The captured shape ({"1":[], "3":[], "4":[]}) is the empty-period
wire echo; the client parser (LoadDetail.cs:553) only reads normal/total/
campaign. Table, entity, seed, and importer were never wired to a code path.
Replaced by config-section catalog + service in the follow-up commits.
/mypage/index data.colosseum_info and /arena_colosseum/{top,get_fee_info}
now both project through ColosseumLobbyInfoBuilder.Build(ColosseumSeasonConfig).
One source of truth for the home-tab gating and the lobby reads — admins
flip the season on by writing to GameConfigs (per the runbook), no second
table to keep in sync.
* New ColosseumLobbyInfoBuilder — static projection from ColosseumSeasonConfig
to the wire ColosseumLobbyInfo. Replaces ArenaColosseumController's private
BuildColosseumInfo and MyPageController's BuildColosseumInfo(ColosseumConfig).
* MyPageController reads ColosseumSeasonConfig via IGameConfigService; the
IGlobalsRepository.GetCurrentColosseum() call goes away.
* MyPageIndexResponse.ColosseumInfo retyped to the new ColosseumLobbyInfo.
* ColosseumSalesPeriodInfo relocated into the ArenaColosseum namespace
alongside the rest of the family DTOs.
* Drops: Colosseums DB table (migration DropColosseumsTable), ColosseumConfig
entity, the captured-shape Models.Dtos.ColosseumInfo DTO, ColosseumSeed,
MyPageGlobalsImporter.ImportColosseumAsync + seed file colosseum.json,
IGlobalsRepository.GetCurrentColosseum + impl, the two related tests.
Net: home-screen Grand Prix tab now hidden by default because the season
ships with IsColosseumPeriod=false. Full suite: 1345/1345 (was 1347 — the
2 dropped tests covered the now-dead surface).
Closes the family. arena-colosseum 10/16 → 15/16 zero stubs (the 16th —
finish_load — is dead per project_dead_battle_endpoints).
* 2-Pick draft lift onto ArenaColosseumController:
- get_candidate_classes samples from ArenaTwoPickConfig.AllowedClassIds
and persists the slate onto the run.
- class_choose accepts class_id XOR chaos_id; both populate run.ClassId,
chaos branch stores ChaosId for replay.
- get_candidate_cards is the idempotent draft-resume snapshot.
- card_choose appends both cards from the picked pair, advances turn 1..15.
- Pool override: ArenaTwoPickCardPoolService gets a non-breaking
GeneratePickSetsForTurn(..., poolCardSetIds) overload; Colosseum routes
pass ColosseumSeasonConfig.PoolCardSetIds (falls back to challenge →
rotation when empty).
* Curated-deck schema: ColosseumHofDeck / ColosseumWindFallDeck /
ColosseumAvatarDeck — three identical tables (separate per per-pool
operational lifecycle), unique on DeckNo. Migration AddColosseumCuratedDecks.
* IColosseumCuratedDeck interface + a generic ColosseumCuratedDeckImporterBase<T>
with three concrete subclasses (HOF / WindFall / Avatar), registered in
Bootstrap. Seed files ship empty.
* 6 curated endpoints on ArenaColosseumController: get_{hof|windfall|avatar}_deck_list
return BARE-ARRAY data per spec; register_{hof|windfall|avatar}_deck share
one generic RegisterCuratedAsync<T> dispatcher. Cross-pool register
rejected via per-pool lookup. Curated register has no is_published flag
(constructed-only) — clears the run's flag for state consistency.
* Tests: 5 draft HTTP tests + 11 curated-deck HTTP tests (4 parameterized
3 ways across HOF/WindFall/Avatar + a cross-pool isolation test + an
is_published clear test). Existing TwoPick service tests updated for the
new pool overload. Full suite: 1347/1347.
Phase 3 ship gate met. Branch ready for merge.
The five tutorial gifts every fresh viewer is given at signup used to live as a
static C# array in SVSim.Database/SeedData/TutorialPresents.cs — outside the
seed-JSON pipeline used by all 40+ other globals tables. Editing a gift required
a code change + rebuild instead of a JSON edit + bootstrap re-run.
Now authored in SVSim.Bootstrap/Data/seeds/tutorial-presents.json and loaded into
a new TutorialPresentEntries table via TutorialPresentsImporter (clear-and-rewrite,
mirroring HomeDialogs). ViewerRepository.RegisterAnonymousViewer reads the table
at signup and projects each row into a ViewerPresent with Source="tutorial".
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Mirrors banners pattern: clear-and-rewrite from per-table JSON seed.
Ships one entry pointing at parent_gacha_id 80032 to match the
2026-06-03 prod capture.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Phase 3 shipped the AI rank battle bot pool as a hardcoded 8-entry list
inlined in SVSim.EmulatedEntrypoint/Matching/BotRoster.cs — editing meant
recompiling. Per PLAN.md 2026-06-02 item (d), move it to a Bootstrap
importer so the roster lives in seeds/bot-roster.json and the DB.
Shape mirrors PracticeOpponent end-to-end:
- BotRosterEntry (SVSim.Database/Models) — PK = AiId via the Id passthrough
pattern. DbSet<BotRosterEntry> BotRoster on SVSimDbContext.
- AddBotRoster migration (DDL only, per migrations-are-DDL-only rule).
- seeds/bot-roster.json — 8 rows preserving the current prod-verified
cosmetic ids (sleeve 704141010 / emblem 400001100 / degree 120027 /
field 5) and series-1 ai_ids from rm_ai_setting.csv (1111..1181).
- BotRosterSeed POCO + BotRosterImporter (idempotent upsert keyed by AiId,
leaves seed-missing rows intact). Wired into SVSim.Bootstrap/Program.cs
next to PracticeOpponentImporter.
- IGlobalsRepository.GetBotRoster() + impl.
IBotRoster.Pick → PickAsync because BotRoster now depends on the transient
IGlobalsRepository. RankBattleController awaits the new signature. The
deterministic hash-on-ctx invariant (same ctx → same bot, so /ai_<fmt>/start
retries pick the same opponent) is preserved.
DI: AddSingleton<IBotRoster> → AddTransient (matches IGlobalsRepository's
lifetime). Test fixture's SeedGlobalsAsync also runs the importer so
RankBattleControllerTests + the rewritten BotRosterTests both see seeded
rows.
Tests: 931 → 936 passing. Existing 3 BotRosterTests reshaped for the DB
backing + 1 new "throws on empty roster" guard; 4 new
BotRosterImporterTests mirror PracticeOpponentImporterTests
(round-trip / idempotent / seed-missing-row-intact / ai_id=0 skip).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Mirror of the outer-repo data_dumps/ reorganization (commit e1e595d in
the SVSim outer repo): updates all data_dumps/extract/ → data_dumps/scripts/,
data_dumps/client_master_csv → data_dumps/client-assets, data_dumps/traffic
→ data_dumps/captures/traffic in XML doc-comments and inline comments
across importers, controllers, middlewares, DTOs, and tests. Doc-only;
no logic changes; build green.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Bootstrap Program.cs now calls PackDrawTableImporter after PackImporter.
Delete DbCardPoolProvider, ICardPoolProvider, and the DbCardPoolProvider
tests — the new IPackDrawTableRepository covers what GachaPointService
needed (legendary-tier card_ids per pack) and PackOpenService takes the
draw table directly.
GachaPointService now resolves the legendary catalog from
PackDrawTable.CardWeights filtered by Tier==Legendary, instead of
ICardPoolProvider.GetPool then a rarity filter. Same end set, no DB pool
walk.
Test fallout: tests that fabricate custom card sets for gacha-point
tests now call factory.SeedPackDrawTableFromSetAsync(packId, setId)
to install a matching legendary-tier stub. Full suite: 647/647 green.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
ItemEntry gains Type (client item_type enum, 1=challenge, 2=card-pack
ticket, 3=premium orb, 4=colosseum, 5=orb piece, 6=skin/event ticket,
7=other) and ThumbnailPath. ItemImporter mirrors PaymentItemImporter
shape: find-or-create per item_id, save once, idempotent. Wired into
Bootstrap.Program and SVSimTestFactory.SeedGlobalsAsync. Unblocks
/item_purchase/info (filters card-pack tickets by Type==2) and any
reward grant of UserGoodsType.Item, which previously threw because
the catalog was empty.
466 tests pass (was 461).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Final cleanup of the bootstrap-seed refactor (Task 10 of 10):
- Delete the GlobalsImporter no-op stub and its two remaining call sites
(Program.cs and SVSimTestFactory.cs). All work has moved to per-domain
importers since Task 9.
- Drop the --captures CLI flag and CapturesDir / shippedCaptures plumbing
from Program.cs (BootstrapOptions, ParseArgs, PrintUsage). Bootstrap input
is now cards.json + reference CSVs + per-table seed JSON; no more
prod-captures directory.
- Shrink ImporterBase from 141 to 23 lines: LoadCapture, Serialize,
Upsert<T,TKey>, GetInt/GetString/GetBool/GetLong/GetULong all had zero
callers after the seed migration. Only ParseWireDateTime survives (still
used by PaymentItemImporter and MyPageGlobalsImporter for prod-shaped
timestamp strings).
- Remove the prod-captures Content Include glob from SVSim.Bootstrap.csproj
and both prod-captures globs (production + test-fixture overlay) from
SVSim.UnitTests.csproj. Test fixtures now overlay production seeds at
Data/seeds/ via the Task 7 layout exclusively.
Build clean; 391/391 unit tests passing.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Stage 9C of the bootstrap-seed-refactor:
- Add 6 seed DTOs for the card-id-keyed load-index tables (SpotCard,
ReprintedCard, UnlimitedRestriction, LoadingExclusionCard, MaintenanceCard,
FeatureMaintenance).
- Add CardListsImporter: idempotent upsert of the 6 tables, sharing one
Cards FK set for orphan-warning. FeatureMaintenances clear-and-rewrites
(synthetic ordinal Id; no natural key).
- Add RotationFlagUpdater: reads RotationConfig.RotationCardSetIds from the
GameConfigs section (populated by RotationConfigImporter) and flips
CardSet.IsInRotation to match.
- Add RotationConfig.RotationCardSetIds list property + wire it through
RotationConfigImporter. No migration needed (sections are JSON blobs).
- RotationConfigImporter: use legacy local-kind DateTime parse for schedule
windows so the JSON round-trip stays byte-equivalent to GlobalsImporter.
- Strip GlobalsImporter down to a no-op stub (Task 10 will delete it).
- Wire all 9 new importers into Program.cs and SVSimTestFactory.SeedGlobalsAsync,
in the order RotationConfigImporter -> ... -> CardListsImporter -> RotationFlagUpdater.
- Delete prod-captures/load-index-2026-05-23.json.
- Add CardListsImporterTests covering each sub-table, idempotency,
empty-seed handling, orphan-warning, and the clear-and-rewrite path.
Tests: 391 passing (382 baseline + 9 new).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Extracts /deck/info's default_deck_list into seeds/default-decks.json
via the new extract-default-decks.ps1 PowerShell script and imports
through DefaultDeckImporter. The importer carries the same orphan-
card-id warning the old GlobalsImporter path emitted; production cards
yield 0 orphans. WarnOrphans stays inside GlobalsImporter for now —
SpotCards/ReprintedCards/UnlimitedRestrictions/LoadingExclusionCards
still use it until Task 9.
Part of the bootstrap seed refactor (Task 6).
Replaces GlobalsImporter's ImportPuzzleGroups/Puzzles/Missions methods (plus the
DeriveTargetPuzzleGroupId regex helper) with a dedicated PuzzleImporter that
reads three flat seed JSONs (puzzle-groups, puzzles, puzzle-missions) produced
by the Python extractor. Groups run before puzzles to satisfy the FK; missions
upsert by sequential id. Wired into Program.cs and SVSimTestFactory after
PaymentItemImporter so existing GlobalsImporterPuzzleTests continue to pass
unchanged via SeedGlobalsAsync. The original prod-capture JSONs are deleted now
that the seeds are authoritative.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Lifts ImportPaymentItems out of GlobalsImporter into a dedicated
PaymentItemImporter driven by Data/seeds/payment-items.json. Wired
into Program.cs and SVSimTestFactory.SeedGlobalsAsync after
PracticeOpponentImporter. Drops the prod-capture file in favor of
the extractor pipeline.
Canonical 4-test suite (basic, idempotent, leave-untouched, skip-zero)
keeps the dict-in-sync upsert pattern Task 2 established.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Move /practice/info handling out of GlobalsImporter into a dedicated
PracticeOpponentImporter that reads a normalized JSON seed file
generated by data_dumps/extract/extract-practice-opponents.ps1.