147 lines
6.7 KiB
C#
147 lines
6.7 KiB
C#
using System.Text.Json;
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using System.Text.Json.Serialization;
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using Microsoft.EntityFrameworkCore;
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using SVSim.Database;
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using SVSim.Database.Repositories.BuildDeck;
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using SVSim.Database.Repositories.Card;
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using SVSim.Database.Repositories.Collectibles;
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using SVSim.Database.Repositories.Deck;
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using SVSim.Database.Repositories.Globals;
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using SVSim.Database.Repositories.Pack;
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using SVSim.Database.Repositories.Story;
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using SVSim.Database.Repositories.Viewer;
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using SVSim.Database.Services;
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using SVSim.EmulatedEntrypoint.Configuration;
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using SVSim.EmulatedEntrypoint.Extensions;
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using SVSim.EmulatedEntrypoint.Middlewares;
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using SVSim.EmulatedEntrypoint.Security.SteamSessionAuthentication;
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using SVSim.EmulatedEntrypoint.Services;
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namespace SVSim.EmulatedEntrypoint;
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public class Program
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{
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public static void Main(string[] args)
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{
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var builder = WebApplication.CreateBuilder(args);
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// Add services to the container.
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builder.Services.AddControllers().AddJsonOptions(opt =>
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{
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// Wire-format congruence: the encrypted msgpack path uses snake_case [Key("...")]
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// names; the plain-JSON path runs through System.Text.Json. Match them by using
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// SnakeCaseLower naming policy here so both paths emit identical key names — and
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// so the translation middleware can hand JSON keys straight through to msgpack
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// without per-property name remapping.
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opt.JsonSerializerOptions.PropertyNamingPolicy = JsonNamingPolicy.SnakeCaseLower;
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// Production omits null/optional fields entirely; the client uses
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// `Keys.Contains(name)` as a presence check and calls `.ToInt()` (etc.) on the
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// value without a null guard. Emitting `"key":null` makes Contains return true and
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// crashes the client. Drop nulls during serialization so missing == absent.
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opt.JsonSerializerOptions.DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull;
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// Format-typed properties serialize to/from the wire deck_format int via the
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// client's FormatConvertApi mapping. See FormatExtensions.cs.
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opt.JsonSerializerOptions.Converters.Add(new FormatJsonConverter());
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});
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// Learn more about configuring Swagger/OpenAPI at https://aka.ms/aspnetcore/swashbuckle
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builder.Services.AddEndpointsApiExplorer();
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builder.Services.AddSwaggerGen(c =>
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{
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// Disambiguate same-named DTOs across families (e.g. Story.StartRequest vs
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// BasicPuzzle.StartRequest) by qualifying schema ids with the full type name.
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c.CustomSchemaIds(t => t.FullName?.Replace("+", "."));
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});
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builder.Services.AddHttpLogging(opt =>
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{
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});
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builder.Services.Configure<DeckOptions>(builder.Configuration.GetSection(DeckOptions.SectionName));
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#region Database Services
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builder.Services.AddDbContext<SVSimDbContext>(opt =>
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{
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opt.UseNpgsql(builder.Configuration.GetConnectionString("ApplicationDb"));
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});
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builder.Services.AddTransient<IViewerRepository, ViewerRepository>();
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builder.Services.AddTransient<IPuzzleClearRepository, PuzzleClearRepository>();
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builder.Services.AddTransient<ICardRepository, CardRepository>();
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builder.Services.AddTransient<ICardInventoryRepository, CardInventoryRepository>();
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builder.Services.AddTransient<ICollectionRepository, CollectionRepository>();
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builder.Services.AddTransient<IGlobalsRepository, GlobalsRepository>();
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builder.Services.AddTransient<IPuzzleCatalogRepository, PuzzleCatalogRepository>();
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builder.Services.AddTransient<IDeckRepository, DeckRepository>();
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builder.Services.AddTransient<IPackRepository, PackRepository>();
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builder.Services.AddTransient<IBuildDeckRepository, BuildDeckRepository>();
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// Scoped (not Singleton) to avoid the singleton-depends-on-scoped-DbContext lifecycle
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// pitfall. Cost: one indexed single-row query per section per request — trivial. No
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// in-process cache today; the IGameConfigService interface is shaped to allow one later.
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builder.Services.AddScoped<SVSim.Database.Services.IGameConfigService, GameConfigService>();
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builder.Services.AddScoped<ICardPoolProvider, DbCardPoolProvider>();
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builder.Services.AddScoped<PackOpenService>();
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builder.Services.AddScoped<ICardAcquisitionService, CardAcquisitionService>();
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builder.Services.AddScoped<RewardGrantService>();
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builder.Services.AddScoped<IStoryMasterRepository, StoryMasterRepository>();
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builder.Services.AddScoped<IViewerStoryProgressRepository, ViewerStoryProgressRepository>();
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builder.Services.AddScoped<IStoryService, StoryService>();
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builder.Services.AddSingleton<IRandom, SystemRandom>();
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builder.Services.AddSingleton<PuzzleMissionEvaluator>();
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#endregion
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builder.Services.AddTransient<ShadowverseTranslationMiddleware>();
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builder.Services.AddTransient<SessionidMappingMiddleware>();
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builder.Services.AddSingleton<ShadowverseSessionService>();
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builder.Services.AddSingleton<ISteamServer, FacepunchSteamServer>();
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builder.Services.AddSingleton<SteamSessionService>();
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builder.Services.AddAuthentication()
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.AddScheme<SteamAuthenticationHandlerOptions, SteamSessionAuthenticationHandler>(
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SteamAuthenticationConstants.SchemeName,
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opt =>
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{
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});
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var app = builder.Build();
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// Update database (skipped for non-relational providers, e.g. InMemory in tests, and
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// skipped under the "Testing" environment where the test fixture has already called
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// EnsureCreated against a SQLite in-memory DB — the Postgres migrations would fail there).
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using (var scope = app.Services.CreateScope())
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{
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var dbContext = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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if (dbContext.Database.IsRelational() && !app.Environment.IsEnvironment("Testing"))
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{
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dbContext.UpdateDatabase();
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dbContext.EnsureSeedDataAsync().GetAwaiter().GetResult();
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}
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}
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app.UseHttpLogging();
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// Configure the HTTP request pipeline.
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if (app.Environment.IsDevelopment())
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{
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app.UseSwagger();
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app.UseSwaggerUI();
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}
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//app.UseHttpsRedirection();
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app.UseMiddleware<SessionidMappingMiddleware>();
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app.UseMiddleware<ShadowverseTranslationMiddleware>();
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app.UseAuthentication();
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app.UseAuthorization();
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app.MapControllers();
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app.Run();
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}
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}
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