Bug 1 ("pay to enter again after restart"):
arena_info[0].is_join shipped from the static ArenaSeasonConfig seed,
so /load/index and /mypage/index always emitted false regardless of
viewer state. The client uses is_join to choose between the "Pay to
enter" and "Resume run" dialogs (Wizard/ChallengeEntry.cs:165 + the
ArenaEntryBase._isJoinFunc pivot). Without a per-viewer override every
cold start after a partial run looked like "no run" and the player got
charged again.
LoadController + MyPageController now compute is_join from
ViewerArenaTwoPickRuns presence. MyPageController grew an
IArenaTwoPickRunRepository dep (LoadController already had _db).
Bug 2: /arena/get_challenge_info 404. Stubbed via a new
ArenaController + DTO pair. Returns the season seed's begin/end_time
+ name where available; placeholder zeros for win history. All 6 keys
required by ChallangeHistoryInfoTask.Parse are present (unconditional
JsonData lookups).
Routing smoke added for /arena/get_challenge_info.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Route /load/index currency, owned-card list, and cosmetic id-lists through
IViewerEntitlements so freeplay mode inflates all three without touching
the viewer's DB state. Adds LoadControllerFreeplayTests (2 tests).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
EnsureCurrentAsync now takes viewerId (was Viewer), so it works with
LoadController's AsNoTracking-loaded detached viewers.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- IndexResponse.BattlePassLevelInfo widened to IReadOnlyDictionary<string,BattlePassLevel>?
so any IReadOnlyDictionary impl (FrozenDictionary, wrapper, etc.) serializes correctly
instead of silently null-ing via a failed as-cast
- LoadController.Index now takes CancellationToken ct and threads it to GetLevelCurveAsync
instead of CancellationToken.None
- BattlePassRepository.ResetLevelCurveCache changed from public to internal; added
InternalsVisibleTo("SVSim.UnitTests") to SVSim.Database.csproj (was absent)
Wire IBattlePassService.GetLevelCurveAsync into LoadController so /load/index
emits the 100-entry battle_pass_level_info dict when levels are seeded.
Also adds BattlePassRepository.ResetLevelCurveCache() to bust the process-level
static cache in tests that seed levels after earlier HTTP calls have primed it
with an empty list, and updates SVSimTestFactory.SeedGlobalsAsync + the stale
Index_surfaces_seeded_globals_after_bootstrap assertion accordingly.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>