- ChangeRoleAsync: Leader-only role management with SubLeader cap check.
Atomic leader transfer loads both member rows + Guild.LeaderViewerId in
one _db.SaveChangesAsync call (no split saves). Emits ChangeLeader (6)
or ChangeSubLeader (7) chat events. Same-role is no-op / returns Ok.
- /guild/change_role controller: calls ChangeRoleAsync, returns full updated
member list (GuildChangeRoleResponse.Members[]).
- /guild/friend_list controller: calls IFriendService.GetFriendsAsync, then
annotates each friend with is_join_guild from Viewer.GuildId column.
- IGuildRepository.UpdateLeaderViewerIdAsync: added for completeness even
though the atomic transfer path bypasses it via direct EF mutation.
- Tests: 8 GuildServiceChangeRoleTests (role changes, cap, atomic transfer,
no-op, permission); 3 GuildChangeRoleFriendListFlowTests (HTTP roundtrip,
is_join_guild); 2 GuildWireShape tests (literal JSON shape); 1508 pass.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- LeaveAsync: regular/subleader removes self; leader blocked if members remain;
sole-member leader auto-routes to BreakupAsync.
- RemoveAsync: leader-only kick (SubLeader has no remove authority per
GuildManager.cs decompile); self-remove and cross-guild target rejected.
- GuildController: wired /guild/leave (BaseRequest) and /guild/remove
(GuildRemoveRequest.remove_viewer_id field).
- SpyGuildChatService: extended Emissions with EmissionsWithBody tuple to
allow body-content assertions in leave/remove tests.
- 8 new integration tests; all 1493 pass.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>