Three corrections to BuildDefaultViewer + RegisterAnonymousViewer
verified against data_dumps/traffic_prod_tutorial.ndjson:
- TutorialState now 1 (TUTORIAL_STEP0), not 0 (PRE_TUTORIAL_STEP).
Wizard.Title.NextSceneSwitcher routes step==1 to the Prologue scene;
any other non-{31,41,100} step routes to AreaSelect at section 0,
which has no chapter data and crashes the client with a LINQ
Single() "Sequence contains no matching element" from
AreaSelectUI.SelectChapter. Prod's first /check/game_start returns
now_tutorial_step="1"; step 0 is a pre-existence state we never
want to expose on the wire.
- DisplayName " - " (literal space-dash-space), not "Player".
Wizard.Title.UserNameInput.Start short-circuits with
IsFinished=true on !string.IsNullOrEmpty(PlayerStaticData.UserName),
silently skipping the name dialog AND the tutorial sub-step it
drives (/tutorial/update_action #1 + /account/update_name). Prod
uses " - " as the unset placeholder.
- viewer.Info.SelectedEmblem/SelectedDegree assigned from the default
emblem/degree the loadout grants. Without this, /load/index emits
selected_emblem_id=0 and selected_degree_id=0 for a fresh viewer
that owns those cosmetics — prod sends the real granted IDs.
Also surfaces the actual Postgres constraint name in the unique-
violation re-raise (ExtractConstraintName), instead of always
saying "UDID" — the original message was misleading whenever the
real constraint was on owned-collection rows.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Previously RegisterAnonymousViewer auto-completed the tutorial, which
prevented the client from ever entering the tutorial flow. SeedViewerAsync
gains a tutorialState parameter (default 100) so existing tests keep
their pre-completed-tutorial assumption.
(1) RegisterAnonymousViewer now catches the unique-violation
race (SQLSTATE 23505 on Postgres / code 19 on SQLite) and
re-reads by UDID, returning the existing row instead of
surfacing 500 to the second concurrent /tool/signup caller.
New repo test exercises the back-to-back register path.
(2) Add unique index on SocialAccountConnection (AccountType,
AccountId). The auth handler's find-or-link path claimed
this index existed as the dedup backstop; the claim was
accurate as design intent but the schema was missing. Now
matched. Comment in handler updated.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Review polish on the prior commit (30874c6):
- BuildDefaultViewer extract dropped the "filter out Id=0 placeholders
and dedupe" comment from the leader-skin grant block — restored.
- LinkSteamToViewer test now calls link twice and asserts count stays
at 1, exercising the alreadyLinked short-circuit.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Extracts the default-loadout body into a private BuildDefaultViewer
helper shared by the existing Steam-import path and a new
RegisterAnonymousViewer for /tool/signup. LinkSteamToViewer is the
seam SteamSessionAuthenticationHandler will call on first-Steam-touch
of a UDID-keyed viewer.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>