Commit Graph

5 Commits

Author SHA1 Message Date
gamer147
302bf17c31 feat(cosmetics): route ownership checks + shop owned-flags through entitlements (freeplay)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 14:36:50 -04:00
gamer147
fb257a544f refactor(leaderskin): route currency spend through CurrencySpendService
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 14:17:01 -04:00
gamer147
0f44a3482c fix(shops): smoke-test fallout from today's shop-cluster ship
Two issues caught in a real-client smoke run against the freshly
bootstrapped DB:

1. NRE in ShadowverseTranslationMiddleware for parameterless actions.
   Five new actions (Sleeve.Info, LeaderSkin.{Ids,Products},
   ItemPurchase.Info, SpotCardExchange.Top) took no parameters, but
   the middleware does
   `endpointDescriptor.Parameters.FirstOrDefault().ParameterType`
   to discover the request DTO — `FirstOrDefault` returns null on a
   zero-param action and `.ParameterType` NREs. Tests didn't catch it
   because the test client POSTs plain JSON, bypassing this path.
   Fix: each action now takes `BaseRequest _` matching the codebase
   convention (PuzzleController.Info, BattlePassController.Info, etc.),
   plus the middleware throws an actionable
   InvalidOperationException pointing at the convention so the next
   contributor doesn't repeat the mistake.

2. Leader-skin set sale showed up as "FREE / Claim" with empty
   Includes panel after the viewer bought every skin in a series
   with no configured bonus items. Root cause: ComputeRewardStatus
   emitted status=1 (not_got) when set_sales_status != 0 regardless
   of whether rewards.items was empty, and SkinPurchaseInfoTask.
   CreateSetSaleInfo flags `is_free=true` on (is_completed &&
   not_got). Prod ships status=0 when items is empty even with
   set_sales_status==1 — we now mirror that.

504 tests still pass.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 23:57:12 -04:00
gamer147
a5999a3e9c feat(leader-skin): shop catalog + 5 endpoints (/products, /buy, /buy_set, /buy_set_item, /ids)
Schema: LeaderSkinShopSeries -> Products (owned rewards) + owned
SetCompletionRewards on the series; ViewerLeaderSkinSetClaim composite
PK (ViewerId, SeriesId) backs the /buy_set_item idempotent-claim check.

Importer mirrors SleeveShopImporter: idempotent find-or-create, owned
collections rewritten wholesale on rerun. 16 series, 104 products.

Controller (extends existing /set with 5 new endpoints):
- /products: dict-keyed-by-series_id-string wire shape. is_completed
  per-viewer, rewards.status from ViewerLeaderSkinSetClaim (0=no set
  sale, 1=available, 2=claimed) matching client RewardStatus enum.
- /buy: single skin, sales_type 1/2 dispatch, 3=>501.
- /buy_set: whole series at SetPrice; requires set_sales_status != 0;
  grants every product's rewards (RewardGrantService idempotent on
  already-owned cosmetics, so partial-set buys don't double-add).
- /buy_set_item: requires viewer owns every skin in series; idempotent
  on re-claim (returns 200 + empty reward_list, not 400) so client
  retries don't error.
- /ids: flat owned-skin-id list for badge refresh.

496 tests pass (was 486; +10 leader-skin-shop tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 22:55:09 -04:00
gamer147
b6966ece6e Prebuilt deck purchasing and fixes 2026-05-26 09:16:21 -04:00