Files
SVSimServer/SVSim.UnitTests/Matching/BotRosterTests.cs
gamer147 a55187e10e feat(matching): IBotRoster + hardcoded BotRoster fixture (8 bots, one per class)
AIBotProfile carries the cosmetic metadata the AI rank-battle start
endpoint composes into oppo_info. BotRoster.Pick is deterministic per
MatchContext so mid-flight retries get the same opponent. ai_id values
4001..4008 are placeholders per the existing ai-start.md TODO — we have
no live capture of the prod catalog.

Future improvement: migrate Roster to a bot-roster.json seed under
SVSim.Bootstrap/Data/seeds/ for editability without rebuilds.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 01:15:41 -04:00

49 lines
1.5 KiB
C#

using NUnit.Framework;
using SVSim.BattleNode.Bridge;
using SVSim.EmulatedEntrypoint.Matching;
namespace SVSim.UnitTests.Matching;
[TestFixture]
public class BotRosterTests
{
private static MatchContext Ctx(string userName, string classId) => new(
SelfDeckCardIds: Array.Empty<long>(),
ClassId: classId, CharaId: classId, CardMasterName: "card_master_node_10015",
CountryCode: "JP", UserName: userName, SleeveId: "0",
EmblemId: "0", DegreeId: "0", FieldId: 0, IsOfficial: 0, BattleType: 11);
[Test]
public void Pick_returns_a_bot_with_valid_ai_id()
{
var roster = new BotRoster();
var bot = roster.Pick(Ctx("PlayerA", "1"));
Assert.That(bot.AiId, Is.InRange(4001, 4008));
}
[Test]
public void Pick_returns_bot_with_class_metadata_set()
{
var roster = new BotRoster();
var bot = roster.Pick(Ctx("PlayerA", "1"));
Assert.That(bot.ClassId, Is.InRange(1, 8));
Assert.That(bot.CharaId, Is.InRange(1, 8));
Assert.That(bot.UserName, Is.Not.Null.And.Not.Empty);
Assert.That(bot.CountryCode, Is.EqualTo("NONE"));
}
[Test]
public void Pick_is_deterministic_per_match_context()
{
var roster = new BotRoster();
var ctx = Ctx("PlayerA", "3");
var a = roster.Pick(ctx);
var b = roster.Pick(ctx);
Assert.That(a, Is.EqualTo(b), "Same ctx → same bot, so mid-flight retries get the same opponent.");
}
}