Commit Graph

9 Commits

Author SHA1 Message Date
gamer147
9376b35db2 port(m1): wave 6c — Unity + Steam/FB/Adjust static-class shims (696->572)
Off-battle-path static surfaces (CS0103 cluster):
- UnityStatics: Gizmos, Physics2D, Caching, GUIUtility, Cursor, ColorUtility,
  ScreenCapture, RenderSettings, JsonUtility, Social + CursorLockMode enum.
- RaycastHit2D implicit-bool operator; ILocalUser in SocialPlatforms.
- Steamworks: Callback<T>.Create, AppId_t/CSteamID/HAuthTicket/SteamNetworkingIdentity,
  MicroTxn/GetAuthSessionTicket response structs, SteamAPI/User/Utils/Client statics.
  Removed empty dup GetAuthSessionTicketResponse_t from ThirdParty.cs.
- Facebook.Unity: FB + ILoginResult + FacebookDelegate<T>; com.adjust.sdk.Adjust;
  global TimeNativePlugin/Packsize native-plugin stubs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 23:56:52 -04:00
gamer147
7e5ff0a58f feat(battle-engine): ParticleSystem/Collider2D/Quaternion + SocketOptions members (1462->1386)
ParticleSystem.MainModule (playOnAwake/simulationSpeed/startColor + MinMaxGradient),
ParticleSystemRenderer (maskInteraction/trailMaterial + SpriteMaskInteraction), BoxCollider2D
(isTrigger/offset/size), Quaternion.FromToRotation/Inverse. SocketOptions (AutoConnect/
ConnectWith/AdditionalQueryParams) + PlatformSupport ObservableDictionary.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:43:39 -04:00
gamer147
d01e3da869 feat(battle-engine): UnityEngine member + static-class shims (3526->2706)
Extend the UnityEngine value/component shims with no-op members surfaced by the compile
loop (UnityWebRequest/Font/Mesh/LODGroup/AudioSource/Rigidbody/Camera/Sprite/Animation/
Transform/Material/Texture2D/Light/Input/Resources + CharacterInfo/Vector4), via partial
declarations + UnityShimExt.cs. Add the missing UnityEngine static classes (PlayerPrefs/
Physics/GUI/SystemInfo/Graphics/QualitySettings/StackTraceUtility) + enums (TextureFormat/
ColorSpace/EventModifiers/RenderTextureReadWrite) + Experimental.Rendering.GraphicsFormat*
in UnityStatics.cs. All cosmetic, off the battle path.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:14:23 -04:00
gamer147
a28e3ba334 feat(battle-engine): Unity shim members — BoxCollider/RenderTexture/AnimationCurve/Animator (4572->4254)
Add no-op members + supporting types (FilterMode/TextureWrapMode/WrapMode/Keyframe/
AnimatorStateInfo/AnimatorClipInfo) to the UnityEngine shim. Standard Unity API surface,
inferred from frontier member names — Unity types aren't in the decomp so they're
hand-extended, not generated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:40:37 -04:00
gamer147
3dcd53933a feat(battle-engine): AOT/SFB/Steam/DisallowMultiple + FriendDataBase.SetPlayerData
Clears the last type+header frontier (RoomInviteFriendColum override). Per F3 this
unmasks the remaining View/UI/god-object member bodies (~8k) -- the next grind is
pure member-surface growth, closure (~3242 files) now essentially complete.
2026-06-05 20:40:33 -04:00
gamer147
0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00
gamer147
c3bd39f2cb feat(battle-engine): final type-frontier residual (Story/Title/Friend stubs, SDK anchors, Unity AndroidJavaObject/WebCamTexture)
Clears the last CS0246/CS0234 type frontier; per F3 this unmasks the AI-subsystem
member bodies (~9k member-level errors) -- next grind is extension copies + god-object
member growth.
2026-06-05 20:34:49 -04:00
gamer147
4491c6c7f3 feat(battle-engine): full Unity primitive/runtime surface + game extension copies
Grows Vector2/3, Mathf, Color, Quaternion, GameObject, Transform, Camera, Material,
ParticleSystem, Rect, Bounds, Time to the surface the engine references; adds Input/
Random/Resources statics + full KeyCode enum. Copies the verbatim extension files that
collapse thousands of CS1061s at once (ContentKeywordExt, JsonData/LitJson extensions,
EventExtension.Call, GameObjectExtension(s)). 26.5k -> 15.9k errors; residual now
dominated by god-object member surface (GameMgr/UIManager/EffectMgr/Vfx*).
2026-06-05 20:22:43 -04:00
gamer147
957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00