port(m1): wave 7a — namespace-aware ProcessingBase collapses Story SelectionProcessing cluster (198->190)
The Story chapter-selection processing subsystem is duplicated across two namespaces (…SelectionProcessing.Main and .BattleResult), each with its own ProcessingBase : IProcessing + Parameter. m1_genstub keyed output by bare type name, so only ONE ProcessingBase.g.cs was emitted (BattleResult), and m1_baseclauses cross-qualified the Main leaves to BattleResult.ProcessingBase — making it impossible to give IProcessing its real members (Execute(Main.Parameter) ≠ inherited Execute(BattleResult.Parameter) → CS0535). Now both ProcessingBase variants are generated via the namespace-aware tooling (<Type>__<Namespace>.g.cs), baseclauses resolves each leaf to its same-namespace ProcessingBase, and both IProcessing interfaces carry NextProcessing + Execute. 8 IProcessing CS1061 cleared, no CS0535 introduced. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -1,4 +1,4 @@
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult\ProcessingBase.cs
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult/ProcessingBase.cs
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult
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{
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public partial class ProcessingBase
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@@ -0,0 +1,10 @@
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Story.ChapterSelection.SelectionProcessing.Main/ProcessingBase.cs
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main
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{
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public partial class ProcessingBase
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{
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public IProcessing NextProcessing { get; set; }
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public void Execute(Parameter param) { }
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protected void ExecuteNextProcessing(Parameter param) { }
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}
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}
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@@ -44,7 +44,7 @@ namespace Wizard.UI.Dialog { public partial class DialogContactMenu : MonoBehavi
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namespace Wizard.UI.Dialog { public partial class DialogSpeedChallenge : MonoBehaviour { } }
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namespace Wizard.UI.Dialog { public partial class DialogSpeedChallengeResult : MonoBehaviour { } }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { public partial class Download : ProcessingBase { } }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { public partial class DownloadConfirmDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.ProcessingBase { } }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { public partial class DownloadConfirmDialogDisplay : ProcessingBase { } }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { public partial class DownloadInfoGetter : ProcessingBase { } }
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namespace Wizard.Battle.UI { public partial class DragonInfomationUI : ClassInfomationUIBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class DrawSpecialTokenVfx : SpreadOutVfx { } }
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@@ -152,10 +152,10 @@ namespace Wizard.Battle.View.Vfx { public partial class StartSummonCardVfx : Sta
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namespace Wizard.Battle.View.Vfx { public partial class StopArrowMoveVfx : VfxBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class StopEvolutionChoiceEffectVfx : VfxBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class StopEvolutionTargetFocasVfx : VfxBase { } }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { public partial class StoryStarter : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.ProcessingBase { } }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { public partial class SubChapterSelectionDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.ProcessingBase { } }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { public partial class StoryStarter : ProcessingBase { } }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { public partial class SubChapterSelectionDialogDisplay : ProcessingBase { } }
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namespace Wizard { public partial class SubChapterStorySectionBtn : MonoBehaviour { } }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { public partial class SummaryDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.ProcessingBase { } }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { public partial class SummaryDialogDisplay : ProcessingBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class SummonCardPreperationVfx : SequentialVfxPlayer { } }
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namespace Wizard.Battle.View.Vfx { public partial class SummonCardShakeCameraVfx : SequentialVfxPlayer { } }
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namespace Wizard.Battle.View.Vfx { public partial class SummonUnitOverflowVfx : SequentialVfxPlayer { } }
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@@ -165,7 +165,7 @@ namespace Wizard.Battle.View.Vfx { public partial class ThinkIconHideVfx : Seque
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namespace Wizard.Battle.View.Vfx { public partial class ThinkIconShowVfx : SequentialVfxPlayer { } }
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namespace Wizard.Battle.View.Vfx { public partial class TurnStartEvolveVfx : SequentialVfxPlayer { } }
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namespace Wizard.Battle.Tutorial { public partial class TutorialBattleMgrBase : BattleManagerBase { } }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { public partial class TutorialStoryStarter : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.ProcessingBase { } }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { public partial class TutorialStoryStarter : ProcessingBase { } }
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namespace Wizard.Battle.View { public partial class UnitBattleCardView : BattleCardView { } }
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namespace Wizard.Battle.View.Vfx { public partial class UnitCardVfxCreator : CardVfxCreatorBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class UpdateEpVfx : VfxBase { } }
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