refactor(bootstrap): finalize seed migration; remove GlobalsImporter and prod-captures plumbing
Final cleanup of the bootstrap-seed refactor (Task 10 of 10): - Delete the GlobalsImporter no-op stub and its two remaining call sites (Program.cs and SVSimTestFactory.cs). All work has moved to per-domain importers since Task 9. - Drop the --captures CLI flag and CapturesDir / shippedCaptures plumbing from Program.cs (BootstrapOptions, ParseArgs, PrintUsage). Bootstrap input is now cards.json + reference CSVs + per-table seed JSON; no more prod-captures directory. - Shrink ImporterBase from 141 to 23 lines: LoadCapture, Serialize, Upsert<T,TKey>, GetInt/GetString/GetBool/GetLong/GetULong all had zero callers after the seed migration. Only ParseWireDateTime survives (still used by PaymentItemImporter and MyPageGlobalsImporter for prod-shaped timestamp strings). - Remove the prod-captures Content Include glob from SVSim.Bootstrap.csproj and both prod-captures globs (production + test-fixture overlay) from SVSim.UnitTests.csproj. Test fixtures now overlay production seeds at Data/seeds/ via the Task 7 layout exclusively. Build clean; 391/391 unit tests passing. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -1,22 +0,0 @@
|
||||
using SVSim.Database;
|
||||
|
||||
namespace SVSim.Bootstrap.Importers;
|
||||
|
||||
/// <summary>
|
||||
/// Stub remaining after Stage 9C: the entire load-index → DB pipeline has been replaced by
|
||||
/// per-domain importers in this folder (RotationConfigImporter, MyRotationImporter,
|
||||
/// AvatarAbilityImporter, ArenaSeasonImporter, BattlePassImporter, DailyLoginBonusImporter,
|
||||
/// PreReleaseInfoImporter, CardListsImporter, RotationFlagUpdater). Task 10 will delete this
|
||||
/// class entirely; until then this stub keeps existing call sites compiling.
|
||||
/// </summary>
|
||||
public class GlobalsImporter
|
||||
{
|
||||
public Task<int> ImportAllAsync(SVSimDbContext context, string capturesDir)
|
||||
{
|
||||
// All work migrated to per-domain importers wired in Program.cs and
|
||||
// SVSimTestFactory.SeedGlobalsAsync. Intentionally a no-op.
|
||||
_ = context;
|
||||
_ = capturesDir;
|
||||
return Task.FromResult(0);
|
||||
}
|
||||
}
|
||||
@@ -1,84 +1,13 @@
|
||||
using System.Text.Json;
|
||||
|
||||
namespace SVSim.Bootstrap.Importers;
|
||||
|
||||
/// <summary>
|
||||
/// Shared helpers for content importers. Loads a prod-capture JSON file by endpoint name from
|
||||
/// a captures directory, returning the inner <c>data</c> element. Picks the latest matching dated
|
||||
/// file (e.g. <c>load-index-2026-05-23.json</c>) if multiple exist for the same endpoint.
|
||||
/// Tiny shared helper for content importers. Capture parsing has moved out of the bootstrap
|
||||
/// project entirely (extractors under <c>data_dumps/extract/</c> emit per-table seed JSON);
|
||||
/// only the wire-date normaliser stays here because several seed-driven importers still need
|
||||
/// to canonicalise prod-shaped timestamp strings.
|
||||
/// </summary>
|
||||
public static class ImporterBase
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns the parsed <c>.data</c> JsonElement for the latest <c>{endpoint}-*.json</c> file in
|
||||
/// <paramref name="capturesDir"/>, or null if no file matches. Logs a warning when missing —
|
||||
/// caller decides whether absence is fatal.
|
||||
/// </summary>
|
||||
public static JsonElement? LoadCapture(string capturesDir, string endpoint)
|
||||
{
|
||||
if (!Directory.Exists(capturesDir))
|
||||
{
|
||||
Console.Error.WriteLine($"[ImporterBase] Captures dir missing: {capturesDir}");
|
||||
return null;
|
||||
}
|
||||
|
||||
string? path = Directory.EnumerateFiles(capturesDir, $"{endpoint}-*.json")
|
||||
.OrderByDescending(p => p)
|
||||
.FirstOrDefault();
|
||||
|
||||
if (path is null)
|
||||
{
|
||||
Console.Error.WriteLine($"[ImporterBase] No capture found for endpoint '{endpoint}' in {capturesDir}");
|
||||
return null;
|
||||
}
|
||||
|
||||
using var fs = File.OpenRead(path);
|
||||
using var doc = JsonDocument.Parse(fs);
|
||||
if (!doc.RootElement.TryGetProperty("data", out var data))
|
||||
{
|
||||
Console.Error.WriteLine($"[ImporterBase] Capture file {path} has no top-level 'data' property.");
|
||||
return null;
|
||||
}
|
||||
// Clone so the JsonElement survives doc disposal.
|
||||
return data.Clone();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generic upsert by primary key. Returns (created, updated, unchanged) counts.
|
||||
/// <paramref name="incoming"/> is the desired state from the capture; rows are matched by
|
||||
/// <paramref name="keySelector"/>. <paramref name="applyChanges"/> mutates an existing row to
|
||||
/// reflect incoming values and returns true if anything actually changed.
|
||||
/// </summary>
|
||||
public static (int created, int updated, int unchanged) Upsert<T, TKey>(
|
||||
IEnumerable<T> incoming,
|
||||
Dictionary<TKey, T> existingByKey,
|
||||
Func<T, TKey> keySelector,
|
||||
Action<T> addToContext,
|
||||
Func<T, T, bool> applyChanges) where TKey : notnull
|
||||
{
|
||||
int created = 0, updated = 0, unchanged = 0;
|
||||
foreach (var item in incoming)
|
||||
{
|
||||
var key = keySelector(item);
|
||||
if (existingByKey.TryGetValue(key, out var existing))
|
||||
{
|
||||
if (applyChanges(existing, item)) updated++;
|
||||
else unchanged++;
|
||||
}
|
||||
else
|
||||
{
|
||||
addToContext(item);
|
||||
existingByKey[key] = item;
|
||||
created++;
|
||||
}
|
||||
}
|
||||
return (created, updated, unchanged);
|
||||
}
|
||||
|
||||
/// <summary>Serialize a JsonElement back to compact JSON text for jsonb storage.</summary>
|
||||
public static string Serialize(JsonElement el) =>
|
||||
JsonSerializer.Serialize(el, new JsonSerializerOptions { WriteIndented = false });
|
||||
|
||||
/// <summary>Parse a wire date that may be ISO ("2026-05-23T..."), space-separated ("2026-05-23 16:32:31"), or empty.</summary>
|
||||
public static DateTime ParseWireDateTime(string? s)
|
||||
{
|
||||
@@ -91,50 +20,4 @@ public static class ImporterBase
|
||||
}
|
||||
return DateTime.MinValue;
|
||||
}
|
||||
|
||||
/// <summary>Read a JsonElement string/number property as long, defaulting on missing/null.</summary>
|
||||
public static long GetLong(JsonElement el, string prop, long fallback = 0)
|
||||
{
|
||||
if (!el.TryGetProperty(prop, out var v) || v.ValueKind == JsonValueKind.Null) return fallback;
|
||||
if (v.ValueKind == JsonValueKind.Number) return v.GetInt64();
|
||||
if (v.ValueKind == JsonValueKind.String && long.TryParse(v.GetString(), out var n)) return n;
|
||||
return fallback;
|
||||
}
|
||||
|
||||
public static int GetInt(JsonElement el, string prop, int fallback = 0)
|
||||
{
|
||||
if (!el.TryGetProperty(prop, out var v) || v.ValueKind == JsonValueKind.Null) return fallback;
|
||||
if (v.ValueKind == JsonValueKind.Number) return v.GetInt32();
|
||||
if (v.ValueKind == JsonValueKind.String && int.TryParse(v.GetString(), out var n)) return n;
|
||||
return fallback;
|
||||
}
|
||||
|
||||
public static string GetString(JsonElement el, string prop, string fallback = "")
|
||||
{
|
||||
if (!el.TryGetProperty(prop, out var v) || v.ValueKind == JsonValueKind.Null) return fallback;
|
||||
return v.ValueKind == JsonValueKind.String ? v.GetString() ?? fallback : v.ToString();
|
||||
}
|
||||
|
||||
public static bool GetBool(JsonElement el, string prop, bool fallback = false)
|
||||
{
|
||||
if (!el.TryGetProperty(prop, out var v) || v.ValueKind == JsonValueKind.Null) return fallback;
|
||||
if (v.ValueKind == JsonValueKind.True) return true;
|
||||
if (v.ValueKind == JsonValueKind.False) return false;
|
||||
if (v.ValueKind == JsonValueKind.Number) return v.GetInt32() != 0;
|
||||
if (v.ValueKind == JsonValueKind.String)
|
||||
{
|
||||
var s = v.GetString();
|
||||
if (bool.TryParse(s, out var b)) return b;
|
||||
if (int.TryParse(s, out var i)) return i != 0;
|
||||
}
|
||||
return fallback;
|
||||
}
|
||||
|
||||
public static ulong GetULong(JsonElement el, string prop, ulong fallback = 0)
|
||||
{
|
||||
if (!el.TryGetProperty(prop, out var v) || v.ValueKind == JsonValueKind.Null) return fallback;
|
||||
if (v.ValueKind == JsonValueKind.Number) return v.GetUInt64();
|
||||
if (v.ValueKind == JsonValueKind.String && ulong.TryParse(v.GetString(), out var n)) return n;
|
||||
return fallback;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ public static class Program
|
||||
Console.WriteLine($"[Bootstrap] Connection: {RedactPassword(opts.ConnectionString)}");
|
||||
Console.WriteLine($"[Bootstrap] Reference CSVs: {opts.ReferenceDataDir}");
|
||||
Console.WriteLine($"[Bootstrap] Cards file: {opts.CardsFile}");
|
||||
Console.WriteLine($"[Bootstrap] Captures: {opts.CapturesDir}");
|
||||
Console.WriteLine($"[Bootstrap] Seeds: {opts.SeedDir}");
|
||||
|
||||
var dbOptions = new DbContextOptionsBuilder<SVSimDbContext>()
|
||||
.UseNpgsql(opts.ConnectionString)
|
||||
@@ -75,9 +75,11 @@ public static class Program
|
||||
|
||||
if (!opts.SkipGlobals)
|
||||
{
|
||||
await new GlobalsImporter().ImportAllAsync(context, opts.CapturesDir);
|
||||
|
||||
// Load-index seed pipeline (Stage 9C replaced the old in-GlobalsImporter capture-parsing).
|
||||
// Per-domain seed pipeline. The legacy GlobalsImporter that parsed prod-captured
|
||||
// /load/index, /mypage/index, /deck/info wire payloads directly is gone — capture
|
||||
// → seed transformation lives in data_dumps/extract/*; importers below just
|
||||
// deserialise the per-table JSON files in SVSim.Bootstrap/Data/seeds/.
|
||||
//
|
||||
// RotationConfigImporter writes the Rotation GameConfig section that RotationFlagUpdater
|
||||
// reads; CardImporter ran earlier in the !SkipCards block so CardSets are populated.
|
||||
await new RotationConfigImporter().ImportAsync(context, opts.SeedDir);
|
||||
@@ -136,7 +138,6 @@ public static class Program
|
||||
private static BootstrapOptions? ParseArgs(string[] args)
|
||||
{
|
||||
string? cards = null;
|
||||
string? captures = null;
|
||||
string? referenceDataDir = null;
|
||||
string? connection = null;
|
||||
bool skipReference = false;
|
||||
@@ -152,7 +153,6 @@ public static class Program
|
||||
switch (a)
|
||||
{
|
||||
case "--cards": cards = NextArg(args, ref i); break;
|
||||
case "--captures": captures = NextArg(args, ref i); break;
|
||||
case "--reference-data-dir": referenceDataDir = NextArg(args, ref i); break;
|
||||
case "--connection-string": connection = NextArg(args, ref i); break;
|
||||
case "--skip-reference": skipReference = true; break;
|
||||
@@ -170,15 +170,13 @@ public static class Program
|
||||
}
|
||||
|
||||
// All bootstrap inputs ship in-project under SVSim.Bootstrap/Data/, copied next to the
|
||||
// binary on build. The --cards/--captures/--reference-data-dir flags are ad-hoc overrides
|
||||
// binary on build. The --cards/--reference-data-dir flags are ad-hoc overrides
|
||||
// (e.g. point at a fresh loader dump before promoting it into the project).
|
||||
string baseDir = AppContext.BaseDirectory;
|
||||
string shippedDataDir = Path.Combine(baseDir, "Data");
|
||||
string shippedCaptures = Path.Combine(shippedDataDir, "prod-captures");
|
||||
string shippedCardsFile = Path.Combine(shippedDataDir, "cards.json");
|
||||
|
||||
string cardsFile = cards ?? positionalCards ?? shippedCardsFile;
|
||||
string capturesDir = captures ?? shippedCaptures;
|
||||
string refDir = referenceDataDir ?? shippedDataDir;
|
||||
string shippedStoryDir = Path.Combine(shippedDataDir, "story");
|
||||
string storyDir = storyDataDir ?? shippedStoryDir;
|
||||
@@ -189,7 +187,7 @@ public static class Program
|
||||
?? DefaultConnectionString;
|
||||
|
||||
return new BootstrapOptions(
|
||||
cardsFile, capturesDir, refDir, connStr, skipReference, skipCards, skipGlobals,
|
||||
cardsFile, refDir, connStr, skipReference, skipCards, skipGlobals,
|
||||
skipStory, storyDir, shippedSeedDir);
|
||||
}
|
||||
|
||||
@@ -212,23 +210,24 @@ public static class Program
|
||||
" loader dump) — promote into Data/ when you're ready to make it permanent.\n" +
|
||||
"\n" +
|
||||
" --cards <file> Override path to cards.json (default: shipped Data/cards.json)\n" +
|
||||
" --captures <dir> Override path to prod-captures directory\n" +
|
||||
" (default: shipped Data/prod-captures)\n" +
|
||||
" --reference-data-dir <dir> Override reference CSV directory (default: shipped Data/)\n" +
|
||||
" --connection-string <conn> Postgres connection (or NPGSQL_CONNECTION env var,\n" +
|
||||
$" then \"{DefaultConnectionString}\")\n" +
|
||||
" --skip-reference Skip reference-data import (classes, sleeves, ranks, ...)\n" +
|
||||
" --skip-cards Skip card + card-cosmetic-reward import\n" +
|
||||
" --skip-globals Skip prod-captured globals import\n" +
|
||||
" --skip-globals Skip seed-driven globals import (per-table JSON under Data/seeds)\n" +
|
||||
" --story-data-dir <dir> Override story data directory (default: shipped Data/story)\n" +
|
||||
" --skip-story Skip story import (worlds/sections/chapters/sbs)\n" +
|
||||
"\n" +
|
||||
"Capture-derived seeds are produced by extractors under data_dumps/extract/* and\n" +
|
||||
"checked into SVSim.Bootstrap/Data/seeds/. The bootstrap project never parses wire\n" +
|
||||
"captures directly — refresh seeds by re-running the relevant extractor.\n" +
|
||||
"\n" +
|
||||
"Back-compat: `svsim-bootstrap <cards.json> [connection]` still works (positional).");
|
||||
}
|
||||
|
||||
private sealed record BootstrapOptions(
|
||||
string CardsFile,
|
||||
string CapturesDir,
|
||||
string ReferenceDataDir,
|
||||
string ConnectionString,
|
||||
bool SkipReference,
|
||||
|
||||
@@ -10,9 +10,6 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="Data\prod-captures\*.json">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Data\*.csv">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
||||
@@ -176,21 +176,19 @@ internal sealed class SVSimTestFactory : WebApplicationFactory<Program>
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Runs <see cref="GlobalsImporter"/> against the test SQLite DB using the prod captures
|
||||
/// copied into the test output dir (see SVSim.UnitTests.csproj Content Include for
|
||||
/// Data/prod-captures). Idempotent — safe to call multiple times per factory. Tests that
|
||||
/// depend on prod-shaped global content (spot_cards, avatar abilities, etc.) call this once
|
||||
/// during setup; the rest of the test runs against whatever the importer populated.
|
||||
/// Runs the per-domain seed importers against the test SQLite DB using the seed JSON
|
||||
/// copied into the test output dir (see SVSim.UnitTests.csproj Content Includes for
|
||||
/// Data/seeds and Data/test-fixtures/seeds). Idempotent — safe to call multiple times.
|
||||
/// Tests that depend on prod-shaped global content (spot_cards, avatar abilities, etc.)
|
||||
/// call this once during setup; the rest of the test runs against whatever the importers
|
||||
/// populated. Mirrors the wiring in <see cref="SVSim.Bootstrap.Program"/>.
|
||||
/// </summary>
|
||||
public async Task SeedGlobalsAsync(string? capturesDir = null)
|
||||
public async Task SeedGlobalsAsync()
|
||||
{
|
||||
capturesDir ??= Path.Combine(AppContext.BaseDirectory, "Data", "prod-captures");
|
||||
string seedDir = Path.Combine(AppContext.BaseDirectory, "Data", "seeds");
|
||||
using var scope = Services.CreateScope();
|
||||
var ctx = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
await new GlobalsImporter().ImportAllAsync(ctx, capturesDir);
|
||||
|
||||
// Load-index seed pipeline (Stage 9C). Mirrors the wiring in SVSim.Bootstrap.Program.cs:
|
||||
// RotationConfigImporter must precede RotationFlagUpdater; CardListsImporter is
|
||||
// ordered after the GameConfig importers for tidiness (no FK dependency).
|
||||
await new RotationConfigImporter().ImportAsync(ctx, seedDir);
|
||||
@@ -203,7 +201,6 @@ internal sealed class SVSimTestFactory : WebApplicationFactory<Program>
|
||||
await new CardListsImporter().ImportAsync(ctx, seedDir);
|
||||
await new RotationFlagUpdater().UpdateAsync(ctx);
|
||||
|
||||
// Per-importer seed pipeline for the rest of the load-index split.
|
||||
await new PracticeOpponentImporter().ImportAsync(ctx, seedDir);
|
||||
await new PaymentItemImporter().ImportAsync(ctx, seedDir);
|
||||
var puzzleImporter = new PuzzleImporter();
|
||||
|
||||
@@ -36,14 +36,8 @@
|
||||
<Content Include="..\SVSim.Bootstrap\Data\*.csv" Link="Data\%(Filename)%(Extension)">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<!-- Tests that call SVSimTestFactory.SeedGlobalsAsync() need the prod captures available in
|
||||
the test output dir. Mirror them from SVSim.Bootstrap so the same files drive both
|
||||
production bootstrap and test seeding. -->
|
||||
<Content Include="..\SVSim.Bootstrap\Data\prod-captures\*.json" Link="Data\prod-captures\%(Filename)%(Extension)">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<!-- Seed JSON files for the per-importer pipeline (replaces prod-captures during migration).
|
||||
Both globs coexist while individual endpoints are still being converted. -->
|
||||
<!-- Production per-table seed JSON for the per-domain importer pipeline. Same files
|
||||
consumed by SVSim.Bootstrap; mirrored here so SeedGlobalsAsync sees them. -->
|
||||
<Content Include="..\SVSim.Bootstrap\Data\seeds\**\*.json" Link="Data\seeds\%(RecursiveDir)%(Filename)%(Extension)">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -54,14 +48,6 @@
|
||||
<Content Include="..\SVSim.Bootstrap\Data\test-fixtures\seeds\*.json" Link="Data\seeds\%(Filename)%(Extension)">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<!-- Test-only fixtures live outside prod-captures so the production bootstrap glob doesn't
|
||||
pick them up (a fixture-named file would win the importer's reverse-alphabetical sort
|
||||
against a dated capture). Linked into the same test output dir so SeedGlobalsAsync sees
|
||||
them; per-feature tests rely on the fixture, the prod-capture smoke test routes around it
|
||||
via a temp dir. -->
|
||||
<Content Include="..\SVSim.Bootstrap\Data\test-fixtures\*.json" Link="Data\prod-captures\%(Filename)%(Extension)">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<!-- StoryImporter integration test fixtures — copied to Story\Fixtures\ in test output. -->
|
||||
<Content Include="Story\Fixtures\*.json">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
|
||||
Reference in New Issue
Block a user