40 lines
1.6 KiB
XML
40 lines
1.6 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
|
|
|
|
<PropertyGroup>
|
|
<TargetFramework>net8.0</TargetFramework>
|
|
<!-- Match the engine: decompiled types are not nullable-clean and use explicit usings. -->
|
|
<Nullable>disable</Nullable>
|
|
<ImplicitUsings>disable</ImplicitUsings>
|
|
<!-- Pinned to 12.0 (net8.0 default) to match SVSim.BattleEngine; see the rationale there
|
|
(the vendored decompiled engine breaks under C# 14's 'field' contextual keyword). -->
|
|
<LangVersion>12.0</LangVersion>
|
|
<IsPackable>false</IsPackable>
|
|
<IsTestProject>true</IsTestProject>
|
|
</PropertyGroup>
|
|
|
|
<ItemGroup>
|
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.6.0" />
|
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
|
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\SVSim.BattleEngine\SVSim.BattleEngine.csproj" />
|
|
<ProjectReference Include="..\SVSim.BattleNode\SVSim.BattleNode.csproj" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<!-- Captured PvP battle (both clients) replayed through the engine in the N1 shadow test. -->
|
|
<None Include="Fixtures\**\*.ndjson" CopyToOutputDirectory="PreserveNewest" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<!-- The loader's card-master dump (serialized CardCSVData objects). The headless fixture
|
|
reflects these into CardMaster so the resolution path can look up real card stats. -->
|
|
<Content Include="..\SVSim.Bootstrap\Data\cards.json" Link="Data\cards.json">
|
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
</Content>
|
|
</ItemGroup>
|
|
|
|
</Project>
|