gamer147
6b580c622d
feat(battle-node): EchoHandler consumes Echo instead of relaying
...
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-06-03 18:03:19 -04:00
gamer147
506d286529
feat(battle-node): PlayActionsHandler synthesizes knownList (vanilla deck-card slice)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-06-03 17:59:54 -04:00
gamer147
503c382646
refactor(battle-node): extract ForwardWhenBothReadyHandler; share handler instances via BuildHandlers
2026-06-03 14:33:26 -04:00
gamer147
db2f711894
refactor(battle-node): extract JudgeHandler
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-06-03 14:30:40 -04:00
gamer147
aacd7b56ad
refactor(battle-node): extract TurnStartHandler
...
Unions the two legacy TurnStart arms (IsRealForwardableFromScripted case 11 +
BothAfterReady case 12) into TurnStartHandler. Both arms produce (Other, Env, false)
with no extra guards or state mutations — union is behavior-equivalent.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-06-03 14:27:17 -04:00
gamer147
c03fb3c139
refactor(battle-node): extract RetireKillHandler
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-06-03 14:24:35 -04:00
gamer147
d35818360f
refactor(battle-node): extract TurnEndFinalHandler
2026-06-03 14:21:54 -04:00
gamer147
538099ff4b
refactor(battle-node): extract TurnEndHandler
2026-06-03 14:20:25 -04:00
gamer147
477faf3df3
refactor(battle-node): extract SwapHandler (mulligan barrier)
2026-06-03 14:13:26 -04:00
gamer147
3e2931b085
refactor(battle-node): extract LoadedHandler
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-06-03 14:10:33 -04:00
gamer147
e5ec8a0de1
refactor(battle-node): extract InitBattleHandler
2026-06-03 14:07:49 -04:00
gamer147
7c36933c06
refactor(battle-node): extract InitNetworkHandler
2026-06-03 14:04:58 -04:00