The captured shape ({"1":[], "3":[], "4":[]}) is the empty-period
wire echo; the client parser (LoadDetail.cs:553) only reads normal/total/
campaign. Table, entity, seed, and importer were never wired to a code path.
Replaced by config-section catalog + service in the follow-up commits.
/mypage/index data.colosseum_info and /arena_colosseum/{top,get_fee_info}
now both project through ColosseumLobbyInfoBuilder.Build(ColosseumSeasonConfig).
One source of truth for the home-tab gating and the lobby reads — admins
flip the season on by writing to GameConfigs (per the runbook), no second
table to keep in sync.
* New ColosseumLobbyInfoBuilder — static projection from ColosseumSeasonConfig
to the wire ColosseumLobbyInfo. Replaces ArenaColosseumController's private
BuildColosseumInfo and MyPageController's BuildColosseumInfo(ColosseumConfig).
* MyPageController reads ColosseumSeasonConfig via IGameConfigService; the
IGlobalsRepository.GetCurrentColosseum() call goes away.
* MyPageIndexResponse.ColosseumInfo retyped to the new ColosseumLobbyInfo.
* ColosseumSalesPeriodInfo relocated into the ArenaColosseum namespace
alongside the rest of the family DTOs.
* Drops: Colosseums DB table (migration DropColosseumsTable), ColosseumConfig
entity, the captured-shape Models.Dtos.ColosseumInfo DTO, ColosseumSeed,
MyPageGlobalsImporter.ImportColosseumAsync + seed file colosseum.json,
IGlobalsRepository.GetCurrentColosseum + impl, the two related tests.
Net: home-screen Grand Prix tab now hidden by default because the season
ships with IsColosseumPeriod=false. Full suite: 1345/1345 (was 1347 — the
2 dropped tests covered the now-dead surface).
Window is [begin, end) — exclusive upper bound. Ordered priority-DESC
then Id-ASC so the controller can break on the first match.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Phase 3 shipped the AI rank battle bot pool as a hardcoded 8-entry list
inlined in SVSim.EmulatedEntrypoint/Matching/BotRoster.cs — editing meant
recompiling. Per PLAN.md 2026-06-02 item (d), move it to a Bootstrap
importer so the roster lives in seeds/bot-roster.json and the DB.
Shape mirrors PracticeOpponent end-to-end:
- BotRosterEntry (SVSim.Database/Models) — PK = AiId via the Id passthrough
pattern. DbSet<BotRosterEntry> BotRoster on SVSimDbContext.
- AddBotRoster migration (DDL only, per migrations-are-DDL-only rule).
- seeds/bot-roster.json — 8 rows preserving the current prod-verified
cosmetic ids (sleeve 704141010 / emblem 400001100 / degree 120027 /
field 5) and series-1 ai_ids from rm_ai_setting.csv (1111..1181).
- BotRosterSeed POCO + BotRosterImporter (idempotent upsert keyed by AiId,
leaves seed-missing rows intact). Wired into SVSim.Bootstrap/Program.cs
next to PracticeOpponentImporter.
- IGlobalsRepository.GetBotRoster() + impl.
IBotRoster.Pick → PickAsync because BotRoster now depends on the transient
IGlobalsRepository. RankBattleController awaits the new signature. The
deterministic hash-on-ctx invariant (same ctx → same bot, so /ai_<fmt>/start
retries pick the same opponent) is preserved.
DI: AddSingleton<IBotRoster> → AddTransient (matches IGlobalsRepository's
lifetime). Test fixture's SeedGlobalsAsync also runs the importer so
RankBattleControllerTests + the rewritten BotRosterTests both see seeded
rows.
Tests: 931 → 936 passing. Existing 3 BotRosterTests reshaped for the DB
backing + 1 new "throws on empty roster" guard; 4 new
BotRosterImporterTests mirror PracticeOpponentImporterTests
(round-trip / idempotent / seed-missing-row-intact / ai_id=0 skip).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>