gamer147
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477faf3df3
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refactor(battle-node): extract SwapHandler (mulligan barrier)
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2026-06-03 14:13:26 -04:00 |
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gamer147
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3e2931b085
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refactor(battle-node): extract LoadedHandler
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-06-03 14:10:33 -04:00 |
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gamer147
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e5ec8a0de1
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refactor(battle-node): extract InitBattleHandler
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2026-06-03 14:07:49 -04:00 |
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gamer147
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7c36933c06
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refactor(battle-node): extract InitNetworkHandler
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2026-06-03 14:04:58 -04:00 |
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gamer147
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73d2c4e1b8
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refactor(battle-node): add frame-handler contract, context, and empty registry shim
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2026-06-03 14:03:11 -04:00 |
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gamer147
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4f89463f9c
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refactor(battle-node): extract frame factories into BattleFrames
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2026-06-03 13:56:41 -04:00 |
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gamer147
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85c43a9a72
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refactor(battle-node): move session phase + post-swap hands into BattleSessionState
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2026-06-03 13:47:35 -04:00 |
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gamer147
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95554cee04
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refactor(battle-node): name ComputeFrames routes as DispatchRoute
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2026-06-03 13:43:39 -04:00 |
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