Files
SVSimServer/SVSim.EmulatedEntrypoint/Controllers/LeaderSkinController.cs
2026-05-26 09:16:21 -04:00

65 lines
2.5 KiB
C#

using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using SVSim.Database;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.LeaderSkin;
using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.LeaderSkin;
namespace SVSim.EmulatedEntrypoint.Controllers;
/// <summary>
/// /leader_skin/* — per-class "active leader skin" preference. The per-CLASS setting is the
/// fallback used when a deck has <c>leader_skin_id == 0</c>; per-deck overrides go through
/// /deck/update_leader_skin instead.
/// </summary>
[Route("leader_skin")]
public class LeaderSkinController : SVSimController
{
private readonly SVSimDbContext _db;
public LeaderSkinController(SVSimDbContext db)
{
_db = db;
}
[HttpPost("set")]
public async Task<ActionResult<LeaderSkinSetResponse>> Set(LeaderSkinSetRequest request)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
if (request.IsRandomLeaderSkin)
{
// Random-skin mode needs a per-viewer per-class shuffle pool, which we don't
// persist yet (ViewerClassData has no list field for it). Punt for now.
return StatusCode(StatusCodes.Status501NotImplemented,
new { error = "random_leader_skin_not_implemented" });
}
var viewer = await _db.Viewers
.Include(v => v.Classes).ThenInclude(c => c.Class)
.Include(v => v.Classes).ThenInclude(c => c.LeaderSkin)
.Include(v => v.LeaderSkins)
.FirstOrDefaultAsync(v => v.Id == viewerId);
if (viewer is null) return Unauthorized();
var classData = viewer.Classes.FirstOrDefault(c => c.Class.Id == request.ClassId);
if (classData is null) return BadRequest(new { error = "unknown_class" });
// Skin must (a) exist in the catalog, (b) match the target class, (c) be owned by the viewer.
var skin = await _db.LeaderSkins.FindAsync(request.LeaderSkinId);
if (skin is null) return BadRequest(new { error = "unknown_skin" });
if (skin.ClassId != request.ClassId) return BadRequest(new { error = "skin_class_mismatch" });
if (viewer.LeaderSkins.All(s => s.Id != skin.Id))
return BadRequest(new { error = "skin_not_owned" });
classData.LeaderSkin = skin;
await _db.SaveChangesAsync();
return new LeaderSkinSetResponse
{
IsRandomLeaderSkin = false,
LeaderSkinId = skin.Id,
LeaderSkinIdList = new(),
};
}
}