
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}
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foreach (BattleCardBase handCard2 in base.HandCardList)
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{
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handCard2.BattleCardView.areArrowsForcedOff = areArrowsForcedOff;
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handCard2.BattleCardView.UpdateMovability();
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}
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if (base.IsSelfTurn)
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{
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BattleView.UpdateChoiceBraveButtonPulsateEffectAndSprite();
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}
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}
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public override VfxBase MoveToHand(List<BattleCardBase> cardsToMoveToHand)
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{
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return SequentialVfxPlayer.Create(new OpponentDrawCardToHandVfx(cardsToMoveToHand.ToList(), 0.3f), InstantVfx.Create(delegate
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{
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UpdateHandCardsPlayability();
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}));
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}
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public override EffectBattle GetSkillEffect(string skillEffectPath)
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{
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return GameMgr.GetIns().GetEffectMgr().GetEnemyEffectBattle(skillEffectPath);
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}
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public override Vector3 GetFieldCenterPosition()
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{
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return FIELD_CENTER_POSITION;
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}
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public override VfxBase TurnStartDraw(SkillProcessor skillProcessor)
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{
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return base.TurnStartDraw(skillProcessor);
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}
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public void CallRecordingMulliganEnd(List<int> cardIndexList)
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{
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this.OnMulliganEndForReplay.Call(cardIndexList);
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}
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}
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