refactor(battle-node): extract RetireKillHandler

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-03 14:24:35 -04:00
parent d35818360f
commit c03fb3c139
2 changed files with 18 additions and 0 deletions

View File

@@ -42,6 +42,8 @@ public sealed class BattleSession
[NetworkBattleUri.Swap] = new SwapHandler(),
[NetworkBattleUri.TurnEnd] = new TurnEndHandler(),
[NetworkBattleUri.TurnEndFinal] = new TurnEndFinalHandler(),
[NetworkBattleUri.Retire] = new RetireKillHandler(),
[NetworkBattleUri.Kill] = new RetireKillHandler(),
};
private FrameDispatchContext BuildContext(IBattleParticipant from, MsgEnvelope env) =>

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@@ -0,0 +1,16 @@
using SVSim.BattleNode.Protocol;
namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
internal sealed class RetireKillHandler : IFrameHandler
{
public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
{
ctx.State.SessionPhase = BattleSessionPhase.Terminal;
return new[]
{
new DispatchRoute(ctx.From, BattleFrames.BuildBattleFinish(BattleResult.RetireLose), true),
new DispatchRoute(ctx.Other, BattleFrames.BuildBattleFinish(BattleResult.RetireWin), true),
};
}
}