Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
24 lines
496 B
C#
24 lines
496 B
C#
using System.Collections.Generic;
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using Wizard.Battle;
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internal class BaseCardIDComp : EqualityComparer<IReadOnlyBattleCardInfo>
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{
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public override bool Equals(IReadOnlyBattleCardInfo x, IReadOnlyBattleCardInfo y)
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{
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if (x == y)
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{
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return true;
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}
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if (x.BaseParameter.BaseCardId == y.BaseParameter.BaseCardId)
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{
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return true;
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}
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return false;
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}
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public override int GetHashCode(IReadOnlyBattleCardInfo obj)
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{
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return obj.BaseParameter.BaseCardId;
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}
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}
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