feat(tk2): weighted-group reward picking
Replaces the all-rows-granted reward model with per-group weighted pick. Each ArenaTwoPickReward row now belongs to a RewardGroup with a Weight; finish/retire groups the WinCount's rows by RewardGroup and picks exactly one row per group, weighted by Weight (excluding Weight==0). A RewardNum==0 outcome skips both the grant and the rewards[] emission. Empty WinCount catalogs emit empty arrays. Existing seed entries preserve deterministic behavior by living in single-option groups (each with weight 1). Future seasons can expand groups to multi-option for true randomized rewards (e.g. 200-280 rupies). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -38,6 +38,11 @@ public class ArenaTwoPickRewardImporterTests
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var w5 = rows.Where(r => r.WinCount == 5).ToList();
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Assert.That(w5.Single(r => r.RewardType == 4).RewardNum, Is.EqualTo(1));
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Assert.That(w5.Single(r => r.RewardType == 9).RewardNum, Is.EqualTo(1000));
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// New columns: all rows should have weight=1 and win5 should span 2 distinct groups.
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Assert.That(w5.All(r => r.Weight == 1), "all win5 rows should have Weight=1");
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Assert.That(w5.Select(r => r.RewardGroup).Distinct().Count(), Is.EqualTo(2),
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"win5 rewards split across 2 distinct groups (ticket + rupy)");
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}
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[Test]
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