Commit Graph

2 Commits

Author SHA1 Message Date
gamer147
8112b3f81f feat(arena-tk2): split do_matching success into 3007 owner / 3004 joiner
Mirrors prod's TK2 wire flow: the first arriver (parked, picks up cached
pair on a later poll) gets matching_state 3007 (SUCCEEDED_OWNER); the
second arriver (whose poll triggered the pair) gets 3004 (SUCCEEDED).

Observationally inert in the public matching code path today — the
client's Matching class writes isOwner from the response into a field
that nothing in TK2/ranked reads. Matching_Room (private rooms) DOES
read it but from a separate code path that doesn't consult our response.
We send the split anyway for prod fidelity and to leave room for future
flows (rematch UI, etc.) that might start consuming it.

TryPairAsync now returns PairUpResult(Match, IsOwner) instead of bare
PendingMatch?, so the controller can decide owner vs joiner without
re-deriving it.

Also documents on DoMatchingResponseDto why we omit prod's `room_id`
field (not in the client's DoMatchingDetail model; private-room flows
get their room id from a different API and don't consult this response).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 23:24:13 -04:00
gamer147
28b1d7531a feat(emulated-entrypoint): InProcessPairUp service for TK2 PvP matching
Tiny per-mode FCFS slot. First poller parks; second pairs and triggers
bridge.RegisterBattle(p1, p2, Pvp). Match cached for first poller's
next poll (consume-on-read). No MMR, no cross-mode, no timeouts --
the proper queue API is a separate spec; this is the smallest thing
that lets TK2 PvP work end-to-end.
2026-06-01 22:06:49 -04:00