Step 6 of multi-instancing migration. HeadlessEngineEnv.EnsureInitialized is split into EnsureProcessGlobals (idempotent, process-once) + SeedCharaIdsOnCurrentAmbient (per-test). New TestBattleScope IDisposable sets up a fresh BattleAmbientContext per test. NonParallelizable removed from converted classes; assembly-level Parallelizable(Fixtures) enabled. SVSim.BattleEngine.Tests fully green under parallel test execution. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
49 lines
2.0 KiB
C#
49 lines
2.0 KiB
C#
using System;
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using NUnit.Framework;
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namespace SVSim.BattleEngine.Tests
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{
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// M2 probe (go/no-go step 1): can BattleManagerBase / the two-player pair be constructed
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// HEADLESS at all? This drives the real practice init path
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// (`new SingleBattleMgr(StandardBattleMgrContentsCreator)`), which internally builds the
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// BattlePlayer + BattleEnemy pair, against the M1 shim — with NO Unity runtime.
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//
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// The point of this test is diagnostic: if construction throws, the stack trace tells us the
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// first shim gap on the *resolution* path (vs the compile path M1 already proved). We assert
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// success, but a failure here is the informative outcome we want surfaced.
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[TestFixture]
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public class ConstructionProbeTests
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{
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private TestBattleScope _scope;
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[SetUp] public void SetUpScope() { _scope = new TestBattleScope(); }
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[TearDown] public void TearDownScope() { _scope?.Dispose(); _scope = null; }
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[Test]
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public void SingleBattleMgr_constructs_headless()
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{
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// Mirror the forecast flags the design pins (DP4 / §3): suppress VFX registration and
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// collapse wait delays. TestBattleScope already sets ctx.IsForecast=true; this line is a
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// belt-and-suspenders write through the ambient setter.
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BattleManagerBase.IsForecast = true;
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SingleBattleMgr mgr = null;
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try
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{
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mgr = new SingleBattleMgr(new HeadlessContentsCreator());
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}
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catch (Exception ex)
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{
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Assert.Fail(
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"Headless construction of SingleBattleMgr threw — first shim gap on the " +
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"resolution path:\n" + ex);
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}
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Assert.That(mgr, Is.Not.Null);
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Assert.That(mgr.BattlePlayer, Is.Not.Null, "BattlePlayer (self) not created");
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Assert.That(mgr.BattleEnemy, Is.Not.Null, "BattleEnemy (opponent) not created");
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_scope.Ctx.Mgr = mgr;
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}
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}
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}
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