Commit Graph

29 Commits

Author SHA1 Message Date
gamer147
a98b60dd36 feat(svc): ArenaTwoPickCardPoolService (rarity-weighted, class+neutral)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 10:46:59 -04:00
gamer147
2df18425c4 feat(repo): IArenaTwoPickRunRepository + tests
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 10:37:42 -04:00
gamer147
721cd738d7 feat(repo): IArenaTwoPickRewardRepository + tests
Adds GetRewardsByWinCountAsync and GetMaxWinCountAsync (short-circuits
to 0 on empty table). Registers as AddTransient in Program.cs alongside
other global catalog repos. 3 NUnit tests pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 10:34:12 -04:00
gamer147
517f855112 feat(packs): wire PackDrawTableImporter; retire ICardPoolProvider
Bootstrap Program.cs now calls PackDrawTableImporter after PackImporter.
Delete DbCardPoolProvider, ICardPoolProvider, and the DbCardPoolProvider
tests — the new IPackDrawTableRepository covers what GachaPointService
needed (legendary-tier card_ids per pack) and PackOpenService takes the
draw table directly.

GachaPointService now resolves the legendary catalog from
PackDrawTable.CardWeights filtered by Tier==Legendary, instead of
ICardPoolProvider.GetPool then a rarity filter. Same end set, no DB pool
walk.

Test fallout: tests that fabricate custom card sets for gacha-point
tests now call factory.SeedPackDrawTableFromSetAsync(packId, setId)
to install a matching legendary-tier stub. Full suite: 647/647 green.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 22:45:02 -04:00
gamer147
0169ec57b4 feat(packs): split TryGetFoilTwin into ICardFoilLookup
Extracts the foil-twin lookup from ICardPoolProvider into a dedicated
ICardFoilLookup service. PackOpenService takes the lookup as a
parameter; the legacy DbCardPoolProvider stays registered until T12
removes it.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 21:53:59 -04:00
gamer147
3c36124fa7 feat(packs): PackDrawTable aggregate + IPackDrawTableRepository
Aggregate (Config + SlotRates + CardWeights) and a single-pack getter
loaded as one unit per /pack/open. PackOpenService consumes the
aggregate; tests use the production seed (fixture overlay) to validate
shape.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 21:53:33 -04:00
gamer147
d560f9ade4 chore(di): register entitlements + spend services; add test freeplay helper
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 13:55:46 -04:00
gamer147
2d675aa35d feat(practice): serve default/trial/leader-skin lists on practice/deck_list
practice/deck_list returns the same wire shape as /deck/info (the client parses
both via DeckGroupListData), but only ever sent user decks — so a fresh account
saw no default decks and couldn't start a practice match.

Extract the /deck/info hydration into a shared IDeckListBuilder used by
/deck/info, /deck/my_list, and /practice/deck_list. Practice passes
padEmptySlots:false (deck *select*, not builder) — matches the prod practice
capture, which returns real decks unpadded plus the 8 per-class default decks
and per-class leader-skin settings. Retire the near-duplicate
PracticeDeckListResponse DTO in favor of the shared DeckListResponse.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 12:01:36 -04:00
gamer147
66c0b1c951 feat(pack): gacha-point catalog read (legendaries + leader cards) 2026-05-28 23:11:48 -04:00
gamer147
5aac24d2b9 feat(deck-builder): /deck_code mint + /deck resolve with 3-min in-memory TTL
Adds the portal pair (shadowverse-portal.com deck-builder endpoints) as
anonymous routes on the app server. The translation middleware learns a new
[NoWireEncryption] attribute that skips both AES calls but keeps the rest of
the msgpack + base64 + envelope pipeline intact, matching prod's portal wire
profile observed in data_dumps/traffic_prod_deckcode.ndjson.

Storage is a 3-minute IMemoryCache — codes are anonymous-global, 4-char
lowercase alphanumeric (matches the shortest prod sample). Foil bit is
stripped on mint to match prod's normalize-on-encode behaviour.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 09:11:21 -04:00
gamer147
574e9ca58b feat(missions): MissionAssembler — single DTO builder reused by all 4 endpoints
Tests intentionally deferred to controller integration tests (Tasks
18-21) which exercise the assembler end-to-end via the wire.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:31:38 -04:00
gamer147
c9534d8fac feat(missions): ViewerMissionStateService — lazy materialize achievements + assign slots
Reads existing state from DB on each call (don't trust navigation
property — caller may pass it stale or double-tracked). Adds via DbSet
only, not via navigation property, to avoid EF double-tracking.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:29:30 -04:00
gamer147
aad604a589 feat(missions): MissionProgressService — counter upsert + achievement claimable on threshold
Also wires IMissionCatalogRepository + IViewerMissionRepository +
IMissionProgressService into DI. Task 17's separate DI step is now
subsumed by these registrations.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:25:13 -04:00
gamer147
9043e20646 feat(bp): IBattlePassService skeleton + level-curve method + DI 2026-05-26 22:49:30 -04:00
gamer147
b6966ece6e Prebuilt deck purchasing and fixes 2026-05-26 09:16:21 -04:00
gamer147
5e7a65fe5a Story 2026-05-25 14:36:12 -04:00
gamer147
558e8288eb Puzzles 2026-05-25 12:03:47 -04:00
gamer147
c14408ba06 Seeding reorg 2026-05-24 21:13:15 -04:00
gamer147
34bcc579a5 Additional card content 2026-05-24 17:07:05 -04:00
gamer147
12fb2f4801 Card liquefication 2026-05-24 14:42:44 -04:00
gamer147
d9ef9fe1fc Pack logic cleanup 2026-05-24 09:27:10 -04:00
gamer147
79209bd70b Pack opening 2026-05-24 02:03:13 -04:00
gamer147
bdff142d16 Practice/deck editing mostly there 2026-05-24 00:17:28 -04:00
gamer147
66184b3685 Things were working, suddenly regressed 2026-05-23 18:14:42 -04:00
gamer147
631e42289a Need to fix index load issues 2026-05-23 14:50:16 -04:00
gamer147
6b70850b7b More features 2026-05-23 14:18:01 -04:00
gamer147
b2024af852 Lots of data and model setup 2025-05-18 02:27:17 -04:00
gamer147
7e4bce9ac5 Testing more garbage encryption 2024-09-07 22:14:24 -04:00
gamer147
ee7e276036 Updates 2024-09-05 08:32:54 -04:00