Commit Graph

20 Commits

Author SHA1 Message Date
gamer147
22c01ed11a fix(viewer): fresh signups start with empty DisplayName
Verified against Wizard.Title/UserNameInput.cs:30 in the 2026-05-23
decompile:

    IsFinished = !string.IsNullOrEmpty(PlayerStaticData.UserName);

Any non-empty seeded value — including the prior " - " placeholder
this method was passing — sets IsFinished=true on the first frame and
silently skips both the input dialog and the /tutorial/update_action #1
+ /account/update_name calls that travel with it. The in-source comment
described the opposite behavior; empty string is what actually triggers
the dialog.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 21:19:03 -04:00
gamer147
b50a884af9 fix(viewer): RegisterViewer defaults to post-tutorial TutorialState=100
BuildDefaultViewer hardcoded TutorialState=1 — correct for fresh anonymous
signups (RegisterAnonymousViewer) but wrong for AdminController.ImportViewer
and Steam-social signups, which both go through RegisterViewer and expect a
prod-replica viewer that boots to the home screen. Add an initialTutorialState
parameter (default 1 preserves RegisterAnonymousViewer behavior); RegisterViewer
passes 100.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 20:07:05 -04:00
gamer147
1af0e03eeb fix(viewer): fresh signup defaults match prod tutorial capture
Three corrections to BuildDefaultViewer + RegisterAnonymousViewer
verified against data_dumps/traffic_prod_tutorial.ndjson:

- TutorialState now 1 (TUTORIAL_STEP0), not 0 (PRE_TUTORIAL_STEP).
  Wizard.Title.NextSceneSwitcher routes step==1 to the Prologue scene;
  any other non-{31,41,100} step routes to AreaSelect at section 0,
  which has no chapter data and crashes the client with a LINQ
  Single() "Sequence contains no matching element" from
  AreaSelectUI.SelectChapter. Prod's first /check/game_start returns
  now_tutorial_step="1"; step 0 is a pre-existence state we never
  want to expose on the wire.

- DisplayName " - " (literal space-dash-space), not "Player".
  Wizard.Title.UserNameInput.Start short-circuits with
  IsFinished=true on !string.IsNullOrEmpty(PlayerStaticData.UserName),
  silently skipping the name dialog AND the tutorial sub-step it
  drives (/tutorial/update_action #1 + /account/update_name). Prod
  uses " - " as the unset placeholder.

- viewer.Info.SelectedEmblem/SelectedDegree assigned from the default
  emblem/degree the loadout grants. Without this, /load/index emits
  selected_emblem_id=0 and selected_degree_id=0 for a fresh viewer
  that owns those cosmetics — prod sends the real granted IDs.

Also surfaces the actual Postgres constraint name in the unique-
violation re-raise (ExtractConstraintName), instead of always
saying "UDID" — the original message was misleading whenever the
real constraint was on owned-collection rows.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 18:02:52 -04:00
gamer147
f233a8c8d6 fix(viewer): fresh signups start at tutorial_state=0, not 100
Previously RegisterAnonymousViewer auto-completed the tutorial, which
prevented the client from ever entering the tutorial flow. SeedViewerAsync
gains a tutorialState parameter (default 100) so existing tests keep
their pre-completed-tutorial assumption.
2026-05-28 11:27:37 -04:00
gamer147
ecf819ca61 repo(card): SetProtected with zero-count-row preservation
Implements ICardInventoryRepository.SetProtected — loads only the
owned-cards collection (no decks/currency), guards against the EF
owned-nav Card.Id==0 default-init quirk, and accepts Count=0 rows
(destruct→re-protect round-trip). Covered by 4 new NUnit tests
(flip, unset, zero-count-row, unknown-card error). Full suite: 533/533.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-28 01:48:29 -04:00
gamer147
1eb34c7830 test(card): CreateCards validation matrix
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-28 01:22:03 -04:00
gamer147
e1becca659 repo(card): CreateCards happy path 2026-05-28 01:09:56 -04:00
gamer147
529fd13668 signup: close two concurrency holes from final review
(1) RegisterAnonymousViewer now catches the unique-violation
    race (SQLSTATE 23505 on Postgres / code 19 on SQLite) and
    re-reads by UDID, returning the existing row instead of
    surfacing 500 to the second concurrent /tool/signup caller.
    New repo test exercises the back-to-back register path.

(2) Add unique index on SocialAccountConnection (AccountType,
    AccountId). The auth handler's find-or-link path claimed
    this index existed as the dedup backstop; the claim was
    accurate as design intent but the schema was missing. Now
    matched. Comment in handler updated.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:46:19 -04:00
gamer147
f85589d208 repo(viewer): restore dropped rationale comment, add link-idempotency assertion
Review polish on the prior commit (30874c6):
- BuildDefaultViewer extract dropped the "filter out Id=0 placeholders
  and dedupe" comment from the leader-skin grant block — restored.
- LinkSteamToViewer test now calls link twice and asserts count stays
  at 1, exercising the alreadyLinked short-circuit.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:06:35 -04:00
gamer147
30874c681f repo(viewer): add UDID lookup, anonymous register, Steam link helpers
Extracts the default-loadout body into a private BuildDefaultViewer
helper shared by the existing Steam-import path and a new
RegisterAnonymousViewer for /tool/signup. LinkSteamToViewer is the
seam SteamSessionAuthenticationHandler will call on first-Steam-touch
of a UDID-keyed viewer.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:01:02 -04:00
gamer147
141f34f817 chore(bootstrap): refresh stale GlobalsImporter references in docs/test names 2026-05-26 16:44:54 -04:00
gamer147
9090086a47 Class leader fixes 2026-05-26 10:01:37 -04:00
gamer147
8e913578ff Consolidation 2026-05-25 16:34:24 -04:00
gamer147
558e8288eb Puzzles 2026-05-25 12:03:47 -04:00
gamer147
c14408ba06 Seeding reorg 2026-05-24 21:13:15 -04:00
gamer147
12fb2f4801 Card liquefication 2026-05-24 14:42:44 -04:00
gamer147
d9ef9fe1fc Pack logic cleanup 2026-05-24 09:27:10 -04:00
gamer147
79209bd70b Pack opening 2026-05-24 02:03:13 -04:00
gamer147
56d3cf0ec8 Seeding updated 2026-05-23 16:25:49 -04:00
gamer147
bf6ddf5428 Forgot unversioned xd 2026-05-23 14:18:18 -04:00