Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
357 lines
8.1 KiB
C#
357 lines
8.1 KiB
C#
using System.Collections.Generic;
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using AnimationOrTween;
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using UnityEngine;
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[AddComponentMenu("NGUI/Internal/Active Animation")]
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public class ActiveAnimation : MonoBehaviour
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{
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public static ActiveAnimation current;
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public List<EventDelegate> onFinished = new List<EventDelegate>();
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[HideInInspector]
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public GameObject eventReceiver;
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[HideInInspector]
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public string callWhenFinished;
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private Animation mAnim;
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private Direction mLastDirection;
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private Direction mDisableDirection;
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private bool mNotify;
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private Animator mAnimator;
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private string mClip = "";
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private float playbackTime => Mathf.Clamp01(mAnimator.GetCurrentAnimatorStateInfo(0).normalizedTime);
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public bool isPlaying
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{
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get
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{
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if (mAnim == null)
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{
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if (mAnimator != null)
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{
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if (mLastDirection == Direction.Reverse)
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{
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if (playbackTime == 0f)
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{
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return false;
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}
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}
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else if (playbackTime == 1f)
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{
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return false;
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}
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return true;
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}
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return false;
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}
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foreach (AnimationState item in mAnim)
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{
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if (!mAnim.IsPlaying(item.name))
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{
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continue;
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}
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if (mLastDirection == Direction.Forward)
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{
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if (item.time < item.length)
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{
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return true;
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}
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continue;
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}
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if (mLastDirection == Direction.Reverse)
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{
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if (item.time > 0f)
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{
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return true;
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}
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continue;
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}
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return true;
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}
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return false;
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}
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}
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public void Finish()
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{
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if (mAnim != null)
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{
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foreach (AnimationState item in mAnim)
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{
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if (mLastDirection == Direction.Forward)
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{
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item.time = item.length;
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}
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else if (mLastDirection == Direction.Reverse)
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{
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item.time = 0f;
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}
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}
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mAnim.Sample();
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}
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else if (mAnimator != null)
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{
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mAnimator.Play(mClip, 0, (mLastDirection == Direction.Forward) ? 1f : 0f);
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}
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}
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public void Reset()
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{
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if (mAnim != null)
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{
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foreach (AnimationState item in mAnim)
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{
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if (mLastDirection == Direction.Reverse)
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{
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item.time = item.length;
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}
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else if (mLastDirection == Direction.Forward)
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{
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item.time = 0f;
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}
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}
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return;
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}
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if (mAnimator != null)
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{
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mAnimator.Play(mClip, 0, (mLastDirection == Direction.Reverse) ? 1f : 0f);
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}
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}
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private void Start()
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{
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if (eventReceiver != null && EventDelegate.IsValid(onFinished))
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{
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eventReceiver = null;
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callWhenFinished = null;
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}
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}
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private void Update()
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{
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float deltaTime = RealTime.deltaTime;
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if (deltaTime == 0f)
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{
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return;
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}
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if (mAnimator != null)
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{
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mAnimator.Update((mLastDirection == Direction.Reverse) ? (0f - deltaTime) : deltaTime);
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if (isPlaying)
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{
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return;
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}
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mAnimator.enabled = false;
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base.enabled = false;
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}
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else
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{
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if (!(mAnim != null))
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{
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base.enabled = false;
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return;
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}
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bool flag = false;
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foreach (AnimationState item in mAnim)
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{
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if (!mAnim.IsPlaying(item.name))
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{
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continue;
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}
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float num = item.speed * deltaTime;
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item.time += num;
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if (num < 0f)
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{
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if (item.time > 0f)
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{
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flag = true;
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}
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else
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{
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item.time = 0f;
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}
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}
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else if (item.time < item.length)
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{
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flag = true;
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}
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else
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{
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item.time = item.length;
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}
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}
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mAnim.Sample();
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if (flag)
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{
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return;
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}
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base.enabled = false;
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}
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if (!mNotify)
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{
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return;
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}
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mNotify = false;
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if (current == null)
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{
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current = this;
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EventDelegate.Execute(onFinished);
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if (eventReceiver != null && !string.IsNullOrEmpty(callWhenFinished))
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{
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eventReceiver.SendMessage(callWhenFinished, SendMessageOptions.DontRequireReceiver);
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}
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current = null;
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}
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if (mDisableDirection != Direction.Toggle && mLastDirection == mDisableDirection)
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{
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NGUITools.SetActive(base.gameObject, state: false);
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}
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}
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private void Play(string clipName, Direction playDirection)
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{
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if (playDirection == Direction.Toggle)
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{
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playDirection = ((mLastDirection != Direction.Forward) ? Direction.Forward : Direction.Reverse);
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}
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if (mAnim != null)
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{
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base.enabled = true;
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mAnim.enabled = false;
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if (string.IsNullOrEmpty(clipName))
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{
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if (!mAnim.isPlaying)
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{
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mAnim.Play();
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}
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}
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else if (!mAnim.IsPlaying(clipName))
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{
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mAnim.Play(clipName);
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}
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foreach (AnimationState item in mAnim)
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{
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if (string.IsNullOrEmpty(clipName) || item.name == clipName)
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{
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float num = Mathf.Abs(item.speed);
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item.speed = num * (float)playDirection;
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if (playDirection == Direction.Reverse && item.time == 0f)
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{
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item.time = item.length;
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}
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else if (playDirection == Direction.Forward && item.time == item.length)
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{
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item.time = 0f;
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}
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}
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}
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mLastDirection = playDirection;
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mNotify = true;
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mAnim.Sample();
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}
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else if (mAnimator != null)
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{
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if (base.enabled && isPlaying && mClip == clipName)
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{
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mLastDirection = playDirection;
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return;
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}
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base.enabled = true;
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mNotify = true;
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mLastDirection = playDirection;
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mClip = clipName;
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mAnimator.Play(mClip, 0, (playDirection == Direction.Forward) ? 0f : 1f);
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}
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}
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public static ActiveAnimation Play(Animation anim, string clipName, Direction playDirection, EnableCondition enableBeforePlay, DisableCondition disableCondition)
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{
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if (!NGUITools.GetActive(anim.gameObject))
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{
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if (enableBeforePlay != EnableCondition.EnableThenPlay)
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{
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return null;
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}
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NGUITools.SetActive(anim.gameObject, state: true);
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UIPanel[] componentsInChildren = anim.gameObject.GetComponentsInChildren<UIPanel>();
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int i = 0;
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for (int num = componentsInChildren.Length; i < num; i++)
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{
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componentsInChildren[i].Refresh();
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}
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}
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ActiveAnimation activeAnimation = anim.GetComponent<ActiveAnimation>();
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if (activeAnimation == null)
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{
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activeAnimation = anim.gameObject.AddComponent<ActiveAnimation>();
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}
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activeAnimation.mAnim = anim;
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activeAnimation.mDisableDirection = (Direction)disableCondition;
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activeAnimation.onFinished.Clear();
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activeAnimation.Play(clipName, playDirection);
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if (activeAnimation.mAnim != null)
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{
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activeAnimation.mAnim.Sample();
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}
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else if (activeAnimation.mAnimator != null)
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{
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activeAnimation.mAnimator.Update(0f);
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}
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return activeAnimation;
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}
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public static ActiveAnimation Play(Animation anim, string clipName, Direction playDirection)
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{
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return Play(anim, clipName, playDirection, EnableCondition.DoNothing, DisableCondition.DoNotDisable);
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}
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public static ActiveAnimation Play(Animation anim, Direction playDirection)
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{
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return Play(anim, null, playDirection, EnableCondition.DoNothing, DisableCondition.DoNotDisable);
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}
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public static ActiveAnimation Play(Animator anim, string clipName, Direction playDirection, EnableCondition enableBeforePlay, DisableCondition disableCondition)
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{
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if (enableBeforePlay != EnableCondition.IgnoreDisabledState && !NGUITools.GetActive(anim.gameObject))
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{
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if (enableBeforePlay != EnableCondition.EnableThenPlay)
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{
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return null;
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}
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NGUITools.SetActive(anim.gameObject, state: true);
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UIPanel[] componentsInChildren = anim.gameObject.GetComponentsInChildren<UIPanel>();
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int i = 0;
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for (int num = componentsInChildren.Length; i < num; i++)
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{
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componentsInChildren[i].Refresh();
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}
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}
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ActiveAnimation activeAnimation = anim.GetComponent<ActiveAnimation>();
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if (activeAnimation == null)
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{
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activeAnimation = anim.gameObject.AddComponent<ActiveAnimation>();
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}
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activeAnimation.mAnimator = anim;
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activeAnimation.mDisableDirection = (Direction)disableCondition;
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activeAnimation.onFinished.Clear();
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activeAnimation.Play(clipName, playDirection);
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if (activeAnimation.mAnim != null)
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{
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activeAnimation.mAnim.Sample();
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}
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else if (activeAnimation.mAnimator != null)
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{
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activeAnimation.mAnimator.Update(0f);
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}
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return activeAnimation;
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}
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}
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