Commit Graph

49 Commits

Author SHA1 Message Date
gamer147
0f6b3f231a feat(account): add /account/update_name endpoint
Implements POST /account/update_name — writes Viewer.DisplayName and
returns an empty array per the prod capture. Includes TDD test covering
the persist side-effect.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-28 11:56:59 -04:00
gamer147
bc9ffe1d31 feat(tutorial): add /tutorial/update — echo step + persist to viewer
POST /tutorial/update echoes tutorial_step back and saves it to
Viewer.MissionData.TutorialState. is_skip=1 is handled server-side
by honoring whatever tutorial_step value the client sends (client
already sends 100 when skipping). Adds TutorialUpdateRequest DTO,
TutorialUpdateResponse DTO, injects SVSimDbContext into
TutorialController, and adds GetViewerTutorialStateAsync helper to
SVSimTestFactory.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-28 11:47:09 -04:00
gamer147
703f7ff3d7 feat(tutorial): add /tutorial/update_action fire-and-forget endpoint
Returns an empty data object (result_code=1 from middleware envelope).
Client uses SkipAllNetworkChecks so the response body is never read.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-28 11:41:11 -04:00
gamer147
5aac24d2b9 feat(deck-builder): /deck_code mint + /deck resolve with 3-min in-memory TTL
Adds the portal pair (shadowverse-portal.com deck-builder endpoints) as
anonymous routes on the app server. The translation middleware learns a new
[NoWireEncryption] attribute that skips both AES calls but keeps the rest of
the msgpack + base64 + envelope pipeline intact, matching prod's portal wire
profile observed in data_dumps/traffic_prod_deckcode.ndjson.

Storage is a 3-minute IMemoryCache — codes are anonymous-global, 4-char
lowercase alphanumeric (matches the shortest prod sample). Foil bit is
stripped on mint to match prod's normalize-on-encode behaviour.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 09:11:21 -04:00
gamer147
1ee31c1689 controller(card): POST /card/protect 2026-05-28 01:56:47 -04:00
gamer147
9b5fe6dd83 controller(card): POST /card/create 2026-05-28 01:31:44 -04:00
gamer147
0867c5bd05 refactor(card): rename TryParseDestructDict to TryParseCardCountDict 2026-05-28 00:59:07 -04:00
gamer147
0f44a3482c fix(shops): smoke-test fallout from today's shop-cluster ship
Two issues caught in a real-client smoke run against the freshly
bootstrapped DB:

1. NRE in ShadowverseTranslationMiddleware for parameterless actions.
   Five new actions (Sleeve.Info, LeaderSkin.{Ids,Products},
   ItemPurchase.Info, SpotCardExchange.Top) took no parameters, but
   the middleware does
   `endpointDescriptor.Parameters.FirstOrDefault().ParameterType`
   to discover the request DTO — `FirstOrDefault` returns null on a
   zero-param action and `.ParameterType` NREs. Tests didn't catch it
   because the test client POSTs plain JSON, bypassing this path.
   Fix: each action now takes `BaseRequest _` matching the codebase
   convention (PuzzleController.Info, BattlePassController.Info, etc.),
   plus the middleware throws an actionable
   InvalidOperationException pointing at the convention so the next
   contributor doesn't repeat the mistake.

2. Leader-skin set sale showed up as "FREE / Claim" with empty
   Includes panel after the viewer bought every skin in a series
   with no configured bonus items. Root cause: ComputeRewardStatus
   emitted status=1 (not_got) when set_sales_status != 0 regardless
   of whether rewards.items was empty, and SkinPurchaseInfoTask.
   CreateSetSaleInfo flags `is_free=true` on (is_completed &&
   not_got). Prod ships status=0 when items is empty even with
   set_sales_status==1 — we now mirror that.

504 tests still pass.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 23:57:12 -04:00
gamer147
7ef5f03eb3 feat(spot-card-exchange): /spot_card_exchange/{top,exchange} + SpotPoints currency
Final shop family. Schema additions:
- ViewerCurrency.SpotPoints (ulong) — new currency column on Viewers.
- SpotCardExchangeEntry — catalog (distinct from the pre-existing
  SpotCardEntry, which is the /load/index rental-cost concept).
- ViewerSpotCardExchange — standalone composite-PK table tracking
  (viewer, card, exchanged_at, is_pre_release_snapshot). Standalone
  avoids cartesian-explode on viewer-graph reads.

RewardGrantService gains a SpotCardPoint=12 currency case mirroring
the RedEther/Crystal pattern. Doc comment refreshed; SpotCard=11 and
SpotCardOnlyLatestCardPack=13 remain unimplemented with explanatory
NotSupportedException — captures show emitters always use Card=5 with
the spot-card-specific id.

Controller:
- /top: emits exactly 9 clan buckets [{"1": [cards]}, ...] matching
  prod's arbitrary single-key shape. exchange_status per-card (0=
  available, 1=already-exchanged, 2=LimitOver after pre-release cap).
  pre_relase_info WIRE TYPO PRESERVED ("relase" not "release").
- /exchange: server-authoritative price (client-supplied
  exchange_point ignored); debits SpotPoints with post-state-total
  reward_list entry; grants card via RewardGrantService.ApplyAsync
  (cosmetic cascade included); persists ViewerSpotCardExchange row.
  Insufficient points / already-exchanged / pre-release-limit all
  return 400 without partial state.

LoadController now populates /load/index spot_point from
viewer.Currency.SpotPoints (was always 0).

PreReleaseLimit hardcoded to 2 matching capture; promote to GameConfig
when captures show variance.

504 tests pass (was 496; +8 spot-card-exchange tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 23:23:07 -04:00
gamer147
a5999a3e9c feat(leader-skin): shop catalog + 5 endpoints (/products, /buy, /buy_set, /buy_set_item, /ids)
Schema: LeaderSkinShopSeries -> Products (owned rewards) + owned
SetCompletionRewards on the series; ViewerLeaderSkinSetClaim composite
PK (ViewerId, SeriesId) backs the /buy_set_item idempotent-claim check.

Importer mirrors SleeveShopImporter: idempotent find-or-create, owned
collections rewritten wholesale on rerun. 16 series, 104 products.

Controller (extends existing /set with 5 new endpoints):
- /products: dict-keyed-by-series_id-string wire shape. is_completed
  per-viewer, rewards.status from ViewerLeaderSkinSetClaim (0=no set
  sale, 1=available, 2=claimed) matching client RewardStatus enum.
- /buy: single skin, sales_type 1/2 dispatch, 3=>501.
- /buy_set: whole series at SetPrice; requires set_sales_status != 0;
  grants every product's rewards (RewardGrantService idempotent on
  already-owned cosmetics, so partial-set buys don't double-add).
- /buy_set_item: requires viewer owns every skin in series; idempotent
  on re-claim (returns 200 + empty reward_list, not 400) so client
  retries don't error.
- /ids: flat owned-skin-id list for badge refresh.

496 tests pass (was 486; +10 leader-skin-shop tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 22:55:09 -04:00
gamer147
559a170957 feat(item-purchase): /item_purchase/{info,purchase} + catalog
Schema: ItemPurchaseCatalogEntry (single table). Per-viewer quota tracked
via existing ViewerEventCounter keyed by "item_purchase:<id>" with period
JstPeriod.MonthKey when IsMonthlyReset else AllTime.

Controller:
- /info returns catalog + per-period rest (server-computed
  max(0, PurchaseLimit - counter)) + user_card_pack_ticket_list (every
  Items.Type==2 row joined to viewer count, zeros included — client
  unconditionally UpdateItemNum's each entry).
- /purchase: sold_out check before currency check (no counter increment
  on currency failure), inline TryDebit covers RedEther/Crystal/Rupy/Item
  with post-state-total reward_list entry, grant via RewardGrantService.
  Request `rest` accepted but ignored (server counter is canonical).

Importer mirrors PaymentItemImporter shape — idempotent find-or-create,
seed-missing rows preserved. 3 entries from the prod capture.

486 tests pass (was 476; +10 item_purchase tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 22:41:02 -04:00
gamer147
f237851e42 feat(sleeve): shop catalog + /sleeve/{info,buy} endpoints
Schema: SleeveShopSeries -> SleeveShopProducts -> Rewards (owned).
Migration AddSleeveShop creates 3 tables with FK cascade.

Importer mirrors BuildDeck pattern: find-or-create per series/product,
rewards replaced wholesale on rerun (owned collection). 10 series,
270 products imported from seeds/sleeve-shop.json.

Controller:
- /sleeve/info returns wire-faithful dict-keyed shape
  ({sleeve_list: {<series_id>: {product_info: {<product_id>: ...}}}}).
  is_purchased_product derived from viewer.Sleeves.Contains(sleeve_id).
- /sleeve/buy: sales_type 0=free / 1=crystal / 2=rupy / 3=ticket(501).
  Validates series_product mismatch, currency, already-purchased.
  Currency debited with post-state-total reward_list entry; cosmetic
  grants dispatched through RewardGrantService.ApplyAsync (covers
  sleeve + emblem bundled grants per product).

476 tests pass (was 466; +10 sleeve tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 22:09:45 -04:00
gamer147
26bb0ac268 auth: link Steam to UDID-keyed viewer on first authenticated request
After /tool/signup, the client has a viewer_id but no Steam social row.
The first authenticated request (typically /check/game_start) carries
the Steam ticket; if the SteamId lookup misses but the UDID resolves
to a viewer, attach the Steam social now. Subsequent requests hit the
fast SteamId path. Closes the CheckController.GameStart TODO that was
blocking fresh-client boot.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:31:06 -04:00
gamer147
68367db214 feat(tool/signup): anonymous viewer creation keyed on UDID
POST /tool/signup upserts a Viewer keyed on the resolved request UDID
(via the existing SID->UDID dict). Stashes the viewer on HttpContext so
the translation middleware emits viewer_id/short_udid/udid in
data_headers. Empty data payload -- all signup outputs flow in
data_headers per spec. Idempotent: repeat signups for the same UDID
return the existing viewer.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:24:55 -04:00
gamer147
8e35501954 feat(missions): emit progress events on story/finish and practice/finish
Story emits story_chapter_finish:<main|limited|event>:<story_id>.
Practice emits practice_win:<difficulty>:<enemy_class_id> on win only.

Practice catalog rows use opponent NAMES (e.g. practice_win:elite:arisa)
not numeric class_ids, so captured catalog rows won't match yet. The
infrastructure is in place; bridging numeric→name is a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:51:05 -04:00
gamer147
5693ec0302 feat(missions): /load/index materializes viewer mission/achievement state
EnsureCurrentAsync now takes viewerId (was Viewer), so it works with
LoadController's AsNoTracking-loaded detached viewers.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:45:31 -04:00
gamer147
640a77ec6c feat(achievements): /achievement/receive_reward — RewardGrantService + level advance + cap
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:41:49 -04:00
gamer147
b65a437102 feat(missions): /mission/info, /mission/retire, /mission/change_receive_setting
Three endpoints + 9 integration tests. Captured-data-is-catalog: viewer's
achievement Level starts at MIN(Level) per type from the catalog (not 1),
so the assembler always has a row to render against.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:35:40 -04:00
gamer147
c7dfd43daa review(bp): doc fixes + sales_period_info non-nullable + drop checked cast + TODO
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-27 00:00:24 -04:00
gamer147
2cb8c271a8 feat(bp): /battle_pass/buy — crystal-cost + retroactive premium grants
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 23:36:18 -04:00
gamer147
0ceab721e9 feat(bp): /battle_pass/item_list — derives product per active season
Adds BattlePassSalesPeriodInfoDto, BattlePassProductDto, BattlePassItemListResponse DTOs,
GetItemListAsync on BattlePassService (one product if not premium + CanPurchase, empty if
already premium or off-season), and the /battle_pass/item_list controller action.
2 new integration tests; all 408 pass.
2026-05-26 23:26:46 -04:00
gamer147
8a35f8c40b feat(bp): /battle_pass/info — service + controller + 3 tests
Also fixes BattlePassRepository.GetActiveSeasonAsync to use client-side
DateTimeOffset filtering (SQLite provider cannot translate DateTimeOffset
comparisons in LINQ WHERE/ORDER BY clauses).
2026-05-26 23:14:26 -04:00
gamer147
7abdfe27cb review(bp): drop fragile cast, thread CT, internalize cache reset
- IndexResponse.BattlePassLevelInfo widened to IReadOnlyDictionary<string,BattlePassLevel>?
  so any IReadOnlyDictionary impl (FrozenDictionary, wrapper, etc.) serializes correctly
  instead of silently null-ing via a failed as-cast
- LoadController.Index now takes CancellationToken ct and threads it to GetLevelCurveAsync
  instead of CancellationToken.None
- BattlePassRepository.ResetLevelCurveCache changed from public to internal; added
  InternalsVisibleTo("SVSim.UnitTests") to SVSim.Database.csproj (was absent)
2026-05-26 23:01:26 -04:00
gamer147
9bec1df52f feat(load-index): populate battle_pass_level_info from IBattlePassService
Wire IBattlePassService.GetLevelCurveAsync into LoadController so /load/index
emits the 100-entry battle_pass_level_info dict when levels are seeded.

Also adds BattlePassRepository.ResetLevelCurveCache() to bust the process-level
static cache in tests that seed levels after earlier HTTP calls have primed it
with an empty list, and updates SVSimTestFactory.SeedGlobalsAsync + the stale
Index_surfaces_seeded_globals_after_bootstrap assertion accordingly.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 22:56:41 -04:00
gamer147
141f34f817 chore(bootstrap): refresh stale GlobalsImporter references in docs/test names 2026-05-26 16:44:54 -04:00
gamer147
9090086a47 Class leader fixes 2026-05-26 10:01:37 -04:00
gamer147
b6966ece6e Prebuilt deck purchasing and fixes 2026-05-26 09:16:21 -04:00
gamer147
a33bfad3bc Basic card cleanup 2026-05-25 16:55:57 -04:00
gamer147
8e913578ff Consolidation 2026-05-25 16:34:24 -04:00
gamer147
5e7a65fe5a Story 2026-05-25 14:36:12 -04:00
gamer147
558e8288eb Puzzles 2026-05-25 12:03:47 -04:00
gamer147
c14408ba06 Seeding reorg 2026-05-24 21:13:15 -04:00
gamer147
34bcc579a5 Additional card content 2026-05-24 17:07:05 -04:00
gamer147
12fb2f4801 Card liquefication 2026-05-24 14:42:44 -04:00
gamer147
d9ef9fe1fc Pack logic cleanup 2026-05-24 09:27:10 -04:00
gamer147
79209bd70b Pack opening 2026-05-24 02:03:13 -04:00
gamer147
bdff142d16 Practice/deck editing mostly there 2026-05-24 00:17:28 -04:00
gamer147
21b97269ff Practice battles work 2026-05-23 22:46:11 -04:00
gamer147
499e218be7 Deck fixes 2026-05-23 21:36:27 -04:00
gamer147
d3b2970e11 Deck list work 2026-05-23 19:57:34 -04:00
gamer147
66184b3685 Things were working, suddenly regressed 2026-05-23 18:14:42 -04:00
gamer147
5f44ee0c7e Getting ready to seed more data 2026-05-23 15:47:23 -04:00
gamer147
bf6ddf5428 Forgot unversioned xd 2026-05-23 14:18:18 -04:00
gamer147
6b70850b7b More features 2026-05-23 14:18:01 -04:00
gamer147
b2024af852 Lots of data and model setup 2025-05-18 02:27:17 -04:00
gamer147
79505e0c1a DTOs for index mostly done, doing DB models 2024-09-12 00:35:31 -04:00
gamer147
ac3b002d74 Stuff works 2024-09-08 10:27:12 -04:00
gamer147
7e4bce9ac5 Testing more garbage encryption 2024-09-07 22:14:24 -04:00
gamer147
ee7e276036 Updates 2024-09-05 08:32:54 -04:00