feat(tk2): weighted-group reward picking

Replaces the all-rows-granted reward model with per-group weighted
pick. Each ArenaTwoPickReward row now belongs to a RewardGroup with a
Weight; finish/retire groups the WinCount's rows by RewardGroup and
picks exactly one row per group, weighted by Weight (excluding
Weight==0). A RewardNum==0 outcome skips both the grant and the
rewards[] emission. Empty WinCount catalogs emit empty arrays.

Existing seed entries preserve deterministic behavior by living in
single-option groups (each with weight 1). Future seasons can expand
groups to multi-option for true randomized rewards (e.g. 200-280
rupies).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-31 13:44:33 -04:00
parent 8e017c9d10
commit fc504af496
10 changed files with 4410 additions and 36 deletions

View File

@@ -4,8 +4,10 @@ namespace SVSim.Bootstrap.Models.Seed;
public class ArenaTwoPickRewardSeed
{
[JsonPropertyName("win_count")] public int WinCount { get; set; }
[JsonPropertyName("reward_type")] public int RewardType { get; set; }
[JsonPropertyName("reward_id")] public long RewardId { get; set; }
[JsonPropertyName("reward_num")] public int RewardNum { get; set; }
[JsonPropertyName("win_count")] public int WinCount { get; set; }
[JsonPropertyName("reward_group")] public int RewardGroup { get; set; }
[JsonPropertyName("weight")] public int Weight { get; set; } = 1;
[JsonPropertyName("reward_type")] public int RewardType { get; set; }
[JsonPropertyName("reward_id")] public long RewardId { get; set; }
[JsonPropertyName("reward_num")] public int RewardNum { get; set; }
}