Commit Graph

6 Commits

Author SHA1 Message Date
gamer147
66dc0cc657 feat(story): populate build/trial/default deck lists on get_deck_list
Wire IBuildDeckRepository into StoryService; GetDeckListAsync now looks
up the chapter's CharaId, fetches class-specific prebuilt/trial decks via
GetStoryDecksByClass, and loads all DefaultDecks for default_deck_list.
Class guard (1-8) leaves build/trial empty for non-class chapters, matching
prod behaviour.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 10:47:20 -04:00
gamer147
261ce67cee fix(story): tutorial section is_finished derives from viewer tutorial_step
Section 0 (prologue) has no chapter rows server-side — the prologue is
hardcoded client-side in Wizard/Prologue.cs — so the chapter-completion
rollup always emitted is_finished=false. The client uses that flag to
derive IsTutorialReplay; with it false, AreaSelectUI.OnTouchChapterListTutorial
blocks every chapter switch and the default focus (last visible chapter)
becomes the only confirmable one, matching the reported "all 3 greyed out,
only the 3rd playable" symptom on replay.

Override sectionFinished for id=0 with viewer.MissionData.TutorialState >= 100,
matching prod traffic_prod_626_story.ndjson btn_story_tutorial.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 22:01:50 -04:00
gamer147
fa0901b776 More story fixes 2026-05-25 19:07:49 -04:00
gamer147
ce8d80559b Story leader fixes 2026-05-25 17:10:08 -04:00
gamer147
8e913578ff Consolidation 2026-05-25 16:34:24 -04:00
gamer147
5e7a65fe5a Story 2026-05-25 14:36:12 -04:00