Commit Graph

2 Commits

Author SHA1 Message Date
gamer147
45c4461515 fix(rank-battle): use real rm_ai_setting.csv ai_id values in BotRoster
Phase 3 shipped placeholder ai_id values 4001..4008, which the client's
RankMatchAISettingList.GetSettingData() couldn't resolve — the lookup
is .First() against the rm_ai_setting.csv master table and throws
InvalidOperationException ("Sequence contains no matching element")
when the id isn't present. Surfaced on live smoke as a Unity error
during battle load:

  Wizard.RankMatchAISettingDataSet.GetSettingData (System.Int32 enemyAiId)
  BattleUI+<WaitForSetUp>d__9.MoveNext ()

Replaced with the series-1 enemy_ai_id per class from
data_dumps/client-assets/rm_ai_setting.csv:
  1111=Forest, 1121=Sword, 1131=Rune, 1141=Dragon,
  1151=Shadow, 1161=Blood, 1171=Haven, 1181=Portal

Practice mode's AI catalog (practice_ai_setting.csv) uses a different
schema keyed by (class_id, difficulty) with no enemy_ai_id field, so
practice ids aren't reusable here.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 09:41:38 -04:00
gamer147
a55187e10e feat(matching): IBotRoster + hardcoded BotRoster fixture (8 bots, one per class)
AIBotProfile carries the cosmetic metadata the AI rank-battle start
endpoint composes into oppo_info. BotRoster.Pick is deterministic per
MatchContext so mid-flight retries get the same opponent. ai_id values
4001..4008 are placeholders per the existing ai-start.md TODO — we have
no live capture of the prod catalog.

Future improvement: migrate Roster to a bot-roster.json seed under
SVSim.Bootstrap/Data/seeds/ for editability without rebuilds.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 01:15:41 -04:00