3 Commits

Author SHA1 Message Date
gamer147
6fd8705990 fix(tutorial): /tutorial/update preserves max TutorialState
The endpoint used to write the client-supplied step verbatim, so a stale or
replayed request with tutorial_step=0 against any later-stage viewer would
regress the persisted state to 0. NextSceneSwitcher routes step==0 to
AreaSelect section 0, which has no chapter data — the client LINQ-Single()
crashes on next /load/index, bricking the viewer. Math.Max-preserve matches
the 31→41 pattern in GiftController.TutorialGiftReceive.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 20:22:59 -04:00
gamer147
bc9ffe1d31 feat(tutorial): add /tutorial/update — echo step + persist to viewer
POST /tutorial/update echoes tutorial_step back and saves it to
Viewer.MissionData.TutorialState. is_skip=1 is handled server-side
by honoring whatever tutorial_step value the client sends (client
already sends 100 when skipping). Adds TutorialUpdateRequest DTO,
TutorialUpdateResponse DTO, injects SVSimDbContext into
TutorialController, and adds GetViewerTutorialStateAsync helper to
SVSimTestFactory.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-28 11:47:09 -04:00
gamer147
703f7ff3d7 feat(tutorial): add /tutorial/update_action fire-and-forget endpoint
Returns an empty data object (result_code=1 from middleware envelope).
Client uses SkipAllNetworkChecks so the response body is never read.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-28 11:41:11 -04:00