GuildUpdateTask.Parse() reads data[guild] as GuildDetailInfo directly; the previous
GuildDetailSubTree wrapper (data[guild][detail]) caused json[guild_id].ToInt() to
crash on the client. Split GuildUpdateResponse (flat) from GuildUpdateEmblemResponse
(nested, correct for GuildEmblemUpdateTask.Parse). Also surfaces guild_name from the
request through UpdateGuildRequest.Name -> service -> repo so the client rename is honoured.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
GuildEmblemListTask.Parse reads jsonData[i][emblem_id].ToLong(),
confirming shape (b): array of objects with emblem_id. The existing
List<GuildEmblemEntry> DTO was already correct. Add
EmblemList_serializes_as_array_of_objects_with_emblem_id test to
GuildWireShape to lock the shape in.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>