Commit Graph

5 Commits

Author SHA1 Message Date
gamer147
ac78473a3e feat(battle-node): add RealParticipant.Phase for per-side handshake state
Internal setter; defaults to AwaitingInitNetwork. PvP needs A and B to
progress through the handshake states independently, which the
session-level BattleSession.Phase can't model. Session migration to read
realFrom.Phase is the next task.
2026-06-01 21:25:11 -04:00
gamer147
2d7cee38d3 refactor(battle-node): drop old BattleSession; rename V2 -> BattleSession
Old single-WS BattleSession + its dispatch/pump/ClipAckArg tests are
obsolete after the Task 9 handler cutover. ClipAckArg overflow + boundary
coverage moved into RealParticipantTests. BattleSessionV2 renamed back
to BattleSession; the V2 suffix was a placeholder during the parallel
-build refactor.
2026-06-01 20:10:14 -04:00
gamer147
acd0997cfb feat(battle-node): add RealParticipant wrapping WS + sequencers
Lifts the WS read loop, SIO encode/decode, per-WS OutboundSequencer +
InboundTracker, and SIO ack out of BattleSession into a participant.
PushAsync(noStock=false) assigns playSeq via the sequencer; noStock=true
bypasses it. FrameEmitted fires on each deduplicated inbound envelope.
The existing BattleSession keeps its own copy of the WS code for now;
Task 9 cuts the handler over to use BattleSessionV2 + RealParticipant
and Task 10 deletes the old BattleSession + duplicate code.
2026-06-01 19:57:45 -04:00
gamer147
fcdcc5d590 feat(battle-node): add ScriptedBotParticipant wrapping v1.2 burst
PushAsync(TurnEnd|TurnEndFinal) fires FrameEmitted three times:
OpponentTurnStart + OpponentTurnEnd + OpponentJudge. Behaviour-identical
to the v1.2 case arm in BattleSession.ComputeResponses; just repackaged
as a participant. Other URIs are swallowed. Used by Phase 1 to preserve
v1.2 behaviour under the new abstraction; replaces the case-arm logic
in BattleSession in Task 7.
2026-06-01 19:56:01 -04:00
gamer147
553a79c795 feat(battle-node): add NoOpBotParticipant
Silent participant for the Phase 3 Bot type. PushAsync swallows;
FrameEmitted never fires; RunAsync completes immediately. ViewerId is
the existing FakeOpponentViewerId const for consistency with scripted
lifecycle builders. Three tests lock the no-op contract.
2026-06-01 19:55:00 -04:00