Generate the Main-namespace versions of the four colliding SelectionProcessing
dialog classes (ChapterCharaDecider/DownloadInfoGetter/DeckSelectionDialogDisplay/
DeckSelectionConfirmDialogDisplay) via the new --ns path — AreaSelectUI uses the
Main module and constructs them into an IProcessing[]. baseclauses binds each to
Main.ProcessingBase; iface_reattach (regenerated full) attaches Main.IProcessing.
Also fill IReplayRecordManager with its 3 real members (SetupRecording/
SetupBattleInfoFilter/SetupOperateMgrEvents); both implementors already had them.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Story chapter-selection processing subsystem is duplicated across two
namespaces (…SelectionProcessing.Main and .BattleResult), each with its own
ProcessingBase : IProcessing + Parameter. m1_genstub keyed output by bare type
name, so only ONE ProcessingBase.g.cs was emitted (BattleResult), and
m1_baseclauses cross-qualified the Main leaves to BattleResult.ProcessingBase —
making it impossible to give IProcessing its real members (Execute(Main.Parameter)
≠ inherited Execute(BattleResult.Parameter) → CS0535).
Now both ProcessingBase variants are generated via the namespace-aware tooling
(<Type>__<Namespace>.g.cs), baseclauses resolves each leaf to its same-namespace
ProcessingBase, and both IProcessing interfaces carry NextProcessing + Execute.
8 IProcessing CS1061 cleared, no CS0535 introduced.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Make the minimal hand shims partial + generate full member surface for the manager/
task/controller god-objects (LoadingViewManager/DeckUpdateTask/MyPageTask/ReplayController/
PlayerControllerForWatching/WatchDataHandler/EvolutionTouchProcessor/StoryChapterSelection
Utility/NonDialogPopup). NonDialogPopup given MonoBehaviour base + hand Close() removed
(superseded by full surface). LoadTask dup deleted (already copied verbatim). RoomMatch
watch/replay closure types stubbed. Copied 8 more closure files.
CS0246-in-generated-signature masking note: 4 such errors were hiding ~1582 — generated
CS0246 masks as hard as header CS0246; the real frontier is 1586 (CS7036 base-ctor +
member-level), 0 structural.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The stub generator emits net-new types as base-LESS partials, so generated Vfx/View
types weren't actually VfxBase/etc. -> hundreds of CS1503/CS0029 'cannot convert to
VfxBase' at every polymorphic call site. m1_baseclauses.py recovers each generated
type's decomp base CLASS (interfaces dropped to avoid CS0535) into _BaseClauses.g.cs,
cross-namespace bases fully qualified. Generated the intermediate Vfx/processing base
types (SpreadOutVfx/OpenCardVfx/ProcessingBase/DamageVfxBase/ForecastIconVfxBase/...).
DefaultOpeningVfx regenerated WITH override (its base OpeningVfx is copied+abstract).
Clearing the polymorphism cascade + the masking base-type CS0246s unmasked the true
member-level frontier: 2202 (CS1501/CS1061/CS1503), 0 structural errors.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>